Designing an app isn’t just  designing for iPhone        By Helen Morris               1          16-18 May 2012
What we’ll cover What’s the big deal? Top 10 differences for UX to consider 5 best practice tips A good example           ...
What’s the big deal?         3
What’s the big deal?Vs     4
What’s the big deal?               1,043,000              total non iPhone378,000iPhones          5                      H...
What’s the big deal?6
What’s the big deal?6
Top 10 differencesfor UX to consider         7
Top 10 differences1    User interface design    & interaction design    patterns            8
Top 10 differences9
Top 10 differences2    Fragmentation            10
Top 10 differences                           Ice CreamFroyo                      Sandwich        Gingerbread              11
Top 10 differences                                       Ice Cream                                                 2.9%Fro...
Top 10 differences3    Navigation            12
Top 10 differences13
Top 10 differences4    Functionality             14
Top 10 differences15
Top 10 differences5    Device Capability            16
Top 10 differences17
Top 10 differences6    Gestures               18
Top 10 differences19
Top 10 differences7    Screen size            20
Top 10 differences21
Top 10 differences21
Top 10 differences8    Native Controls            22
Top 10 differences23
Top 10 differences9    Input types            24
Top 10 differences25
Top 10 differences10     End users             26
Top 10 differences27
5 best practice tips         28
5 best practice tips1    Consider your    strategy upfront             29
5 best practice tips    Get to know the2   different platforms    you’re designing for            30
5 best practice tips    Don’t attempt to3   design for every device    the platform runs on            31
5 best practice tips    Design your app to4    fail gracefully           32
5 best practice tips    Consider designing5   an app-centric    solution same for all    platforms             33
5 best practice tipsClear        34
A good example       35
A good example36
A good example36
A good example36
A good example36
To take away*Mobile platforms are all different. One sizedoesn’t fit all*Consider your strategy upfront*Get to know the pl...
A few resourcesDesigning Cross-Platformhttp://www.delicious.com/stacks/view/C8seer                         38
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Designing an App isn't Just Designing for iPhone

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Yes, all mobile phones have smaller screens, are used in similar contexts and are mostly finger friendly. However, when you're defining the user experience of an app for multiple mobile platforms (Android, iPhone, Windows Phone and Blackberry) the design solutions for each can be treated very differently to enhance the user experience.

Highlighted here are the top 10 differences to consider when designing a mobile app for multiple platforms and 5 best practice tips to show how you can tackle the user experience design to create a compelling app on all mobile phones.

Further reading http://www.delicious.com/stacks/view/C8seer

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Designing an App isn't Just Designing for iPhone

  1. 1. Designing an app isn’t just designing for iPhone By Helen Morris 1 16-18 May 2012
  2. 2. What we’ll cover What’s the big deal? Top 10 differences for UX to consider 5 best practice tips A good example 2
  3. 3. What’s the big deal? 3
  4. 4. What’s the big deal?Vs 4
  5. 5. What’s the big deal? 1,043,000 total non iPhone378,000iPhones 5 Helen Morris
  6. 6. What’s the big deal?6
  7. 7. What’s the big deal?6
  8. 8. Top 10 differencesfor UX to consider 7
  9. 9. Top 10 differences1 User interface design & interaction design patterns 8
  10. 10. Top 10 differences9
  11. 11. Top 10 differences2 Fragmentation 10
  12. 12. Top 10 differences Ice CreamFroyo Sandwich Gingerbread 11
  13. 13. Top 10 differences Ice Cream 2.9%Froyo 23.1% Sandwich Gingerbread 63.7% 11
  14. 14. Top 10 differences3 Navigation 12
  15. 15. Top 10 differences13
  16. 16. Top 10 differences4 Functionality 14
  17. 17. Top 10 differences15
  18. 18. Top 10 differences5 Device Capability 16
  19. 19. Top 10 differences17
  20. 20. Top 10 differences6 Gestures 18
  21. 21. Top 10 differences19
  22. 22. Top 10 differences7 Screen size 20
  23. 23. Top 10 differences21
  24. 24. Top 10 differences21
  25. 25. Top 10 differences8 Native Controls 22
  26. 26. Top 10 differences23
  27. 27. Top 10 differences9 Input types 24
  28. 28. Top 10 differences25
  29. 29. Top 10 differences10 End users 26
  30. 30. Top 10 differences27
  31. 31. 5 best practice tips 28
  32. 32. 5 best practice tips1 Consider your strategy upfront 29
  33. 33. 5 best practice tips Get to know the2 different platforms you’re designing for 30
  34. 34. 5 best practice tips Don’t attempt to3 design for every device the platform runs on 31
  35. 35. 5 best practice tips Design your app to4 fail gracefully 32
  36. 36. 5 best practice tips Consider designing5 an app-centric solution same for all platforms 33
  37. 37. 5 best practice tipsClear 34
  38. 38. A good example 35
  39. 39. A good example36
  40. 40. A good example36
  41. 41. A good example36
  42. 42. A good example36
  43. 43. To take away*Mobile platforms are all different. One sizedoesn’t fit all*Consider your strategy upfront*Get to know the platforms your designing for 37
  44. 44. A few resourcesDesigning Cross-Platformhttp://www.delicious.com/stacks/view/C8seer 38

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