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Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
Designing an App isn't Just Designing for iPhone
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Designing an App isn't Just Designing for iPhone

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Yes, all mobile phones have smaller screens, are used in similar contexts and are mostly finger friendly. However, when you're defining the user experience of an app for multiple mobile platforms …

Yes, all mobile phones have smaller screens, are used in similar contexts and are mostly finger friendly. However, when you're defining the user experience of an app for multiple mobile platforms (Android, iPhone, Windows Phone and Blackberry) the design solutions for each can be treated very differently to enhance the user experience.

Highlighted here are the top 10 differences to consider when designing a mobile app for multiple platforms and 5 best practice tips to show how you can tackle the user experience design to create a compelling app on all mobile phones.

Further reading http://www.delicious.com/stacks/view/C8seer

Published in: Technology, Self Improvement
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Transcript

  • 1. Designing an app isn’t just designing for iPhone By Helen Morris 1 16-18 May 2012
  • 2. What we’ll cover What’s the big deal? Top 10 differences for UX to consider 5 best practice tips A good example 2
  • 3. What’s the big deal? 3
  • 4. What’s the big deal?Vs 4
  • 5. What’s the big deal? 1,043,000 total non iPhone378,000iPhones 5 Helen Morris
  • 6. What’s the big deal?6
  • 7. What’s the big deal?6
  • 8. Top 10 differencesfor UX to consider 7
  • 9. Top 10 differences1 User interface design & interaction design patterns 8
  • 10. Top 10 differences9
  • 11. Top 10 differences2 Fragmentation 10
  • 12. Top 10 differences Ice CreamFroyo Sandwich Gingerbread 11
  • 13. Top 10 differences Ice Cream 2.9%Froyo 23.1% Sandwich Gingerbread 63.7% 11
  • 14. Top 10 differences3 Navigation 12
  • 15. Top 10 differences13
  • 16. Top 10 differences4 Functionality 14
  • 17. Top 10 differences15
  • 18. Top 10 differences5 Device Capability 16
  • 19. Top 10 differences17
  • 20. Top 10 differences6 Gestures 18
  • 21. Top 10 differences19
  • 22. Top 10 differences7 Screen size 20
  • 23. Top 10 differences21
  • 24. Top 10 differences21
  • 25. Top 10 differences8 Native Controls 22
  • 26. Top 10 differences23
  • 27. Top 10 differences9 Input types 24
  • 28. Top 10 differences25
  • 29. Top 10 differences10 End users 26
  • 30. Top 10 differences27
  • 31. 5 best practice tips 28
  • 32. 5 best practice tips1 Consider your strategy upfront 29
  • 33. 5 best practice tips Get to know the2 different platforms you’re designing for 30
  • 34. 5 best practice tips Don’t attempt to3 design for every device the platform runs on 31
  • 35. 5 best practice tips Design your app to4 fail gracefully 32
  • 36. 5 best practice tips Consider designing5 an app-centric solution same for all platforms 33
  • 37. 5 best practice tipsClear 34
  • 38. A good example 35
  • 39. A good example36
  • 40. A good example36
  • 41. A good example36
  • 42. A good example36
  • 43. To take away*Mobile platforms are all different. One sizedoesn’t fit all*Consider your strategy upfront*Get to know the platforms your designing for 37
  • 44. A few resourcesDesigning Cross-Platformhttp://www.delicious.com/stacks/view/C8seer 38

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