Pierson Clair, a student in International Relations, is an example of information visualization , through the genre of a game structure, making it also an example of game-based illustration. In this instance, a user is positioned as someone interested in the national budget, and as someone who would like to understand the complex relationships among the different elements at play. Pierson used the Google Maps API as his starting point, inserted budget information for the past three years, then used Java and Ajax to allow the map to update based on the way users moved various sliders.
Digital Studies or creating tomorrow’s global leaders Holly Willis Director of academic Programs
We are caught up in a social and economic revolution. To survive it, we need a new conception of human resources. To develop these resources, we need radically new strategies. Ken Robinson Out of Our Minds: Learning to be Creative
Conditions in the world are changing significantly… The world of the future will demand capacities that until now have been mere options. To meet that new world on its own terms, we should begin to cultivate these new capacities now. Howard Gardner 5 Minds for the Future
Mission • The IML empowers students through media to be critical and competent citizens and scholars for the 21 st century.
Mission Clive Thompson recently in Wired: “ I think we're in the midst of a literacy revolution the likes of which we haven't seen since Greek civilization," [Karen Lunsford] says. For Lunsford, technology isn't killing our ability to write. It's reviving it – and pushing our literacy in bold new directions.”
Mission • The IML is unique in being housed within a School of Cinematic Arts: we know how to think through media.
Mission Four Ways Technology Is Changing Scholarship • Computation • Visualization • Technology-enabled Collaboration • Simulation
New literacies 21 st century literacy is the set of abilities and skills where aural, visual and digital literacy overlap. These include the ability to understand the power of images and sounds, to recognize and use that power, to manipulate and transform digital media, to distribute them pervasively, and to easily adapt them to new forms. “ A Global Imperative,” 21 st Century Literacy Summit, report and recommendations following the 21 st Century Literacy Summit, April 26-28, 2005, San Jose, California.
Doug Aitken’s multi-screen video installation titled Sleepwalkers was installed on six facades of the Museum of Modern Art in New York City in January, 2007 as an example of what the artist dubs a “broken screen narrative.” The project chronicles the lives of five characters as they move through the city at night, and it is rich with metaphors – the city as body, the city as screen, the city as spectacle – but more significantly, it points to the desperate attempts of museums to engage viewers as their role, once central to the very identity of a city, diminishes. Indeed, Sleepwalkers was accompanied by a massive PR campaign that involved even Mayor Bloomberg, who praised the project for being “fun, fascinating and, best of all, free.” For Bloomberg, Sleepwalkers contributed to a larger mandate designed to attract tourists to the city. In this clip, a rapid sequence of close-ups on faces introduces the five characters. What is most important, however, is the scale of the images. With its immense, dazzling close-ups, as well as its spare yet fashionable aesthetic, along with the presence of carefully chosen iconic figures – Cat Powers, Donald Sutherland and Tilda Swinton – Sleepwalkers connects the museum with notions of stardom, design and fashion. The immensity of the images then embodies power and helps to brand the museum. Unlike the work of Raphael Lozano-Hemmer, the buildings in Sleepwalkers in no way engage the public; instead, they represent money, and Aitken’s imagery underscores the tension between the material and digital forms of that capital. The City Becomes a Screen
Awards Discovery Scholar: Highest USC Honor / Rachel Kerry Undergraduate Research Symposium / Lydia Green Undergraduate Research Symposium / Leanne Joyce Undergraduate Research Symposium / Joseph Henderer Undergraduate Research Symposium / Nicole Hummel Undergraduate Research Symposium / Ari Levinson HASTAC Scholar / Amanda Waddell IBC Panelist, Amsterdam / Sean Miura
Awards + Grants Provost’s Prize for Teaching With Technology / Virginia Kuhn Provost’s Prize for Teaching With Technology / Steve Anderson Innovative Undergraduate Teaching Award / Virginia Kuhn + DJ Johnson Teaching With Technology: Mobile Commons / Steve Anderson Zumberg Award: Open Source Scholarship Visions + Voices Arts and Humanities Initiative Grants (6!) TEL-DL Grant: The Virtual Campus MacArthur Digital Media and Learning Grant (2) National Endowment for the Humanities Summer Institute Grant (2) Robert Wood Johnson Grant Mellon Grant: Sophie Development
Structure TEACHING IML 101: The Languages of New Media IML 140: Workshop in Multimedia Authoring • seven sections IML 340: The Praxis of Media IML 346: Methods in Scholarly Multimedia IML 400: Web-Based Multimedia IML 440: Multimedia Thesis, I IML 444: Multimedia Thesis, II IML 466: Digital Studies Symposium IML 499: Media for Social Change IML 501: Digital Media Workshop (for Graduate Students)
Structure PROJECTS NEW TOOLS • Sophie • Critical Commons –> Mobile Commons • Mobile Voices: Linking Immigrant Workers and USC Students • Mobile IML
Structure PROJECTS K-12 INITIATIVES • Junior AV Club: Pre-K Multimedia Production • Start Strong: Building Healthy Teen Relationships • New Mexico K-12 Collaborative
Structure PROJECTS NEW COLLABORATIONS • Shoah Foundation Archive Teacher Innovation Network • Visual Anthropology Progressive Masters Degree • Annenberg Arts Journalism Collaboration • Gender Studies The Gendered Curriculum: Enhancing the Integrative Learning of the Gender Studies Interdisciplinary Program Through Multimedia • Keck School of Medicine: 21 st Century Medical Education
Our best thinkers are telling us the world is changing. Let’s change along with it…