Hive 2013 digital_programmingnysci

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Hive 2013 digital_programmingnysci

  1. 1. Digital Programming @ NYSCI
  2. 2. C3: Collect, Construct, Change  Collect, Construct, Change is a youthcentered learning program that engages middleschool aged youth as citizen scientists and advocates.
  3. 3. C3: Collect, Construct, Change
  4. 4. C3 Game Plan  Update C3 curriculum and prototype with 20-25 middle school participants at NYSCI.  Revisit curriculum for final update before sharing with partners.  Calibrate Air Quality monitor  Develop and implement 6hr PD session  Prepare 2 separate C3 material kits to be available during each week.
  5. 5. C3 Challenges  Staff restructuring and changes within the organization of partnering sites.  Understanding the structure of communication with each of the partnering sites.  Identifying key personnel.  Adopting C3 program for each site.
  6. 6. How we addressed challenges  Identified and developed relationships with key personnel.  Held several 1-2hr PD sessions at numerous partnering sites.  Created a tutorial video for air quality monitors and Aircasting app.  Worked with partners to tailor curriculum for their respective needs.
  7. 7. Learning Labs/Maker Space
  8. 8. Learning Labs/Maker Space
  9. 9. Fashion Your Environment  High-school youth centered program that engages participants with a connected learning experience focused on broadcasting environmental data through fashion and wearable technology.
  10. 10. Climate Urban Systems Partnership

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