introduction to scholarly multimedia holly willis november 18, 2008
what is scholarly multimedia? what are its modes? what does it allow?
research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
modes: telling using the elements of storytelling creates desire to know may spark identification
modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
Sharon Daniel and Erik Loyer | Public Secrets
Jonathan Harris and Sep Kamvar We Feel Fine | 2005
Alex Dragulescu What I Did Last Summer | 2006
Jonathan Harris | The Whale Hunt | 2008
modes: mapping and visualization
mapping: representing a region
visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”
Map of the London Underground Henry Beck, 1933
Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
Charles Schulz map, by Austin Kleon
Joy Division map, by Austin Kleon
Quiet Mind map
Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
NameVoyager Laura and Martin Wattenberg
Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
“ This Is Where We Live,” Time Magazine
Websites as Graphs
Icoro Doria: Angola, China, Colombia
Faces of the Dead in Iraq
Newsmap
Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
Did You Know? Karl Fisch and Scott McLeod
Preparedness Now Theo Angelopoulos | 2008
modes: gaming
The Free Culture Game | Molleindustria | 2008
Darfur Is Dying | Susana Ruiz | 2006
McDonald’s Video Game | Molleindustries | 2004
Disaffected! | Persuasive Games
modes: gaming: alternate reality games
interactive, transmedia events
shifts according to player participation and involvement -uses real time
intersection of “reality” and the “alternate reality”
See Wikipedia: -storytelling as archeology
designing for the hive mind
whisper is louder than a shout
“ this is not a game” aesthetic
real -not a hoax
Why not use ARGs to solve real problems?
World Without Oil | Electric Shadows and PBS | 2008
Superstruct | Institute for the Future | 2008
modes: gaming: countergames
modifying existing games to “counter” original intent
-generally done in one of three ways: 1) at the level of visual design
2) rules of the game, changing how gameplay unfolds
3) at the level of software
Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
Domestic Tension | Wafaa Bilal | 2007
Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
modes: immersive
Mode :: Immersive
One of the key characteristics of new media
- Tied to new ways of learning by doing
- Positives: powerful, rich, sensorily intriguing
Negatives: easy to go awry!
Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
Matt Lee | Rivenscryr
Second Life
mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2
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