Proto-Hive, New Youth City Learning Network by Parsons The New School for Design
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Proto-Hive, New Youth City Learning Network by Parsons The New School for Design

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Presentation by Parsons The New School for Design on the New Youth City Learning Network (early days of Hive NYC)

Presentation by Parsons The New School for Design on the New Youth City Learning Network (early days of Hive NYC)

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Proto-Hive, New Youth City Learning Network by Parsons The New School for Design Proto-Hive, New Youth City Learning Network by Parsons The New School for Design Presentation Transcript

  • Sunday, January 20, 13
  • Diana SSRC Connie Yowell MacArthur Foundation Colleen PETLab, Parsons Phoenix Hewlett Foundation, iVillageSunday, January 20, 13
  • Snapshot of a Student’s Life Global Communities YouTube MySpace Habbo Hotel Yu-Gi Oh Fan Site Galaxy Zoo Wikipedia Home School Day After- Home School Harry Potter Fan Fiction site Wizard’s Public Libray Book Club Clubhouse Guitar lessons Band Practice Roller Skating Rink YMCA Museum Zoo Grandma’s house Local CommunitiesSunday, January 20, 13
  • Global Kids DreamYard Quest 2 Learn Youth Organizations MOUSE Boys & Girls Clubs Wildlife World Science NY Hall of Conservation Festival Science Society Science Organizations American Museum of Natural History Museum for El Museo CityLore African Art del Barrio Cultural Organizations Cooper Hewitt Design Museum Bank Street NY Public Library Civic Organizations Joan Ganz Cooney Center MTV Media OrganizationsSunday, January 20, 13
  • Sunday, January 20, 13
  • MOTIF: Local neighborhood as learning context CHALLENGE: Urban Ecology, Design, Sustainability COMPETENCIES AND LITERACIES: • Geoliteracies (e.g., define and understand natural, physical, and social components of a geography) • System thinking (e.g, capture and interpret the complexity, interconnectedness of the components within a geography) • Spatial orientation (e.g., relate different geographic markers) • Data interpretation and representation (e.g., demonstrate traditional mapping skills as well as abilities to create and analyze multimedia geo-locative data) • Stewardship (e.g., present and evaluate solutions to local “eco” problems)Sunday, January 20, 13
  • Sunday, January 20, 13
  • Eric Sanderson THE MANNAHATTA PROJECT WILDLIFE CONSERVATION SOCIETY Text Text TextSunday, January 20, 13
  • systems thinkingSunday, January 20, 13
  • Sunday, January 20, 13
  • Sunday, January 20, 13
  • Plant Herbivore Carnivore Highbrush Blueberry Spotted Salamander Elk They grow in bogs, on the edges of water- They live in mature, moist leafy areas. They live where grasses, mushrooms, bodies and areas with lots of trees. willow and oak trees are abundant. ecological content Plant Herbivore Carnivore Wild Comfrey Passenger Pigeon Big Brown Bats This herb grows at the edges of tree lines. They live in tree rich habitats. They sleep in trees and rocks during the day. They hibernate in caves during winter.Sunday, January 20, 13
  • mannahattathegame.org Congratulations! Think Harder! Spotted Turtle is food for Spotted Salamandar -1 ok okSunday, January 20, 13
  • You have successfully surfaced a new element River Otter okSunday, January 20, 13
  • MOTIF: Local neighborhood as learning context CHALLENGE: Urban Ecology, Design, The citizen identity approach models Sustainability authentic skill-oriented, project- COMPETENCIES AND LITERACIES: based, real-world experiences (practices) • Geoliteracies (e.g., define and understand citizen science natural, physical, and social components of a geography) citizen journalist • System thinking (e.g, capture and interpret citizen designer the complexity, interconnectedness of the components within a geography) The creation of these learning • Spatial orientation (e.g., relate different opportunities and evaluation of their geographic markers) outcomes are supported by D4L team • Data interpretation and representation (e.g., demonstrate traditional mapping skills as well as abilities to create and analyze multimedia geo-locative data) • Stewardship (e.g., present and evaluate solutions to local “eco” problems)Sunday, January 20, 13
  • Collect, Construct, Change (C3) C3 is a collaborative effort between The New York Hall of Science, Bank Street College of Education, and City Lore to develop a youth-centered learning program that engages middle-school- aged youth as citizen scientists, journalists and designers. The project utilizes handheld smart phones, equipped with science probes and augmented reality software, in combination with an inquiry based multi-disciplinary curriculum to help kids understand certain environmental conditions in their neighborhood and become advocates for change. Design Precedent Site Visit by Situated Visualization Sean Michael White, Columbia University http://www1.cs.columbia.edu/~swhite/ projects.html .Sunday, January 20, 13
  • Urban Biodiversity Network UBN is a citizen science project that challenges middle school-aged kids to investigate, understand, and report on the natural goings-on in their neighborhood. Participants will encounter digital multimedia content objects in the field via alerts to their mobile devices and will then be prompted to make multimedia observations to contribute to an evolving city-wide biodiversity database. In a special session, participants will help to do a census count of all the natural herptiles present on the grounds of the Bronx Zoo. Through successful discovery and curation of field observations, participants will work toward acquiring Biodiversity and Media Literacy badges— which are being developed by the learning professionals at Global Kids. Design Precedents The WildLab Networked Organisms and Habitats .Sunday, January 20, 13
  • A City of Neighborhoods ACON is a joint project between The Cooper-Hewitt National Design Museum, New York Public Library, and DreamYard that helps students identify local design problems, develop design solutions, create plans and models to work through their ideas, and participate in a professional design critique of their proposed solutions for positive community change. The key to success of this program is the design process, which gives the participants the ability to self-identify challenges and potential solutions to design challenges in the communities they are studying. This empowers them to become active citizens in all parts of their lives. Design Precedent A City of Neighborhoods Program, Cooper-Hewitt http://www.cityofneighborhoods.org/ programs.htmlSunday, January 20, 13 .