Infrastructures

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    Infrastructures - Presentation Transcript

    1. Infrastructures in Virtual Learning New Media Consortium, June 13, 2008 Holly Willis Institute for Multimedia Literacy University of Southern California
    2. Overview 1) introduction to the presentation 2) conceptual framework 3) getting real: IML island development - classroom extensions - research - learning objects - projects 4) conclusion(s) 5) discussion
    3. “ Will there by condominiums in data space?” –  Bill Viola, 1980
    4. Case Western Reserve University http://blog.case.edu/
    5. Princeton University http://www.3pointd.com
    6. Remediation? (Jay David Bolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking?
    7. Remediation? (Jay David Bolter, Richard Grusin) Domesticating? Question: As we reckon with the changes affecting learners and as we rethink teaching practices, what can the design of virtual spaces do to enhance that rethinking? “ Residents become engines of creation themselves, working as the producers of content in world, designing and reshaping the space around their own ideas and interests.” Cory Ondrejka, “ Education Unleashed: Participatory Culture and Innovation in Second Life.”
    8. Background – Institute for Multimedia Literacy School of Cinematic Arts – Honors in Multimedia Scholarship – Multimedia in the Core
    9. Honors in Multimedia Scholarship
    10. IML Backchannel IML Backchannel
    11.  
    12. IML Backchannel Text
    13. IML Honors blog
    14. Learning from Katrina vlog (Fall 2005)
    15. Honors in Multimedia Scholarship | Podcasting
    16. Social Bookmarking
    17. del.icio.us / RSS
    18. Flickr
    19. Facebook
    20. Multimedia in the Core
    21. Vectors Journal of Culture and Technology
    22. Starting Points – questions about new literacies, new learning and new teaching – two programs dedicated to scholarly multimedia, plus a journal –  faculty members with diverse interests and abilities –  desire to push the boundaries of pedagogy within the needs and abilities of our programs
    23. Other issues: - SL doesn’t exist in a vacuum - coextensive with high information density learning environments - one among many commercial social software applications we use - one among many possible MUVE platforms - lacks appeal for gamers
    24. Part Two: Conceptual Framework – “ The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space,” Genevieve Bell and Paul Dourish – “ From Interaction to Participation: Configuring Space Through Embodied Interaction,” Amanda Williams, Eric Kabisch, Paul Dourish
      • Part Two: Conceptual Framework
      • Infrastructures:
      • – space is never merely a container for actions but instead “a setting within which we act.”
      • infrastructures describe how we encounter spaces, not just as walls and streets, but through information, practices of use and social interaction.
      • infrastructures are also “crystallizations of institutional relations” and they reflect power and control
    25. Part Two: Conceptual Framework Infrastructures: –  frame our experience of the world –  operate invisibly until breakdown –  are “relational” –  are embedded into social structures, but are part of that structuring mechanism
    26. “ As a number of commentators have observed, despite the revolutionary and transformational rhetorics surrounding the development of networked information infrastructures, in practice they are as likely to reinforce as to destabilize existing institutional arrangements,” (Bell and Dourish, 3).
    27. Part Two: Conceptual Framework Trialectics: –  Henri Lefebvre, The Production of Space, 1971 (translated in 1991) –  Ed Soja, Thirdspace – Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices, 2008
    28. Part Two: Conceptual Framework Trialectics: –  perceived space – conceived space –  imagined space - also: sociality, historicality and spatiality…
    29. Part Two: Conceptual Framework Artists and Architects
    30. Brad Kligerman’s Ars Virtua Project, 2006 “ Avatars trace a path through the exhibition space, composing content in their wake.” http://transition.turbulence.org/AVAIR/
    31. Metaverse Territories, Blog by Brad Kligerman – attempt to disrupt connections between real world architecturalpractices and those in the virtual realm – “ constuct a platform from which inworld physical and social patterns can generate the symobology of immaterial architecture” –  build foundation for new media forms emerging from collective intelligence as they become manifest in 3-D space http://metaverseterritories.com
    32. “ The concept of Reflexive Architecture is only one of may branches of opportunity for a new language of virtual architecture to emerge, from from the habit of pure physical replication.” – Jon Brouchaud
    33. Jon Brouchaud, “carvable architecture” http://clearnightsky.com/taxonomy/term/21
    34. “ The result is we get a continually moving and evolving liquid/crystallized architectural body whose form is derived from avatar movement and inhabitation.” – Michael Ditullio
    35. Michael Ditullio, “emergent architecture” http://interactivearchitectures.blogspot.com
    36. Michael Ditullio, “responsive architecture”
    37. Michael Ditullio, “responsive architecture”
    38. Kimio Itozaki + Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
    39. “ contents oriented space” Kimio Itozaki + Hidenori Watanave Archidemo: Architecture in Metaverse http://archidemo.blogspot.com
    40. “ We have created a social vocabulary for the space that lets people communicate based not just on text chat but by the movement of their avatar around the space.” – Drew Harry
    41. Drew Harry’s meeting space: where your avatar stands denotes your position relative to issues in the discussion. “ Unreal Meetings,” Erica Naone, Technology Review , July 11, 2007
    42. Drew Harry’s meeting space: a cylinder above your avatar indicates when you have held a position for a long time.
      • Part Three: Let’s Get Real: August 2007
      • – abstract ideas only got us so far
      • – shift from thinking to doing
      • what do we need for specific classes?
      • the team
      • Bjorn Littlefield-Palmer Brandi Wilcox
    43. Bjorn’s design blog: http://imlslislanddesign.blogspot.com
    44. Holodeck reconfigurable classroom
    45. The Immersive Syllabus
    46.  
    47. The Tufte Tunnel Prototype
    48.  
    49.  
    50. open source learning objects
    51. building tutorial
          • CTCS 505: Survey of Interactive Media
    52. CTCS 505: Survey of Interactive Media (Fall 2007)
    53. CTCS 505: Survey of Interactive Media (Fall 2007)
    54. CTCS 505: Survey of Interactive Media (Fall 2007)
    55. CTCS 505: Survey of Interactive Media (Fall 2007)
    56. Informal classrooms
    57. Student Projects: Matt Lee, Rivenscryr, 2008
    58. Matt Lee, Rivenscryr, 2008
    59. Matt Lee, Rivenscryr, 2008
    60. Matt Lee, Rivenscryr, 2008
    61. Matt Lee, Rivenscryr, 2008
    62. Matt Lee, Rivenscryr, 2008
    63. Matt Lee, Rivenscryr, 2008
    64. Matt Lee, Rivenscryr, 2008
    65. Matt Lee, Rivenscryr, 2008
    66. Cameron Parkins, Cultural Imperialism, 2008
    67. Cameron Parkins, Cultural Imperialism, 2008
    68. Honors Program Thesis Showcase
    69. Honors Program Thesis Showcase
    70. Faculty Showcase: Virtual Window Interactive
    71. Anne Friedberg | Virtual Window Interactive
    72. Anne Friedberg | Virtual Window Interactive
    73. SL simulcast of 24/7 A DIY Video Summit (Spring 2008)
    74. Yochai Benkler SL simulcast at 24/7 DIY Video Summit
    75. Gone Gitmo: Nonny de la Peña and Peggy Weil
    76. Nonny de la Pe ñ a
    77. Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
    78. Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
    79. Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
    80. Second Life: Gone Gitmo | 2007
    81. IML Island: hybridity and interoperability
    82. Second Life: Information graphics
    83. Part Four: Conclusions What Worked for Us
      • classroom substitute -> classroom supplement
      • extensions of the physical classroom
      • presentation space for student and faculty research
      • project development and display space
      • synchronous event space
      • iterative design process
    84. Part Four: Conclusions - abstractions versus the concrete - new literacies - allow for the unexpected
    85. Part Five: Discussion - other models? - other conceptual notions? – exemplary spaces? practices?
    86. Works Cited Genevieve Bell and Paul Dourish, “The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space.” Jon Brouchoud, “Toward a New Virtual Architecture” <http://archsl.wordpres.com/2007/07/12/toward-a-new-virtual-architecture> Drew Harry, Socialable Media Group, MIT, < http://web.media.mit.edu/~dharry > Brad Kligerman, “Building With (Im)materials: When Actual Materiality Surpasses Even Real Virtuality,” Metaverse Territories blog. Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices (New York: Peter Lang, 2008). Henri Lefebvre, The Production of Space (London: Blackwell, 1991). Erica Naone, “Unreal Meetings,” Technology Review, July 11, 2007. <http://www.technologyreview.com/Infotech/19035/?a=f> Cory Ondrejka, “Education Unleashed: Participatory Culture, Education and Innovation in Second Life,” in The Ecology of Games: Youth, Games and Learning, Katie Salen, ed. (Cambridge, MA: MIT Press, 2008). Ed Soja, Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places (London: Wiley Blackwell, 1996). Bill Viola, “Will There Be Condominiums in Data Space?” in Multimedia: From Wagner to Virtual Reality (NY: W.W. Norton & Company, 2001). Amanda Williams, Eric Kabisch, Paul Dourish, “From Interaction to Participation: Configuring Space Through Embodied Interaction.”
    87. Works Cited Images: Brad Kligerman, http://transition.turbulence.org/AVAIR Princeton University Second Life Campus: < http://www.3pointd.com > Case Western Reserve Campus: < http://blog.case.edu/ > Spaces: Gallery of Reflexive Architecture, SL space, Jon Brouchoud NikkeiBP+NikkeiBP sim, Archidemo IML Island: 103 / 189 / 52

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