Scholarly Multimedia
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    Scholarly Multimedia Scholarly Multimedia Presentation Transcript

    • introduction to scholarly multimedia holly willis november 18, 2008
    • what is scholarly multimedia? what are its modes? what does it allow?
    • research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
    • modes: telling using the elements of storytelling creates desire to know may spark identification
    • modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
    • Sharon Daniel and Erik Loyer | Public Secrets
    • Jonathan Harris and Sep Kamvar We Feel Fine | 2005
    • Alex Dragulescu What I Did Last Summer | 2006
    • Jonathan Harris | The Whale Hunt | 2008
    • modes: mapping and visualization
      • mapping: representing a region
      • visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”
    • Map of the London Underground Henry Beck, 1933
    • Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
    • Charles Schulz map, by Austin Kleon
    • Joy Division map, by Austin Kleon
    • Quiet Mind map
    • Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
    • NameVoyager Laura and Martin Wattenberg
    • Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
    • Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
    • “ This Is Where We Live,” Time Magazine
    • Websites as Graphs
    • Icoro Doria: Angola, China, Colombia
    • Faces of the Dead in Iraq
    • Newsmap
    • Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
    • Did You Know? Karl Fisch and Scott McLeod
    • Preparedness Now Theo Angelopoulos | 2008
    • modes: gaming
    • The Free Culture Game | Molleindustria | 2008
    • Darfur Is Dying | Susana Ruiz | 2006
    • McDonald’s Video Game | Molleindustries | 2004
    • Disaffected! | Persuasive Games
    • modes: gaming: alternate reality games
      • interactive, transmedia events
      • shifts according to player participation and involvement -uses real time
      • intersection of “reality” and the “alternate reality”
      • See Wikipedia: -storytelling as archeology
      • designing for the hive mind
      • whisper is louder than a shout
      • “ this is not a game” aesthetic
      • real -not a hoax
      • Why not use ARGs to solve real problems?
    • World Without Oil | Electric Shadows and PBS | 2008
    • Superstruct | Institute for the Future | 2008
    • modes: gaming: countergames
      • modifying existing games to “counter” original intent
      • -generally done in one of three ways: 1) at the level of visual design
      • 2) rules of the game, changing how gameplay unfolds
      • 3) at the level of software
    • Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
    • Domestic Tension | Wafaa Bilal | 2007
    • Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
    • modes: immersive
      • Mode :: Immersive
      • One of the key characteristics of new media
      • - Tied to new ways of learning by doing
      • - Positives: powerful, rich, sensorily intriguing
      • Negatives: easy to go awry!
    • Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
    • Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
    • Matt Lee | Rivenscryr
    • Second Life
    • mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2