Games For Change 101 Workshop - Global Kids Ayiti Casestudy

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Notes on slide 1

    Title crd

    Favorites, Groups & Events

    Games For Change 101 Workshop - Global Kids Ayiti Casestudy - Presentation Transcript

    1. Barry Joseph H E L L O my name is The Seven Stages of Effective Game Creation: Ayiti - A Case Study
    2. Barry Joseph H E L L O my name is
    3. H E L L O my name is The Three Minute Wave
    4. H E L L O my name is
    5. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    6. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    7. GLOBAL KIDS
      • Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom -based, after school and digital media programs.
    8. GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM
      • Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.
      • Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills , such as critical thinking , self- education , global knowledge, and personal empowerment .
      GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM
    9. Games as Youth Media
      • +
      • Go Where Youth Are - games are youth culture
      • Constructivist Learning - learn by doing
      • New Media Literacy - move from consumers to creators
      • Civic Engagement - address public issues
      Games as Youth Media
    10. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    11. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    12. CONCEPT - Facts on Haiti
      • Haiti has the highest rates of infant , under-five and maternal mortality in the Western hemisphere.
      • Diarrhea, respiratory infections, malaria, tuberculosis and HIV/AIDS are the leading causes of death .
      • Only a little over half of primary school-age children are enrolled in school. Less than 2 per cent of children finish secondary school.
    13. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    14. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    15. DESIGN - Play Values
          • Education as Global Human Right
          • Accurate Representation
          • Possibilities for Activism
          • Metrics of Learning
          • Fun Game
    16. DESIGN - Play Ayiti
    17. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    18. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
      $212,287
    19. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    20. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    21. Collaborative Development
      • Approve Gamelab’s game design
      • Built Visual Reference Library
      • Content research
      • Play testing
      • Level tuning
      • Reality testing
    22. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    23. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONC
      • DESI
      • FUN
      • PROION
      • DISTRIBUTION
    24. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    25. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    26. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    27. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    28. The G4C Seven Stages of Effective Game Creation
      • URGE
      • CONCEPT
      • DESIGN
      • FUNDING
      • PRODUCTION
      • DISTRIBUTION
      • EVALUATION
    29. Evaluation - Game
          • “ Even though players may only have interacted with the game for a short time , most came to understand that a single-minded approach to the problem of staying alive in the game was less useful than some form of balancing the factors of health, money and education.
          • “ According to our research, the central idea embedded in the game play, that no single factor accounts for success, appears to have been successfully communicated to the majority of players.”
          • (Data from first 15,990 game plays)
    30. H E L L O my name is Goodbye Wave
    31. Global Kids

    + Global KidsGlobal Kids, 2 years ago

    custom

    1421 views, 0 favs, 1 embeds more stats

    This is the powerpoint presented by Barry Joseph at more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1421
      • 1420 on SlideShare
      • 1 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 23
    Most viewed embeds
    • 1 views on http://www.holymeatballs.org

    more

    All embeds
    • 1 views on http://www.holymeatballs.org

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories