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Virtual Worlds in Education

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An overview of using Second Life in education, with the Johnson & Wales University Global Outreach Morocco project as a case study. This is from a presentation on April 20, 2007 at Boston College.

An overview of using Second Life in education, with the Johnson & Wales University Global Outreach Morocco project as a case study. This is from a presentation on April 20, 2007 at Boston College.

Published in: Business, Technology

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Transcript

  • 1.  
  • 2. Virtual Worlds in Education Hilary Mason Johnson & Wales University
  • 3. Participatory Media http://xkcd.com http://bvlg.blogspot.com
  • 4. Virtual Spaces = Web 2.0 + 3D
    • “ Video game” technologies enable the creation of a new type of place .
  • 5. Advantages of Virtual Spaces
    • Experience – The closest thing to being there physically.
    • Place – Creates a sense of ‘place’ that is not tied to a physical location, enabling serendipitous encounters.
  • 6. Advantages of Virtual Spaces
    • Experience + Place = Community
  • 7. Second Life
    • Second Life provides an open platform for user-created content with a low barrier to entry.
    • Second Life is free to use. Fees only apply to build persistent structures.
  • 8. Second Life and the Web
    • Second Life contains a full-featured programming language that enables data to flow from the web into and out of the environment.
  • 9. Educational Projects in SL
    • College campuses
    • Museums
    • Info Island Library
    • NOAA
    • Non-profits
  • 10. Global Outreach Morocco
  • 11. Community Action Association
    • Explore social and economic development issues locally and internationally
    • Develop critical thinking and team building skills
    • Experience personal growth and cultural diversity
    • Contribute through community service
  • 12. G.O. Morocco Goals
    • Use academic and intellectual skills and abilities to address social issues
    • Study-abroad experience
    • Student-driven project
  • 13. G.O. Morocco Project
    • Virtual Morocco is a “best of” Moroccan tourist experience in a virtual space.
    • The team researched and designed the experience to educate people about Moroccan culture, while hopefully enticing them to think about Morocco as a tourist destination.
  • 14. Prototype
    • Hassan II Mosque
  • 15. Presentations
    • Casablanca Technology Incubator
    • Moroccan Ministry of Tourism
  • 16. Cultural Immersion
    • Living and working in Morocco
    • Community interaction
    • Personal growth
    • Contextualization
  • 17. Business and Community Development
    • Students were given the option to take a credit-bearing course to complete the project.
  • 18. [video] http://video.google.com/videoplay?docid=-2720481925666510600&q=virtual+morocco
  • 19. GO Morocco
  • 20. Virtual Morocco
    • Over 4,500 visitors since the official launch
    • Created publication and occupational opportunities for students
    • Has led to internal and external collaboration
    • Platform for new tools
    • Generated new projects
  • 21. Virtual BLAST
    • BLAST is the Balloon-borne Large-Aperture Sub-millimeter Telescope.
    • BLAST flew over Antarctica
    • in December, 2006 and in
    • Second Life in April, 2007.
  • 22. What we Virtually Learned
    • Leverage the advantages of the virtual space
    • Community is essential
    • Evaluation is difficult
    • Control is a losing battle – give it up!
  • 23. Questions
    • Can a mixed-reality cultural experience provide the same benefits of a traditional experience?
    • How do people interact in virtual environments?
    • How can information be communicated effectively?
    • Can virtual environments provide a platform for students to prototype business and artistic concepts?
  • 24. Tools and Visualizations
    • InfoFez
    • SLMetrics ( http://www.slmetrics.com )
    • Stargate
    • Handshow Chair
  • 25. Future Plans
    • Virtual Morocco is growing
    • Integrate SL and web services (data and commerce)
    • Virtual Rhode Island!
    • Coming soon
      • Voice and open-source
      • Identity management
      • Integration with web and other spaces
  • 26. Getting Involved
    • SLED mailing list ( http://www.secondlife.com )
    • SimTeach wiki ( http://www.simteach.com )
    • Sloodle (Linking Moodle and SL)
    • ICT Library on Info Island
  • 27.
    • Thank you!
    • http://slurl.com/secondlife/casablanca/132/82/26/