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Scholarly Multimedia

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  • 1. introduction to scholarly multimedia holly willis november 18, 2008
  • 2. what is scholarly multimedia? what are its modes? what does it allow?
  • 3. research writing presenting publishing increased connectivity access to vast amounts of information tools that facilitate collaboration cross-disciplinarity shift in expertise age of print –> regime of computation NOT about same practices with new tools! (from Kate Hayles talk, CST, 2008) + computer cyberinfrastructure =
  • 4. modes: telling using the elements of storytelling creates desire to know may spark identification
  • 5. modes: telling using the elements of storytelling creates desire to know may spark identification what’s “new” about it? adding the algorithm… adding the reader as creator…
  • 6. Sharon Daniel and Erik Loyer | Public Secrets
  • 7. Jonathan Harris and Sep Kamvar We Feel Fine | 2005
  • 8. Alex Dragulescu What I Did Last Summer | 2006
  • 9. Jonathan Harris | The Whale Hunt | 2008
  • 10. modes: mapping and visualization
    • mapping: representing a region
    • visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”
  • 11. Map of the London Underground Henry Beck, 1933
  • 12. Mindmapping - used to brainstorm, organize and visualize ideas - combines text and images - hand-drawn or digital - software tools include VUE, Freemind and OmniGraffle
  • 13. Charles Schulz map, by Austin Kleon
  • 14. Joy Division map, by Austin Kleon
  • 15. Quiet Mind map
  • 16. Displaying Information - gathers and displays information graphically - uses size, color and placement to indicate significance - can be static, but is often dynamic
  • 17. NameVoyager Laura and Martin Wattenberg
  • 18. Map of the Internet, University of Birmingham Blue: net; ca; us Purple: de; uk; it; pl; fr Green: com; org Aqua: br; kr; nl Red: mil; gov; edu Yellow: jp; cn; tw; au
  • 19. Displaying Data - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  • 20. “ This Is Where We Live,” Time Magazine
  • 21. Websites as Graphs
  • 22. Icoro Doria: Angola, China, Colombia
  • 23. Faces of the Dead in Iraq
  • 24. Newsmap
  • 25. Displaying Connections - gathers and displays data graphically - again, uses size, color and placement to indicate significance - and again, can be static, but is often dynamic
  • 26. Did You Know? Karl Fisch and Scott McLeod
  • 27. Preparedness Now Theo Angelopoulos | 2008
  • 28. modes: gaming
  • 29. The Free Culture Game | Molleindustria | 2008
  • 30. Darfur Is Dying | Susana Ruiz | 2006
  • 31. McDonald’s Video Game | Molleindustries | 2004
  • 32. Disaffected! | Persuasive Games
  • 33. modes: gaming: alternate reality games
    • interactive, transmedia events
    • shifts according to player participation and involvement -uses real time
    • intersection of “reality” and the “alternate reality”
    • See Wikipedia: -storytelling as archeology
    • designing for the hive mind
    • whisper is louder than a shout
    • “ this is not a game” aesthetic
    • real -not a hoax
    • Why not use ARGs to solve real problems?
  • 34. World Without Oil | Electric Shadows and PBS | 2008
  • 35. Superstruct | Institute for the Future | 2008
  • 36. modes: gaming: countergames
    • modifying existing games to “counter” original intent
    • -generally done in one of three ways: 1) at the level of visual design
    • 2) rules of the game, changing how gameplay unfolds
    • 3) at the level of software
  • 37. Adam Killer | Brody Condon | 2000 “ The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
  • 38. Domestic Tension | Wafaa Bilal | 2007
  • 39. Gandhi’s March and dead-in-iraq Joseph Delappe | 2007 - 2008
  • 40. modes: immersive
  • 41.
    • Mode :: Immersive
    • One of the key characteristics of new media
    • - Tied to new ways of learning by doing
    • - Positives: powerful, rich, sensorily intriguing
    • Negatives: easy to go awry!
  • 42. Immersive: using MUVEs (Multi-User Virtual Environments) – Shared space: the world allows many users to participate at once. – A sense of immediacy: interaction takes place in real time. – Interactivity: the world allows users to alter, develop, build, or submit customized content. – Persistence: the world's existence continues regardless of whether individual users are logged in. – Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. (from Virtual Worlds Review )
  • 43. Melanie Swalwell and Erik Loyer Cast-offs From the Golden Age
  • 44. Matt Lee | Rivenscryr
  • 45. Second Life
  • 46. mediagraphy - slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html - definition of visualization: “Visual Universe” site: http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2

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