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Exploring User Wish through Mindmapping
 

Exploring User Wish through Mindmapping

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Using Mindmapping to explore user with and find use cases, or user stories.

Using Mindmapping to explore user with and find use cases, or user stories.

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    Exploring User Wish through Mindmapping Exploring User Wish through Mindmapping Presentation Transcript

    • Exploring User Wish through Mind MappingMind map by Michal Splhohttp://michalsplho.sk/?p=267 Kenji HIRANABE Seeing is understanding.
    • Objectives • To understand what is Mind Mapping and how software development can benefit from it. • To experience how to use Mind Maps to explore user wish and carve out UseCases or User Stories.2 Seeing is understanding.
    • Agenda • Self-introduction • What is a Mind Map and Why • Exploring User Wish using Mind Mapping • Demonstration • Conclusion3 Seeing is understanding.
    • Father and Grandfather of Scrumhttp://scrum.jeffsutherland.com/2011/02/meeting-nonaka-san-in-tokyo.html
    • Kenji HIRANABE(1/2) • (co-)Translator of … C++ book XP/ Agile books • (co-)Author of … OO, UML books Mind Map book• 2008 Gordon Pask Award Recipient for Contributions to Agile practice7 Seeing is understanding.
    • Kenji HIRANABE(2/2)• CEO of Astah.net.• astah – UML editor (formerly known as “JUDE”) – With Mind Map, ERD – http://astah. net/8 Seeing is understanding.
    • Mind Map • Tony Buzan • Graphical note technique • Visualize thoughts with a radiant structure – Keyword Oriented – Loose syntax and semantics – Fast and Easy – High level View – Evocative – Explore and Gather Ideas9 Seeing is understanding.
    • 10 Seeing is understanding. da Vinci uses Pictures and Words at the same time
    • Mind map by Michal Splhohttp://michalsplho.sk/?p=267
    • 13 Seeing is understanding.
    • Mind Mapping • Examples …14 Seeing is understanding.
    • 15 Seeing isKent Beck’s XP 2nd understanding.
    • Seminar Ideas
    • Project Christmas Planning
    • Meeting Minutes Template
    • Guitar Chord Diagram
    • Mastering the Requirements Process by Suzanne and James Robertson, 1999.20 Seeing is understanding.
    • 21 Seeing is understanding.
    • Ice Breaker STEP 1: • Self-introduction Mind Map • Central Image – Your name and your Icon • BOI’s may be, but not have to be; – Why ? (you come here) – What ? (do you do) – Favorites • Leave the other side of the card blank !22 Seeing is understanding.
    • Ice Breaker STEP 2: • Your Name and Icon (again) in the lower half of the back side.23 Seeing is understanding.
    • STEP 3:24 Seeing is understanding.
    • User Stories: Ron Jeffries’ 3 Cs • Card – Written on note cards. – Cards may be annotated with estimates, notes, etc. • Conversation – Details behind the story come out during conversation with customer • Confirm – Acceptance tests confirm the story was coded correctly25 Seeing is understanding.
    • User Stories: Mike Cohn • Shift focus from writing to talking • Metaphor of Trawling (by Suzanne and James Robertson) – Requirements can be captured with different sized nets – Requirements change, mature, possibly die – Skill is a factor • Avoid “The user”, find “Roles” • In order to <benefit>, as a <role>, I want to <story>.26 Seeing is understanding.
    • Why Mind Map and User Stories Fit ? • Shift focus from writing to talking • Trawl requirements with coarse sized net first • Capture Emotion, Use your right brain ! Colors, and Pictures ! – To fully utilize broadband communication and preserve it in your brain, as the same time, keep it into a mind map as a memento of the situation. In the future conversation, you can use it to resume the context back.27 Seeing is understanding.
    • User Wish Mind Map • The first step of getting what you want. • Get the Big Picture. • Who? first. • Semi-structured. • Gather info and mine UseCases/User Stories.28 Seeing is understanding.
    • Demonstration • City Library System Interview… – I will visit my client at a city library – And Using mindmapping, I interview to gather user wish. – Bit goes like …(have fun)29 Seeing is understanding.
    • Library Interview Mind Map30 Seeing is understanding.
    • UseCase Diagram31 Seeing is understanding.
    • User Stories Mind Map32 Seeing is understanding.
    • User Stories Spreadsheet33 Also to PowerPoint! Seeing is understanding.
    • The big picture of this presentation User Wish User Wish Why? Why? Big Picture Mind Map Who? Who? Big Picture Mind Map value role When? When? User Stories/ Use Cases User Stories/ Use Cases Estimate, Plan, Prioritize, Test34 Seeing is understanding.
    • Conclusion • Mind Mapping is effective when – Gathering Information – Exploring topics freely • User interview with Mind Mapping – Is Semi-structured – Gives a high-level view of user wish – Creates a big picture of the user wish from which you can carve out good use cases or user stories. • Why, Who, When are good input to user stories.35 Seeing is understanding.
    • Stickyminds.com article “Agile Modeling with Mind Map and UML”Search: stickyminds Kenji HIRANABE36 Seeing is understanding.
    • 37 Seeing is understanding.
    • Thank you, Agile New England!• Make your software development more collaborative, productive and FUN!• Whitepaper available. http://astah.net/resources/documents/ zen-and-the-art-of-user-requirements.pdf• Visit http://astah.net for the free version.38 Seeing is understanding.