Scholarly Multimedia

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    Scholarly Multimedia - Presentation Transcript

    1. introduction to scholarly multimedia holly willis november 18, 2008
    2. what is scholarly multimedia? what are its modes? what does it allow?
    3. research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
    4. modes: telling using the elements of storytelling creates desire to know may spark identification
    5. modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
    6. Sharon Daniel and Erik Loyer | Public Secrets
    7. Jonathan Harris and Sep Kamvar We Feel Fine | 2005
    8. Alex Dragulescu What I Did Last Summer | 2006
    9. Jonathan Harris | The Whale Hunt | 2008
    10. modes: mapping and visualization
      • mapping: representing a region
      • visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”
    11. Map of the London Underground Henry Beck, 1933
    12. Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
    13. Charles Schulz map, by Austin Kleon
    14. Joy Division map, by Austin Kleon
    15. Quiet Mind map
    16. Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
    17. NameVoyager Laura and Martin Wattenberg
    18. Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
    19. Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
    20. “ This Is Where We Live,” Time Magazine
    21. Websites as Graphs
    22. Icoro Doria: Angola, China, Colombia
    23. Faces of the Dead in Iraq
    24. Newsmap
    25. Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
    26. Did You Know? Karl Fisch and Scott McLeod
    27. Preparedness Now Theo Angelopoulos | 2008
    28. modes: gaming
    29. The Free Culture Game | Molleindustria | 2008
    30. Darfur Is Dying | Susana Ruiz | 2006
    31. McDonald’s Video Game | Molleindustries | 2004
    32. Disaffected! | Persuasive Games
    33. modes: gaming: alternate reality games
      • interactive, transmedia events
      • shifts according to player participation and involvement -uses real time
      • intersection of “reality” and the “alternate reality”
      • See Wikipedia: -storytelling as archeology
      • designing for the hive mind
      • whisper is louder than a shout
      • “ this is not a game” aesthetic
      • real -not a hoax
      • Why not use ARGs to solve real problems?
    34. World Without Oil | Electric Shadows and PBS | 2008
    35. Superstruct | Institute for the Future | 2008
    36. modes: gaming: countergames
      • modifying existing games to “counter” original intent
      • -generally done in one of three ways: 1) at the level of visual design
      • 2) rules of the game, changing how gameplay unfolds
      • 3) at the level of software
    37. Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
    38. Domestic Tension | Wafaa Bilal | 2007
    39. Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
    40. modes: immersive
      • Mode :: Immersive
      • One of the key characteristics of new media
      • - Tied to new ways of learning by doing
      • - Positives: powerful, rich, sensorily intriguing
      • Negatives: easy to go awry!
    41. Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
    42. Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
    43. Matt Lee | Rivenscryr
    44. Second Life
    45. mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2

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