"Participatory Learning and New Technology" Sample Slideshow

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    Notes on slide 1



    rik & amira: Introduce ourselves
    introduce barry joseph


    Amira: introduce the topic of keynote
    First looking at what is what web2.0 is- what it means, how its changing, and what it means for your particular sites as you address the needs of your residents
    then we will transition in to a few concrete examples of ways global kids has utilized the latest technology and digital media to reach the young people we serve in a way that is meaningful
    breakout- and since we are a small enough group we will then open it up to you for some time to think really specifically with those at your table about ways you can take the existing resources and strengths of your site to the next level
    then we will look to the future- by briefly going over some of the latest research and frameworks that may prove helpful in guiding your work around this- while we approach technology from a youth development framework- thats not to say that this isnt applicable to you if your sites cater to senior citizens or adults- all about engaging people in new and powerful ways
    we urge you to use the pen and paper in your binders to take notes on anything that is unclear or you would like to learn more about- since we will leave some time at the end to speak directly to any questions you may have

    NYC nonprofit whose goal is to transform urban youth into global leaders and successful students. We expose them to critical global issues, help them connect it w their own experience, and act positively in their community and the world
    run afterschool programs in about 15 HSs and Middle Schools in NYC, as well as at our HQ
    here’s a short video that describes our approach

    9 years ago we started the Online Leadership Program
    Incorporates digital media into our youth development approach
    For youth to be effective citizens in 21st century, need to know how to navigate in this increasingly digital society
    Use a range of media that we’ll talk about later



    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Games, virtual worlds, social media, social networks -- all can have negative connotations
    We see them some what differently
    Games: tools for learning about serious issues
    Virtual worlds: safe spaces for empowering youth voice
    Social media: tools for youth to better consumers and creators of all sorts of content
    Social networks: Supporting communities of practice

    Switch to barry in second life




    rik

    amira



    this is a social network- neighborhood network consortiums are a social network



    online social networks simply allow for people to meet in a centralized online space to similarly share with one another over likeminded interests

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    "Participatory Learning and New Technology" Sample Slideshow - Presentation Transcript

    1. Participatory Learning & New Technology An Overview by Global Kids
    2. Who We Are Amira Fouad Program Manager, OLP Rik Panganiban Assistant Director, OLP Barry Joseph Director, OLP
    3. Outline of Talk Who is Global Kids? What are Digital Media & Web 2.0? The GK Approach to Digital Media Now Your Turn The Future....
    4. What is Global Kids? 20 year old youth development nonprofit Impacts thousands of youth in NYC and beyond www.GlobalKids.org
    5. The Online Leadership Program
    6. Section 2: What is Digital Media & Web2.0?
    7. Section 3: How Global Kids Approaches Digital Media Games: Mindless, violent Virtual Worlds: Full of weird avatars Social Media: Distractions from studies Social Networks:Dangerous, full of predators
    8. Section 3: How Global Kids Approaches Digital Media Games: Tools for Learning Virtual Worlds: Full of weird avatars Social Media: Distractions from studies Social Networks:Dangerous, full of predators
    9. Section 3: How Global Kids Approaches Digital Media Games: Tools for Learning Virtual Worlds: Empowering Youth Voice Social Media: Distractions from studies Social Networks:Dangerous, full of predators
    10. Section 3: How Global Kids Approaches Digital Media Games: Tools for Learning Virtual Worlds: Empowering Youth Voice Social Media: Youth as Smart Creators & Consumers Social Networks:Dangerous, full of predators
    11. Section 3: How Global Kids Approaches Digital Media Games: Tools for Learning Virtual Worlds: Empowering Youth Voice Social Media: Youth as Smart Creators & Consumers Social Networks: Supporting Communities of Practice
    12. Games as Tools for Learning
    13. Virtual Worlds Safe Spaces for Empowering Youth
    14. Social Media: Youth as Creators & Consumers
    15. Social Networks Supporting New and Existing Communities of Practice
    16. The Future Charette Process Horizon K-12 Report
    17. On the Web www.GlobalKids.org olp.GlobalKids.org www.Playing4Keeps.org www.RezEd.org
    18. Thanks! Amira Fouad amira@globalkids.org Rik Panganiban rik@globalkids.org Barry Joseph barry@globalkids.org

    + Global KidsGlobal Kids, 6 months ago

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