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  • Description of IML and background: currrent goals: rethinking educational models and literacy in a networked world; reaching undergraduates (through our three central programs); reaching graduates through our TA workshops and professional development seminars based on Web 2.0 tools); and faculty (course redesign, media workshops, advocacy for new models of teaching and scholarly production, Vectors). Goal is viral integration of multimedia across the USC campus across all three tiers, in cooperation with other entities, including the Library and ICT.
  • College

    1. 1. Institute for Multimedia Literacy
    2. 2. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    3. 3. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    4. 4. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP </li></ul>
    5. 5. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP </li></ul>
    6. 6. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // backchannel </li></ul>
    7. 7. IML Backchannel
    8. 8. IML Backchannel
    9. 9. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // blogging </li></ul>
    10. 11. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // video blogging </li></ul>
    11. 12. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // iTunes </li></ul>
    12. 13. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // Social Bookmarking </li></ul>
    13. 14. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // Flickr </li></ul>
    14. 15. <ul><li>HONORS IN MULTIMEDIA SCHOLARSHIP // Critical Participation </li></ul>
    15. 16. The Third Wheel: The Relationship Between Radio, Record Companies and Government: Web-based game Toxin-Antitoxin Pairs in Escherichia coli: a Flash-based version of a written essay Everyday Decisions and Happiness: an interactive, Web-based diagnostic tool Walden III: Digital Utopianism and the Virtual World: a Second Life-based event series Roundtable ’Rithmatic: Expressing Engineering in a New Light: a Rube Goldberg-like machine, online HONORS IN MULTIMEDIA SCHOLARSHIP // Thesis Projects
    16. 17. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    17. 18. MULTIMEDIA IN THE CORE // Core Literacies digital literacy network literacy design literacy argumentation research and information literacy recommended literacies: presentation; visual and sonic literacy; interpretive literacy; annotation; collaboration; code; interactivty…
    18. 19. MULTIMEDIA IN THE CORE // Faculty Workshops social software in the classroom genres of scholarly multimedia integration of course content with lab experience integration of faculty research and teaching strategies for assessment of student work designing collaborative and group assignments incorporating media into lectures hands-on production for faculty
    19. 20. MULTIMEDIA IN THE CORE // Linguistics
    20. 21. MULTIMEDIA IN THE CORE // Earth Sciences
    21. 22. MULTIMEDIA IN THE CORE // African-American Pop Culture
    22. 23. MULTIMEDIA IN THE CORE // Using Sophie Institute for the Future of the Book futureofthebook.org
    23. 24. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE SPACE
    24. 25. MULTIMEDIA ACROSS THE COLLEGE support for all College faculty to transform teaching course redesign new pedagogical models for 21st century learners assignment development; grading rubrics rethinking the large-scale lecture class designing open learning objects developing hybrid learning spaces emphasis on open educational initiatives
    25. 26. MULTIMEDIA ACROSS THE COLLEGE participating courses include: English 620: “The Scholarly Interface” – use of Flash for “designed” writing Writing 340: “Writing in the Community” – using audio, video and Web design Chemistry 201 – advanced PowerPoint, using animation Art History 128G: “Arts of Latin America” – Web site development; wiki use for students Psyc 201Lxg: “The Science of Happiness” – Blogging, Web site and Powerpoint
    26. 27. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE MULTIMEDIA ACROSS THE COLLEGE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    27. 29. “ Public Secrets,” Sharon Daniel and Erik Loyer
    28. 31. “ Slavery’s Ephemera,” Judith Jackson Fossett and Erik Loyer
    29. 32. <ul><li>USC’s Institute for Multimedia Literacy </li></ul>HONORS IN MULTIMEDIA SCHOLARSHIP MULTIMEDIA IN THE CORE VECTORS: JOURNAL OF CULTURE AND TECHNOLOGY IN A DYNAMIC VERNACULAR SECOND LIFE LEARNING SPACE
    30. 33. SECOND LIFE // Other Spaces Harvard’s Berkman Center
    31. 34. SECOND LIFE // Other Spaces Princeton’s SL Campus
    32. 35. SECOND LIFE // The IML’s Space the panopticon as visual metaphor (IMD 505)
    33. 36. SECOND LIFE // The IML’s Space
    34. 37. SECOND LIFE // The IML’s Space an immersive syllabus (IML 101)
    35. 38. SECOND LIFE // The IML’s Space the Tufte tunnel
    36. 39. SECOND LIFE // The IML’s Space artist’s space: “Gone Gitmo,” virtual Guantanamo project, Peggy Weil + Nonny de la Pe ña
    37. 40. SECOND LIFE // The IML’s Space Collaborative event with Seton Hall School of Law on Constitution Day included a webcast of a discussion of detention practices at Guantanamo Bay
    38. 41. SECOND LIFE // Why? as subject matter: the metaverse? as a literacy: what does it mean to interact academically in a virtual space? as exploration of new learning objects as experience of conceptual blending (John Seely Brown + Doug Thomas)
    39. 42. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>
    40. 43. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>what we need: media and design across the curriculum new teaching practices
    41. 44. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>what we need: media and design across the curriculum new teaching practices why?
    42. 45. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>Our students have new skills and new needs: Play Judgment Performance Collective Intelligence Simulation Transmedia Navigation Appropriation Networking Multitasking Negotiation Distributed Cognition “ Confronting the Challenges of Participatory Culture: Media Education for the 21st Century” Henry Jenkins
    43. 46. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>Studies indicate a very different future for education: User Created Content Social Networking Mobile Phones Virtual Worlds New Forms of Scholarship and Publication Massively Multiplayer Educational Gaming “ Six areas of emerging technology that will impact higher education within the next one to five years.” Horizon Report 2007, New Media Consortium and EDUCAUSE
    44. 47. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>We need to move away from outmoded teaching models: Formal –> Informal Competitive –> Collaborative Acquisition –> Process Generalized –> Personalized Inside –> Outside Student –> Learner Closed –> Open
    45. 48. <ul><li>Collision of Educators, Literacies and Teaching Practices </li></ul>We need to work together. We need to share resources. And we need to do it now!
    46. 49. Holly Willis Director of Academic Programs Institute for Multimedia Literacy [email_address] 213-743-2937 iml.usc.edu

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