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239 for Producing and Managing
TIPS Flash-based e-Learning Content




            Edited by Bill Brandon
239 Tips for Producing and Managing Flash-based e-Learning Content |                             2




Copyright © 2008 by The eLearning Guild
Published by The eLearning Guild
375 E Street, Suite 200
Santa Rosa, CA 95404
www.elearningguild.com

You may download, display, print, and reproduce this material in unaltered form only (retaining
this notice) for your personal, non-commercial use, or use within your organization. All other
rights are reserved.

This is a FREE Digital eBook. No one is authorized to charge a fee for it, or to use it to collect data.

Attribution notice for information from this publication must be given, must credit the individ-
ual contributor in any citation, and should take the following form: The eLearning Guild's 239 Tips
for Producing and Managing Flash-based e-Learning Content

Readers should be aware that Internet Web sites, offered as citations or sources for further infor-
mation, may have disappeared, or been changed, between the date this book was published and
the date it is read.

Other FREE Digital eBooks by The eLearning Guild include:
The eLearning Guild's Handbook of e-Learning Strategy
The eLearning Guild's Handbook on Synchronous e-Learning
162 Tips and Tricks for Working with e-Learning Tools
834 Tips for Successful Online Instruction
328 Tips on the SELECTION of an LMS or LCMS
339 Tips on the IMPLEMENTATION of an LMS or LCMS
311 Tips on the MANAGEMENT of an LMS or LCMS

Publisher: David Holcombe
Editorial Director: Heidi Fisk
Editor: Bill Brandon
Copy Editor: Charles Holcombe
Design Director: Nancy Marland Wolinski

The eLearning Guild™ Advisory Board
Ruth Clark, Lance Dublin, Conrad Gottfredson, Bill Horton, Bob Mosher, Eric Parks, Brenda Pfaus,
Marc Rosenberg, Allison Rossett.
239 Tips for Producing and Managing Flash-based e-Learning Content |                                                                                                                                                                         3



Table of Contents
I. How to Use These Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
         A. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

II. 105 Tips for Using Adobe Flash Professional & Flash Player . . . . . . . . . . . . . . . . . . . . . . . .6
III. 6 Tips for Using Adobe Acrobat Connect Pro (Breeze) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
IV. 26 Tips for Using Adobe Captivate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
V. 3 Tips for Using Adobe Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
VI. 2 Tips for Using Adobe Presenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
VII. 9 Tips for Using Articulate Presenter & Engage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
VIII. 4 Tips for Using Artculate Rapid e-Learning Studio & Studio Pro . . . . . . .61
IX. 6 Tips for Using Trivantis Lectora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
X. 4 Tips for Using Camtasia Studio Screen Recording & Presentation . . . .66
XI. 21 Tips for Using Other Tools
         A. Microsoft PowerPoint (6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
         B. Microsoft Word (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
         C. Qarbon Viewlet Builder (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
         D. zPhoto (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
         E. Second Life (5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
         F. Code Baby (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
         G. Microsoft InfoPath (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
         H. Flash wrappers (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
         I. Ignite Pro Studio (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
         J. Audio Generator (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
         K. Sonic Memo (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
         L. Zamzar (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
239 Tips for Producing and Managing Flash-based e-Learning Content |                                                                                                                                                                  4

XII. 22 Tips Provided by Tool Vendors
          A. Content Point – Atlantic Link (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
          B. Quick Lessons (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
          C. Talking Letter (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
          D. Phasient Sim Builder (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
          E. WILD Software (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
          F. Flypaper (4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
          G. Unison (13) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78

XIII. 31 Tips on Work Practices and General Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
XIV. Thanks to Our Tipsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
About Guild membership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102



    List of Advertisers
    Adobe Captivate                                            .....................................................................................................................                                                                                              50
    Adobe Flash CS3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
    Adobe Flash Lite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
    Adobe Notre Dame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
    Articulate eBook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
    Articulate Rapid e-Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
    Atlantic Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
    Beeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
    Dazzletech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
    Harbinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
    QuickMind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
239 Tips for Producing and Managing Flash-based e-Learning Content |                          5


I. How to Use These 239 Tips
A. Introduction
   In February and March, 2008, The eLearning Guild conducted a survey of its members, asking
for their favorite tips for producing and managing Flash-based e-Learning. Members could sub-
mit tips relating to any or all of 19 different tools (plus an “other” category) that either produce
Flash output or that can incorporate Flash content. A total of 147 members responded to the sur-
vey, contributing 239 usable tips on 28 products (17 of which were not included in the original
list).
   As usual in our past surveys, the tips range in length from one-sentence ideas all the way up
to multi-page discourses. Some are very basic in nature, and others are quite advanced. These
tips were different from past surveys in one significant way: Many of them contain detailed
ActionScript code that will help you solve common problems. We have not edited the tips in any
way, other than to correct spelling – everything you see in this book is in the tipsters' own words.
As a result, these tips will be useful to any designer or developer looking for best practices to
incorporate into their own production process.
   We began the process of turning these tips into an organized collection simply by separating
the tips into groups that made sense. The largest group is the 105 tips for Adobe Flash Profes-
sional and Flash Player. The next largest (31 tips) consists of recommended practices and general
tips for working with Flash. About half of the tools garnered only a single tip each.
   Next, we separated the tips that vendors provided on their own tools from the tips provided
by users of the tools. Because many of the tips were long, and addressed more than one idea, it
was not possible to sort the tips further into sub-categories. As a result, we have provided sum-
maries of the key idea in each tip (with a few exceptions). These summaries are printed in ALL
CAPS at the start of the tips.
   Another difference in this book, compared to our others, is that after each tip we provide the
name of the tipster who provided it. A list of Tipsters appears at the end of the book. This may
help you to contact Tipsters for additional information. A few tips were contributed by
“Anonymous.”
   We deeply appreciate the effort that contributors made to create these tips. We hope you find
many valuable ideas here that can help you as you create Flash content for online learning.
   This FREE Digital eBook would not have been possible were it not for a generous contribution
to its development from these sponsors:

  • Adobe
  • Articulate
  • Atlantic Link
  • Beeline
  • Dazzle Technologies
  • Harbinger
  • QuickMind

   If you're not familiar with their products for e-Learning, or if you haven't checked them out
lately, we encourage you to take a look at your earliest convenience.
239 Tips for Producing and Managing Flash-based e-Learning Content |                             6

When importing           II. Adobe Flash Professional & Flash Player
a sound to your
Flash movie, do          USE EXTERNAL FILES FOR DATA — Don't hard-code text, or even images, inside your .SWF file. Use
                         an external file, such as .XML, to store that information, and just load it dynamically at run time.
it with good             This will make any possible future update a snap. In addition, you can reuse the same Flash pro-
quality and an           gramming and produce many different content screens, just by loading different data files.
                         Tipster: Adrián Murillo
uncompressed
                         IMPORTING SOUND — When importing a sound to your Flash movie, do it with good quality and
format. This will
                         an uncompressed format. This will allow you to produce versions with different qualities simply by
allow you to             changing the Publish Settings. Remember, MP3 is a format that loses quality when the compres-
                         sion increases. Besides, all sounds are decompressed to be included in the Library of an editable
produce versions
                         file (.FLA), so that the file size and the time to generate .SWF movies remain unchanged.
with different           Tipster: Mario Gutierréz Toledo
qualities simply         ALWAYS DECLARE AND INITIALIZE VARIABLES — Don't just use them. This may seem like a no-
by changing the          brainer, but it's surprising how often it happens. Make sure to provide a default value, even if it's
                         just a blank space or “ ”. Also, remember to initialize the setInterval every time you start a
Publish Settings.        new content section. Not doing this may cause some random, hard to solve, problems. Even more
Remember, MP3            so when your content integrates inside another system, such as a LMS or custom player.
                         Tipster: Adrián Murillo
is a format that
loses quality            OPTIMIZING E-LEARNING VIDEO FOR THE WEB — If you are looking to deliver to the largest audi-
                         ence, you'll want to select Flash 7-based compression of your content. Using the Spark or On2
when the com-            Codecs (additional cost) will offer great quality video and easy integration into your content. If
pression increas-        your viewers have the latest Flash player 9 or higher, look to use the new H.264 compression tech-
                         nology. This allows you to play back the highest quality video at the smallest sizes. General guide-
es.                      lines for compression:
mario gutierréz toledo   • 15 frames per second
                         • 320 x 240 pixels or 512 x 384 pixels
                         • Keyframes: 90
                         • Audio: MP3 - 22 khz, Mono, 64 kBit/s
                         Remember, lowering your audio from Stereo to Mono will significantly reduce the file size of your
                         video. Also with the latest codec's, you can take advantage of pixel doubling where you compress
                         at a smaller size and enlarge the video on your HTML file for playback. This allows a larger viewing
                         area with smaller downloads.
                         Compress your video as .FLVs which are external files to your main Flash tool or application. This
                         allows you to easily swap or update your content as you develop, or need to update to a newer
                         version. Tipster: Joy Vinson

                         Tool Tips: Look at Sorenson Squeeze for Mac or PCs, or for Mac Video users look to Episode, for your
                         compression toolset. Tipster: Nick Floro
239 Tips for Producing and Managing Flash-based e-Learning Content |                            7


                         II. Adobe Flash Professional & Flash Player continued

Don't just test on       TARGET TO FLASH PLAYER 7 AS MUCH AS YOU CAN — Many systems don't have access to a more
                         updated player version, such as, obviously, older systems like Windows 95 and NT, but most impor-
Firefox, Internet        tant, newer platforms such as the Nintendo Wii. It's surprising how many people are using them
Explorer, Opera,         to browse the Internet. Naturally, this decision depends on your target user profiles.
                         Tipster: Adrián Murillo
and so on. Test
                         TEST YOUR CONTENT ON MULTIPLE BROWSER VERSIONS — Don't just test on Firefox, Internet
several browser
                         Explorer, Opera, and so on. Test several browser versions also, such as FF 1, FF 2, IE 6, IE 7, or as
versions also, such      appropriate. Sometimes the very same version of the Flash player behaves differently on different
                         browser versions. Tipster: Adrián Murillo
as FF 1, FF 2, IE 6,
IE 7, or as appro-       TEST YOUR CONTENT ON MULTIPLE PLAYER VERSIONS, STARTING FROM YOUR MINIMUM REQUIR-
                         ED UP TO THE LATEST VERSION — Adobe has a tendency to implement new “security” fixes that
priate. Sometimes        sometimes may block some functionality. Don't just test over major version changes, such as 7, 8,
the very same            or 9. Test over minor, such as 9.0.48, 9.0.115. For example, starting with version 9.0.115, the Flash
                         player blocks the getURL function calls, causing many problems on already-deployed content.
version of the           Tipster: Adrián Murillo
Flash player
                         HOW TO HAVE THE HOT SPOT E-LEARNING OBJECT DISPLAY THE CORRECT ANSWER — When
behaves differ-          using the Flash learning objects you can specify the incorrect feedback. For example, "Sorry that
ently on different       is not the correct answer. The sun rises in the East and sets in the West." Entering text works great
                         for multiple choice, T/F, and fill-in-the-blank type questions. But what about “Click the area of the
browser versions.        window” questions? Here's a tip that will allow you to show the correct answer for a hot-spot
                         learning object.
        Adrián Murillo
                         1. Create a new layer above the Components layer — to keep yourself organized, name the layer
                            "mcCorrect".
                         2. Create a new movie symbol. In the symbol, draw a circle; this is what will be used to highlight
                            the correct answer.
                         3. Place this symbol in frame 1 of the mcCorrect layer, and name the instance "mcCorrect". Move
                            the mcCorrect over the object that is the correct answer.
                         4. Add the following ActionScript to frame 1 of the main timeline.
                            mcCorrectSpot._visible = false;
                         5. In the Action panel, open the HotObjects_single. In the actions for the object, scroll down
                            to line 188. You'll see:


                         router.sessionStop();
                         router.submitScore();


                         Below these lines add:

                         _root.mcCorrectSpot._visible = true;
239 Tips for Producing and Managing Flash-based e-Learning Content |                          8


                       II. Adobe Flash Professional & Flash Player continued

When you must          Your script will look like this:
                       router.sessionStop();
                       router.submitScore();
display long
text passages,         _root.mcCorrectSpot._visible = true;

minimize sur-
                       You can apply the same logic to the drag-and-drop learning object. Note, you will need to add an
rounding ani-          instance of the mcCorrect symbol for every drop object. For example, if you have four drop
mation. Move-          objects, you would need to have mcCorrect1, mcCorrect2, mcCorrect3, and mcCor-
                       rect4. You would need to adjust the script to hide and show each instance accordingly.
ment on the            Tipster: Tracey Kogelmann
screen can dis-
                       SELECTING VOICES — For your narrations, prefer female voices, or men with a medium register.
tract the user,        This allows you to better disguise the high whistles (quantization errors) the MP3 Flash compres-
                       sion produces, commonly called “artifacts.” In short, avoid putting Darth Vader against the micro-
making long
                       phone. Tipster: Mario Gutiérrez Toledo
passages diffi-
                       TEST EARLY FROM A REMOTE SERVER — Many content problems in Flash, such as external resource
cult to read.          loading or XML communication issues, may not present themselves until the .SWF is streaming
Flashkit.com is        from a remote server over the Internet. Keep bandwidth constraints in mind when designing and
                       developing content. Just because a .SWF loads quickly from your local hard drive or network does
a tremendous           not mean it is bandwidth-friendly over an Internet connection. Always remember that users may
resource for all       be accessing your content from home, via Cable, DSL, or over a modem.

Flash develop-         Additionally, keep your loading screens light. Your loading indicators should display quickly, regard-
ers.                   less of the user’s connection speed. When you must display long text passages, minimize sur-
                       rounding animation. Movement on the screen can distract the user, making long passages diffi-
        Jason Harris   cult to read. Flashkit.com is a tremendous resource for all Flash developers. The Flash community
                       heavily traverses their forums, and the site contains countless sound loops, sound effects, and
                       graphics for royalty-free use. Tipster: Jason Harris

                       USE FLASH INTERACTION TO SUPPORT LEARNER EXPLORATION OF MATH CONCEPTS — We used
                       Flash 8.0 to create a course for Mathematics. Students drag the triangle, placed with ActionScript
                       programs, to research the relationship of the three angles. The conclusion is 1+2+3=180°. Our tech-
                       nology design is to improve the scientific mind of the students. The software shows each degree
                       of the angle, and two of the vertex points are defined. Students can drag one top point to make
                       different types of triangles. The software utilizes the motive character of Flash 8.0 to show the
                       geometrical graphics. It is quite effective, and the students get to look for an algebraic expression
                       for the relationship. They had a satisfied experience of Math learning. Tipster:Wimong Ma

                       ADD EXTENSIVE COMMENTS TO ANY ACTIONSCRIPT CODE — One comment for each line that
                       does something unique. If you don't, I guarantee that when you come back to the .FLA file some
                       time later, or someone else is using your file, you won't remember what the code is doing. Keep
                       your ActionScript on a separate locked layer in the timeline so that all the code is in one place. Use
Datasheet




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System requirements                                    Top reasons to buy Adobe Flash CS3 Professional
 Windows®                                               Adobe Photoshop and Illustrator import                                          MP3 audio support
• Intel® Pentium® 4, Intel Centrino® Intel Xeon®
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  or Intel Core™ Duo (or compatible) processor          fi les, while preserving layers and structure,                                  importing MP3 fi les. Integration with
• Microsoft® Windows XP with Service Pack 2             and then edit them in Flash CS3. Optimize                                       Adobe Soundbooth soft ware makes it easy
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• DVD-ROM drive                                                                                                                          tool inspired by Adobe Illustrator, paste
                                                        Shape primitives
• QuickTime 7.1.2 software required for                                                                                                  illustrations from Illustrator CS3 into
  multimedia features                                   Easily create pie wedges, round off rectangle
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* Online services, including, but not limited to,
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 Related products
• Adobe Flex
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 For more information
 For more details about Adobe Flash CS3
 Professional, visit www.adobe.com/flash.

                                                        Create rich, interactive content for digital, web, and mobile platforms.

                                                        Adobe, the Adobe logo, Acrobat, Acrobat Connect, ActionScript, Adobe Premiere, After Effects, Contribute, Creative Suite, Dreamweaver, Fireworks,
                                                        Flash, Flash Lite, Flex, Flex Builder, Illustrator, Photoshop, Soundbooth, and Version Cue are either registered trademarks or trademarks of Adobe
                                                        Systems Incorporated in the United States and/or other countries. Mac OS and Macintosh are trademarks of Apple Inc., registered in the U.S. and other
                                                        countries. Intel, Intel Centrino, Intel Core, Intel Xeon, and Pentium are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the
                                                        United States and other countries. PowerPC is a trademark of International Business Machines Corporation in the United States and/or other countries.
                                                        Microsoft, Windows , and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other
 Adobe Systems Incorporated                             countries. All other trademarks are the property of their respective owners. The names and logos referred to in the sample artwork are fictional and not
 345 Park Avenue                                        intended to refer to any actual organization or products.
 San Jose, CA 95110-2704
 USA                                                    © 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA.
 www.adobe.com                                          95008976 3/07
239 Tips for Producing and Managing Flash-based e-Learning Content |                             11


                           II. Adobe Flash Professional & Flash Player continued

The rich media of          XML where possible, so that it is not necessary to republish the .SWF with each use — the XML
                           can drive the content. Tipster:Wendy Phillips
Flash provides an
                           USING FLASH TO MARKET E-LEARNING COURSES — Marketing is key to successful implementa-
excellent means
                           tion of an e-Learning course, and Flash is an excellent tool for this purpose. The rich media of Flash
of gaining your            provides an excellent means of gaining your audience’s attention to a course, why the course
                           is relevant to them, and the benefits of taking it. Many marketing strategies utilize electronic
audience’s atten-
                           announcements, such as e-mails or Intranet articles, but via Flash you can deliver a more effective
tion to a course,          and entertaining message than with text and static graphics alone. Here are some tips for using
                           Flash to market your courses:
why the course
                           1. Reuse any appropriate Flash objects already created for the course. Not only will this save you
is relevant to                a lot of time, but it will also give the audience a preview of the content and design they will
them, and the                 encounter in the course.
                           2. Use characters in the advertisement. If the course has characters in it, use them. They can act as
benefits of taking
                              a spokesperson, or as actors in a skit. For example, they can be discussing their thoughts on the
it. Many market-              course, and why it was beneficial to them.

ing strategies uti-        3. Make it interactive. This will not only keep your audience’s attention, but also provide a preview
                              of the interactive elements in the course. If you can make the advertisement a short game, that
lize electronic               is a plus. However, the game must have the same goal as the advertisement, which is communi-
announcements,                cating why they should participate in the course.
                           4. Make it entertaining. If using humor, be very cautious not to offend anyone.
such as e-mails or
                           5. Include audio and any appropriate sound effects. Sound is a great attention grabber, easy to
Intranet articles,            import into Flash, and if you are using it in your course it can provide a preview of the course’s
but via Flash you             use of audio as a medium.
                           6. Be sure to communicate why the course is relevant to your audience, and the benefits of taking
can deliver a                 the course (what’s in it for them).
more effective             7. Keep the advertisement as brief as possible without sacrificing your message.
and entertaining           8. Conclude the advertisement with instructions on how to access the course, and a link to it or to
                              the learning management system where they can launch it.
message than
                           9. Place the advertisement where the audience will most likely see it. For example, your organiza-
with text and                tion’s Intranet homepage, the training department’s homepage, the first page of your learning
                             management system, and so on. I also like to e-mail a link to the advertisement to all potential
static graphics
                             participants and their supervisors, preferably with some sort of tease that encourages them to
alone.                       click the link. I find that if people like the advertisement, they will forward the e-mail, furthering
                             the reach of the advertisement’s message. FYI: I load the Flash .SWF to my Intranet and send a
         Jeffery Goldman
                             link instead of sending the Flash .SWF directly in the body of the e-mail. Most e-mail systems
                             will strip the Flash .SWF out of the body of the e-mail. With Flash used as your marketing tool
                             you will get more of a “buzz” around e-Learning releases, and with that, an increase in the num-
                             ber of people visiting and participating in your e-Learning courses. Tipster: Jeffery Goldman
239 Tips for Producing and Managing Flash-based e-Learning Content |                             12


                       II. Adobe Flash Professional & Flash Player continued

Be sure to in-         LOOPING AND STREAMS — If you set your sound's sync to stream, and then add loops, the file size
                       can grow huge for each loop that is specified. Avoid looping sounds that are set to the stream set-
clude sniffer          ting. Tipster: Carlyne Lynch
code at the start
                       ADDING AUDIO TO FLASH PIECES MAKES A POWERFUL LEARNING TOOL — However, audio adds a
of the module          lot to the final file size and benefits from external editing before importing into Flash. You can also
                       use the Property Inspector's audio-edit feature to trim dead air off the start and end of audio files.
to ensure that
                       Even silent audio space takes up kilobytes. Consider adding a text display to any files with audio.
learners have          This can be a simple text feature that the user can show or hide, and it helps make your content
                       richer and more accessible. Tipster: David Miller
the correct
Flash player.          SNIFFER CODE — Be sure to include sniffer code at the start of the module to ensure that learners
                       have the correct Flash player. Tipster: David Becker
        David Becker
                       HOW TO WORK WITH pageFiles — My tip is to break apart every single Flash file, and deliver con-
                       tent on the fly and only when is needed. Let’s say that the course is going to look like a book, with
                       some chapters and several pages. Each chapter is a SCO, and each page would be a single Flash file
                       (pageFile). Therefore, when the user enters the Course/SCO, he would see the first page of the
                       book, when he finishes reading it he will jump to the next pageFile and so on. Flash Files work
                       with levels; we can load as many Flash files into another as we want, but two .SWFs can't be load-
                       ed at the same level. This means that we can control different .SWFs loaded at the same time, but
                       hosted on different levels. The pageFiles should not be larger than 100K so Internet and Intranet
                       users can view them. To do that, you must have a file that controls it all. HTML must load this host
                       Flash (mainFile), and it will never be unloaded (Level 0). The mainFile must have all functions to
                       control communication between pageFiles and the LMS through SCORM/AICC commands like:
                       loadNextFile, setScormScore, setScormStatus
                       and so on. When you load a pageFile (Level 1) it will call a function hosted on mainFile, and the
                       mainFile will calculate, organize, and take an appropriate action, like calling another pageFile or
                       setting a status completed on the LMS. Doing that, you can have a single file with all functions
                       (programming once) and several files with just content. This means that you can focus on content
                       and forget about codes and everything to communicate with LMS. You can reuse this technique
                       on all of your courses with just a little bit of a change between each one. I’ve developed this tech-
                       nique, and applied it at major e-Learning companies in Brazil. They said, doing that they improved
                       performance and reduced the time to develop and deliver a course to the client. Now they have
                       more time to focus on content and animations, improving the quality of the courses. If you need
                       more information, and samples of how to do it and how it works, just ask and I’ll be glad to help.
                       Tipster: Eber Ribeiro Pinto

                       SCRIPTING FOR BUTTONS IN THE FIRST FRAME — Put scripting for all buttons throughout your
                       program in the first frame. (I learned this tip from Chris Florio, and it's changed my workflow.)
                       Tipster: Susan Steinfeldt
239 Tips for Producing and Managing Flash-based e-Learning Content |                             13


                     II. Adobe Flash Professional & Flash Player continued

Place the audio      IMPORTING PHOTOSHOP CONTENT INTO FLASH — I have to believe that you have received num-
                     erous suggestions on this topic. Because it is such a good NEW tool in FLASH Creative Suite 3, I
in a single mov-     wanted to add my support. You can now import content created in Photoshop directly into Flash.
ie clip and use      Flash asks if you want the .PSD layers to be created as separate symbols. This has been huge for
                     me. I create a layered .PSD file with objects that are not even related to each other. As long as the
it using Action-     image size will accommodate the needed image, I create it in one .PSD file. I have had 30-some
Script, instead of   layers of non-related imagery in one file. I will manage content in layer folders sometimes. Now
                     comes the beauty of the new feature — from within Flash I import the .PSD file, and all the
placing it on the    images are created as symbols in FLASH from the different layers in Photoshop. The user can
timeline along       choose which layers to import with a checkbox. It neatly puts the new symbols into a folder in
                      the FLASH library ready for use in the FLASH project. It does take a little getting used to while
with animation.      working in Photoshop. To create a file with multiple images unrelated to one another is not how
                     I have used Photoshop in the past for creating FLASH content. However, the benefit of having one
         Ram Mohan
                     master .PSD has proved to be a good thing when looking for changes. I then only import/update
                     the layer that was changed. Tipster: Joe Shultheis

                     SAVE TIME BY CREATING RE-USABLE OBJECTS ONLY ONCE — Put things like the navigation, com-
                     pany logo, help menu, glossary, or anything else that will be part of the interface throughout the
                     entire CBT in a separate .SWF file to be loaded into the main movie. You can then build each indi-
                     vidual lesson or module without repeating these objects. Tipster: Marge Rutter

                     USING FLASH TO SCALE IMAGES IN AND OUT DURING YOUR ANIMATION — My advice is to use
                     some simple ActionScript on a blank layer of a single keyframe at the start of your movie. Here is
                     that ActionScript to copy into a blank keyframe on your timeline:
                     setProperty('', _highquality, '2')
                     I think you will find the results very effective and surprising. Try doing a simple scale of an image
                     in a symbol from 50-100% over 30 frames or so, with and without this ActionScript to compare
                     the results. Tipster: Kevin O'Donnell

                     TIPS FOR FASTER DEVELOPMENT — I develop interactive tutorials on software for GE Healthcare.
                     We have developed a Flash template that produces smaller published file sizes than Captivate,
                     and is just as fast, if not faster, to develop tutorials in. Other tricks we use are capturing screen
                     captures as .GIFs and then importing them into Flash, having the majority of text loaded from a
                     text or XML file (easier to quickly modify), and having pre-built interactions such as double click,
                     text validation, and single clicks. We can incorporate audio and video using .MP3 and .FLV files.
                     These are loaded from external file sizes, and do not add extra load time to the tutorial. We also
                     develop storyboards first, to make sure the tutorial is correct before developing it in Flash. It is
                     faster to make changes recommended by a SME in Word than it is in Flash. We also love using
                     SnagIt for taking screen captures. Tipster: Jeff Krebs

                     REDUCE ANTI-ALIASING — Use the document properties in Flash to set your most-often-used
                     frame rate, stage size, and background color as your default. Now, every time you create a new
239 Tips for Producing and Managing Flash-based e-Learning Content |                             14


                        II. Adobe Flash Professional & Flash Player continued

Create a template       Flash piece you can save a few clicks. In addition, using “snap to pixels” will reduce anti-aliasing of
                        your text and images, and yield crisper and more professional results. Tipster: David Miller
with your back-
                        MORE TEMPLATE TIPS — Create a template with your background, navigation, code to make the
ground, naviga-
                        course work with your LMS, and so on. Then start each course or module with the template so you
tion, code to           don't need to keep spending time recreating the wheel, or running the risk of missing something
                        critical. Tipster: Kathy Zottmann
make the course
work with your          AUDIO TIP — Place the audio in a single movie clip and use it using ActionScript, instead of plac-
                        ing it on the timeline along with animation. Tipster: Ram Mohan
LMS, and so on.
Then start each         BUILD YOUR FLASH TUTORIAL USING “MODULAR DESIGN” PRINCIPLES — Here is something valu-
                        able I learned as I started down the path of e-Learning and building tutorials in Adobe Flash. Learn
course or module        to be resourceful when you’re building your .FLA files. If you take as much time as I do to organize
with the tem-           your learning content into usable “chunks,” you should also apply this method to your main .FLA
                        Flash files. Instead of placing all your content into one extremely long timeline, try developing
plate so you don't      your master .FLA file to be “modular.”Think about it:When you’re organizing your learning con-
need to keep            tent, you probably do what I do — you divide the content into topics, and then subtopics. Why not
                        do the same thing with your main .FLA file?
spending time
                        As you well know, Adobe Flash has the ability to separate content by placing it into individual
recreating the          “scenes.”This allows the developer to easily move between different tracks of content and/or
                        actions, and keeps them separate for easy organization. This allows the developer flexibility in
wheel, or running
                        editing, adding, or removing content. Need to move your “Standards” content so it appears before
the risk of missing     your “Roles and Responsibility” content? Easy — simply go to your Scenes window, left-click and
                        hold on the scene with the “Standards” content, and drag it up to a place before the scene holding
something criti-
                        “Roles and Responsibility” content. After some navigational revisions, it’s all in place. Your content
cal.                    will play out in sequence. Tipster: Fredd Gorham

       Kathy Zottmann   SIMPLE EXAMPLE OF MODULAR DESIGN — Here’s an example of how I do this. This example
                        assumes you have already outlined your content into its main sections and laid out the first scene
                        (usually named “Scene 1”) in your .FLA document. You also need to have your “Scenes” menu win-
                        dow open (you can do this by going to WindowOther PanelsScenes.
                        1. Go to the ”Scenes“ window and highlight ”Scene 1.” Duplicate this scene once for every major
                           topic your learning content has by clicking the “Duplicate Scene” button at the bottom of the
                           window.
                        2. Go through these scenes, and rename them with the title of your major topic, in order.
                        3. Add your content. When you’re developing the scenes in your .FLA file, keep in mind that in order
                           to keep everything as seamless as possible, the beginning and end of each scene should follow a
                           common “transition” theme that does not vary much. This will allow you to move your scenes
                           around without much worry of creating a confusing experience for your viewers, or creating
                           more work for you. If your scenes start with content fading into view, and end with content fad-
                           ing out of view, you should follow that theme with each scene. Tipster: Fredd Gorham
Why not take your apps mobile?
With adobe® Flash® lite, you already                                                                      ™



knoW hoW.
For a long time, mobile content was the future. Now, it’s the present.
And with Flash Lite technology, you can design and push innovative
content to millions of mobile devices using the Flash skills and tools
you already have today.

What is it?                                                                                   Who can i reach?
Based on Adobe Flash technology, Flash Lite                                                   Today, nearly 300 million mobile devices
is the runtime specifically optimized for                                                     enabled with Flash Lite have shipped
mobile phones and consumer electronic                                                         around the world. And Adobe projects
devices. “Lite” means it has a light footprint                                                that number will skyrocket to 1 billion—
in all ways: file size, memory usage, and                                                     yes, 1 billion—by the end of 2010. That
CPU requirements.                                                                             means there’s a significant opportunity
                                                                                              to make waves as an early innovator in
What can i create?                                                                            the world of mobile content and put your
Real-time, interactive traffic maps. Games.                                                   work in the hands of millions of users
Animated screen savers. Advertising and                                                       around the world.
mobile marketing applications. With Flash Lite,
you can design any mobile app you can                                                         how does it work?
dream up—and even take your video content                                                     With Flash CS3 Professional, and the new
mobile with Flash Lite 3, which now offers                                                    Adobe Device Central CS3, you can quickly
FLV support. You can sell and distribute your                                                 design, preview, and test mobile content
apps through Adobe’s network of partners                                                      using the skills and resources you use every
or create dynamic device interfaces for client                                                day. You can even repurpose your existing
projects. No matter the application, Flash Lite                                               Flash content and leverage in-house talent
lets you take mobile design to a new level                                                    to extend your application’s reach to the
of creativity and interactivity.                                                              frontier of mobile devices.




What are you waiting for?
Get started with Flash Lite today, and put your designs at the forefront
of mobile content delivery. Learn more at www.adobe.com/go/4it.



Adobe, the Adobe logo, Flash, and Flash Lite are either registered trademarks or trademarks of Adobe Systems Incorporated
in the United States and/or other countries. All other trademarks are the property of their respective owners.

Flash Lite content and images provided by 01design, BlueskyNorth Ltd., CELL, Design Assembly GmbH., Moket, and Smashing Ideas, Inc.

© 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA. 95010046 9/07
239 Tips for Producing and Managing Flash-based e-Learning Content |                               16


                       II. Adobe Flash Professional & Flash Player continued

Writing Action-        ADDING NEW SCENES — If your tutorial is used on a regular basis, it may require additions to
                       update it. This is a strong point of modular .FLA file design. Here is an example:
Script for control     1. Once you identify where the additional content should reside, go into your ”Scenes“ window
functions on a            and highlight a nearby scene. Click on “Duplicate Scene.”

button can be          2. Rename the duplicate scene with the name of the new topic.
                       3. Open the newly-created scene, and remove any content not relative to the new content. If ele-
difficult to find         ments from the prior scene are relevant (that is, headers, section names, etc) you can just leave
at a later date.          them in place, saving you time from having to recreate or reposition them again.
                       4. Add new content. That’s it in a nutshell. Tipster: Fredd Gorham
Place as much of
the control func-      PRELOADER AND STATUS BAR TIP — Always build a preloader and status bar when building large
                       interactions and animations. It lets users know that the interaction will load on the page. Often
tions as possible
                       times, users click Next to move on because they didn't realize there was an interaction on the
in its own             page. Tipster: Cliff Singontiko

“action” layer.        SMOOTHING IMAGE EDGES — Do you sometimes tween images and notice how pixilated the
         Chris Stape
                       edges look as they move? For smoother results, check “Allow smoothing for” under “Bitmap Pro-
                       perties” for the images in question. You will notice the jagged edges are gone, and your anima-
                       tion will look much smoother. Tipster: David Miller

                       BUTTON CONTROL FUNCTIONS — Writing ActionScript for control functions on a button can
                       be difficult to find at a later date. Place as much of the control functions as possible in its own
                       “action” layer. Tipster: Chris Stape

                       CONTROLLING A CAPTIVATE .SWF FROM A FLASH .SWF — Here is a tip for controlling a published
                       captivate file that's loaded into a Flash movie. There are various reasons as to why you may not
                       want to use Captivate's inherent controls. Create custom controls that you can place anywhere in
                       the Flash movie. Launch some event upon completion of the Captivate. Sure you can do this using
                       Captivate, but you may want to dynamically change what gets loaded based on any number of
                       conditions. You also have greater control of how the item gets loaded. Using Captivate, the item
                       will take over the whole window. Here is what you can do:
                            • Stop the loaded Captivate
                            • Resume
                            • Back one slide
                            • Forward one slide
                            • Check if Captivate is complete.
                       Chapter 9 of the Captivate manual lists additional commands.
                       The following script loads a Captivate .SWF using the MovieClipLoader class. You can copy and
                       paste everything below this line directly into the Actions panel of a frame:
                       var myMCLoader:MovieClipLoader = new MovieClipLoader();
                       myMCLoader.addListener(this);
                       myMCLoader.loadClip('captivateFile.SWF', mcHolder);
239 Tips for Producing and Managing Flash-based e-Learning Content |                      17


                           II. Adobe Flash Professional & Flash Player continued

If you wish to             //mcHolder is the MC into which the captivate gets loaded
                           //add these commands to buttons or other events to control
“trigger” different        //to play
actions on screen,         someButton0.onRelease = function(){
                             mcHolder.rdcmndResume = 1;
for example an             }
animation or a             //to pause
                           someButton1.onRelease = function(){
quiz, use a                  mcHolder.rdcmndPause = 1;
streaming audio            }
                           //to go back
file in the back-          someButton2.onRelease = function(){
ground for that.             mcHolder.rdcmndPrevious = 1;
                           }
Add a media                //to go forward
streamer compo-            someButton3.onRelease = function(){
                             mcHolder.rdcmndNextSlide = 1;
nent, give it a            }
reference to an            //is the captivate movie complete
                           //this will trigger when the last slide is reached,
audio file, and            //you want to add a blank slide at the end no content if you are
then create a list         //triggering some event so your viewers don't miss the content
                           //on the real last slide.
of actions hap-
pening every time          onEnterFrame = function(){
                             if(mcHolder.rdinfoCurrentSlide == mcHolder.rdinfoSlideCount){
you reach a spe-                   // it's done! do something
cific amount of              }
                           }
seconds.                   //Do something while the captive is loading - this is tricky
                           //the Captivate will start running (streaming) before it's
                           //completely loaded, so you don't want to use
           Fabio Cujinoa

                           //the onLoadComplete listener function onLoadStart(mc:MovieClip) {
                           //add code here to do something
                           }
                           Tipster: Nick Stanziani

                           USING TRIGGERS FROM AUDIO FILES — If you wish to “trigger” different actions on screen, for
                           example an animation or a quiz, use a streaming audio file in the background for that. Add a
                           media streamer component, give it a reference to an audio file, and then create a list of actions
                           happening every time you reach a specific amount of seconds. What will happen is that (for exam-
                           ple) an animation (movie clip) with an instance name of “myAnimation” will play when you get to
239 Tips for Producing and Managing Flash-based e-Learning Content |                          18


                         II. Adobe Flash Professional & Flash Player continued

When developing          xx seconds in the audio file. This is a great technique, and it makes the flow of elements perfect.
                         Tipster: Fabio Cujino
in Flash, remem-
                         DON'T FORGET TO ANTI-ALIAS YOUR TEXT — This will help with readability for the user.
ber to adjust the
                         Tipster: Anonymous
frame rate in the
                         FIND OUT HOW TO CREATE AND SAVE A FLASH DOCUMENT IN CS3 PROFESSIONAL —
Property Inspect-        For Mac: http://www.atomiclearning.com/almovie?key=32731
or. A higher frame       For PC: http://www.atomiclearning.com/almovie?key=32803
                         Tipster: Kathy Schroeder
rate (24 fps is rec-
ommended) will           LEARN MORE ABOUT THE FLASH CS3 PROFESSIONAL INTERFACE —
                         For Mac: http://www.atomiclearning.com/almovie?key=32732
produce smooth-          For PC: http://www.atomiclearning.com/almovie?key=32804
er animations,           Tipster: Kathy Schroeder

but be more              ADJUST THE FRAME RATE FOR SMOOTHER ANIMATIONS — When developing in Flash, remember
processor inten-         to adjust the frame rate in the Property Inspector. A higher frame rate (24 fps is recommended)
                         will produce smoother animations, but be more processor intensive. The default of 12 fps is quite
sive. The default        slow for today's computers.
of 12 fps is quite       Tipster: Angela Nicholas

slow for today’s         LET USERS RESUME WHERE THEY STOPPED (AUTO BOOKMARKING) — If you use Flash Slide
                         Presentation to build learning content, you can use Flash Shared Objects to remember which slide
computers.
                         the user last visited. Upon re-visiting the content, the end user is returned to the place they left.
       Angela Nicholas   This works for Web and CDROMs.
                         1. On the root slide, frame 1, add:
                         // Create the SO
                         pager_so = SharedObject.getLocal(“my_page”,'/');
                         2. On the first child slide, add this code to screen actions, under the 'on (reveal)' event:
                         // The first slide is always opened when a presentation
                         // is started. This code then loads the SO value and
                         // bounces the user off to the slide stored in the
                         // 'currentpage' variable.
                         if (_root.pager_so.data.currentpage != undefined) {
                                        trace(“It exists! “+_root.pager_so.data.currentpage);
                                  _root.currentSlide.gotoSlide(eval(_root.pager_so.data.current-
                         page)); } else {
                                  trace(“does not exist”);
                                  // Do some other actions
                             }
                         3. On every other slide throughout the presentation, you want to add this code to the slide's
                            'on (reveal)' event:
239 Tips for Producing and Managing Flash-based e-Learning Content |                              19


                   II. Adobe Flash Professional & Flash Player continued

Place navigation     // This records the name of the slide into the SO.
                     // Tip: don't use spaces in slide names, this will not work.
either in the        // In #2 above, the SO is loaded and the value of 'currentpage'
Flash, or out-       // is the name of the slide that is getting stored in this step.
                     _root.pager_so.data.currentpage = “_root.” + this._name;
side. Providing    Enjoy your auto-bookmarking! Tipster: John Anderson
both options
                   TO REDUCE THE FILE SIZE OF YOUR FLASH MOVIE — After finishing your movie, go to File | Publish
gets confusing.    setting, then go to Flash tab, and in .JPG quality, you can assign the quality of images to 90. There
                   won't be much difference in the output, but file size is much reduced, and in the same Flash tab,
            Swan
                   under Audio Stream | Event, in the Set button, you can assign 32 kbps for bit rate, and Best for
                   quality. Tipster: Mrs. G. Mythili

                   USE EMPTY MOVIE CLIPS TO MAKE CONTENT DYNAMIC —
                   loadMovie(“content.SWF”, empty_mc); Tipster: Red Resener

                   PLACE NAVIGATION EITHER IN THE FLASH, OR OUTSIDE — Providing both options gets confusing.
                   Tipster: Swan

                   GIVE YOUR LEARNERS FULL CONTROL OF VOICE-OVER AUDIO AND SYNCHRONIZED VISUAL CON-
                   TENT IN YOUR FLASH LEARNING OBJECTS —
                   1. Create a generic media controller to (a)pause, (b)play, (c)go back to beginning, (d)go to end, AND
                      (e)replay just the audio [but with all visuals on screen].
                   2. Link each voice-over file to the media controller.
                   3. When building your Flash object, add your audio file to the timeline (as well as linking it to the
                     controller) so you can easily see where to synchronize your visual layers. When you've finished,
                     just remove it from the timeline. NOTE: Spread your timeline across the length of the audio.
                     Label your first and last frames so your controller can remember where you pause/play (as % of
                     total — same as for sound).
                   Tipster: Sanatan Saraswati

                   AUDIO INTEGRATION WITHIN FLASH CAN BE TRICKY — It's even trickier when you have to make
                   changes to the audio, or if you want to localize your Flash movie. Remember these tips — all good
                   development practices — that will make it easier and more efficient.
                   1. Audio clips should be located in the same timeline, but in a separate layer. Changes to your
                      audio, or translation of your audio segment, will likely involve different audio play times, so
                      adjustments to the timeline are required.
                   2. Audio should be sequenced into separate pieces. This is called “chunking.”Time these chunks to
                      your screen transitions. Transitions include subtle changes (or focus on the screen), not just tran-
                      sitions to a new screen or window. Tie your audio segments to small, distinct subject contexts.
                      Smaller audio chunks are easier to sequence in the timeline, and they are more cost effective to
                      change since they affect less recorded audio time.
239 Tips for Producing and Managing Flash-based e-Learning Content |                              20


                      II. Adobe Flash Professional & Flash Player continued

Keep your text-       3. Leave a second or two of empty frames in the timeline before your audio starts playing. This
                         buffer allows users to focus their eyes on any visual elements before hearing the audio, and pro-
based content in         vides a window to adjust audio playback in the timeline, if you change the audio in the future.
external (usual-      4. Consider providing an optional subtitled text window to display your audio text. This gives you
                         flexibility in the future, should you want to provide your movie in different language markets.
ly XML) files so         Audio recording can be expensive, and this technique gives you the option to provide subtitle
that updating            text instead of recorded audio if cost becomes a factor. Identifying the appropriate “chunking”
                         takes some practice. Always plan as if you will have to change the audio, or replace it with trans-
the content is           lated language versions.
easy.                 Tipster: Robert (Butch) Pfremmer

      Grant Sherson
                      EASY UPDATES — Keep your text-based content in external (usually XML) files so that updating
                      the content is easy. Tipster: Grant Sherson

                      ACTIONSCRIPT 2 — Keeping track of multiple variables was difficult until I started assigning them
                      to the _root. By doing that, you can reference them from anywhere in your Flash movie(s). Assign
                      it, _root.myVariable=1, call it, _root.myVariable, check it, if (_root.myVari-
                      able==1){... Tipster: Scott Gale

                      FLEXIBILITY FOR UPDATES — Plan to ensure that as much of the content as possible exists outside
                      of the .SWF file, and is pulled in dynamically. Text is a good starting point. This provides flexibility
                      for being able to update the text should it need to change (such as technical specification chang-
                      es at the last minute), as well as the opportunity to easily localize the content for other regions.
                      You can certainly treat images, sounds, and animations the same way. Production times dramati-
                      cally increase when you have to either engage multiple people to get a single change made, or
                      teach someone making a writing change, for instance, how to make the same change in Flash. It's
                      much more effective to make changes to externalized assets that are dynamically pulled into the
                      .SWF. Flash is very effective at rendering dynamic text (in whatever font and size you wish),
                      images, and sounds. The programming that encompasses the dynamic nature of external assets
                      should also be external to the Flash files, and thus is easily updateable and reusable amongst
                      other Flash files. Using this methodology parallels the methodology of creating small, reusable
                      SCOs, and can allow for maximum reuse of a variety of content if your directory structures are set
                      up properly from the outset. Tipster: Scott Merrett

                      ACTIONSCRIPT 2 — When you want a hit spot over some text, you may want to size and move
                      the hit according to the text it is related to. By relating the hit to the text, the size of the hit will
                      always match the related text. This works well when you have language changes, or move the
                      text around during your movie. You can call an empty hit box from the library with ActionScript, or
                      drag an instance onto the stage. Once you have the hit identified, you move it and size it to the
                      related item on your stage. Like this:
                      button1Hit_mc._x=button1txt_mc._x;
                      //move hit for button 1 into position and size it
239 Tips for Producing and Managing Flash-based e-Learning Content |                       21


                         II. Adobe Flash Professional & Flash Player continued

Just because you         button1Hit_mc._y=button1txt_mc._y;
                         button1Hit_mc._height=button1txt_mc._height;
can do it in Flash,
                         button1Hit_mc._width=button1txt_mc._width-3;
                         //the -3 here just shrinks the hit width a little smaller than the
doesn't mean you
should. It might         text height
                         Tipster: Scott Gale
be fun to make
things move,             ACTIONSCRIPT 2 — If you do not know about creating your own functions to do repetitive things
                         in ActionScript, check them out. They are a big time saver, and can be moved from project to proj-
blink, buzz, or          ect with ease. An example:We want to change the color of something depending on changes/
grab your atten-         clicks in our program, so we set up the object movie called ”item1txt_mc” and call it
                         ”item1_color”:
tion in other
                         var item1_color:Color = new Color(item1txt_mc);
                         item1_color.setRGB(0x000000);
ways, but if it
doesn't help the         Then, each time we want to change the color, we write the text —
                         item_color.setRGB(0x000000);
user learn, don't
                         This gets hard if we have 10 items, and want to change them all to black except the one selected
do it. It just adds      we want blue. It would look like this:
to your develop-         item1Hit_mc.onRelease=function(){

ment time, and                 item1_color.setRGB(0x0033AB);//blue
                               item2_color.setRGB(0x000000);//black
turns into a dis-
                               item3_color.setRGB(0x000000);//black
                               item4_color.setRGB(0x000000);//black
traction for users.
         Steve Johnson         and so on for all ten items
                         }
                         and this is then repeated for each hit . That, my friend, is a lot of code.
                         Using a function would look like this:
                         First I make the function and name it ”myColorFunction”
                         function myColorFunction(){
                                      the guts go in here
                         }
                         Then I can call the function any time in the timeline/action script like this
                         myColorFunction();
                         In our example it would look like this:
                         function myColorFunction(){
                                      item1_color.setRGB(0x000000);//black MAKE THEM ALL BLACK
239 Tips for Producing and Managing Flash-based e-Learning Content |                            22


                       II. Adobe Flash Professional & Flash Player continued

Do not rely on                      item2_color.setRGB(0x000000);//black
                                    item3_color.setRGB(0x000000);//black
Flash to com-
                           and so on ...
                                    if (myVariable==1){
press your
audio. Compres-                             item1_color.setRGB(0x0033AB);//blue MAKE THE ONE WE
                       WANT BLUE
sion is depend-
                                    }else if (myVariable==2){
                                            item2_color.setRGB(0x0033AB);//blue
ent upon appli-
cation, but MP3                     }else if (myVariable==3){
is the most com-                            item3_color.setRGB(0x0033AB);//blue

monly used for                      } and so on...
                       }
most purposes.
                       Then in my script on the hit, I assign the variable and call the function.
    Andre' Chatelain   item1Hit_mc.onRelease=function(){
                                    myVariable=1;
                                    myColorFunction();
                       }
                       This is a real time saver, and can be used in many ways. You will find you can handle many repeti-
                       tive tasks this way. I have found it best to keep the functions and calls together in one movie.
                       Tipster: Scott Gale

                       PUBLISH DOWN TWO VERSIONS — In my experience developing Flash content for an organiza-
                       tion, despite the latest technologies and functions available in the latest version of the Flash play-
                       er, it is best to produce content for a previous version. For example, Flash player 9 is currently avail-
                       able, but I publish down to Flash player 7. The reason being, when multiple sites are accessing your
                       content, there is no guarantee that their users have current Web browser plug-ins. Your site may
                       support Flash 9, but the next site over may only support Flash 8. By publishing down to two ver-
                       sions previous, it is almost certain that there will not be any issues in users accessing the content. I
                       hope that helps — let me know if you would like any further insight as I work with Flash daily.
                       Tipster: Thomas Gnas

                       BUILD IN FLASH “CONTENT PLAYERS” — The content players will play content from XML files at
                       runtime. This way, your content developers can develop content in applications like MS Word (with
                       the XML tool pack). For example, I’ve created a “course player” that can be reused with content cre-
                       ated by multiple developers. All that people developing the course content have to do is, in Word,
                       identify the screen name and the content for that screen. Another one I’ve developed is a
                       ”Concentration” game. A collection of “boxes” covers an image. To make a box disappear, you have
                       to answer the question right. The questions come from a Word file. Again, to use the content play-
                       er, all the developer has to do is to modify a Word document. The content reuse ideal of SCORM is
239 Tips for Producing and Managing Flash-based e-Learning Content |                             23


                        II. Adobe Flash Professional & Flash Player continued

Adding a small          largely a pipe dream. The real power in SCORM isn’t content reuse, it’s tool reuse (isn’t it really all
                        about interoperability within LMSs [tools]?). By creating tools in Flash that can play content loaded
bit of silence to       at runtime, we can significantly extend our toolset. If you’re wondering, yes, people are successful-
your audio              ly using this method. For example, the folks at Disney are using this method to quickly and effi-
                        ciently develop e-Learning modules for their Cast Members. Tipster: Andrew Teasdale
before import-
                        ALWAYS USE EXTERNAL TEXT STRINGS IN YOUR FLASH FILES — It's a good development practice,
ing it into Flash
                        and allows for easy modification of the text in future updates. Like all good development prac-
helps assure            tices, it allows for a more efficient translation process should you decide to localize your Flash file.
                        Set the text field to Dynamic type text in the Properties panel, and assign the string a unique
that it will not
                        identifying variable. After making the text dynamic, you can build the source XML file with Note-
clip off the            pad or any XML editor of your choice. Briefly, the strings in the XML file are referred to as elements
                        (or nodes). You reference these strings through XML Object type in ActionScript. Your ActionScript
beginning of
                        should be easy to find in your Flash file, so put it in the first frame of your timeline — another
your audio.             good development habit. There are many excellent examples you can look at on the Web for a
                        complete tutorial. Tipster: Robert (Butch) Pfremmer
Oddly enough,
this also helps         USE DREAMWEAVER EXTENSIONS TO DOWNLOAD A SCORM BUILDER — If you happen to have
                        Dreamweaver as well as Flash, use the Dreamweaver extensions to download a SCORM builder.
with clicking           The SCORM builder will load all of your files, and package them to send to your LMS.
sounds, or dis-         Tipster: Anonymous

torted audio            SHARE FILTER PRESETS — You can share filter presets with other team members by providing
(audio that             them with the filter config file. This is an XML file saved in the Flash Configuration folder:
                        C:Program FilesMacromediaFlash 8enConfigurationFiltersfil-
sounds like you         ters.xml Tipster: Carlyne Lynch
recorded it in
                        AVOID MAKING DISTRACTIONS — Just because you can do it in Flash, doesn't mean you should. It
the bathroom).          might be fun to make things move, blink, buzz, or grab your attention in other ways, but if it does-
                        n't help the user learn, don't do it. It just adds to your development time, and turns into a distrac-
     Andre' Chatelain
                        tion for users. Tipster: Steve Johnson

                        MAKE AUDIO BEHAVE IN FLASH — I've discovered that there are many tricks to making audio
                        work well in Flash, and even when you use the right settings, the audio will not always sound the
                        way it should. Here are a few of the tricks that I have discovered through several users and online
                        blogs:
                        1. Do not rely on Flash to compress your audio. Compression is dependent upon application, but
                          MP3 is the most commonly used for most purposes.
                        2. In the Flash Library, change the Export Settings of your audio files to Default.
                        3. In the Flash Publish Settings, change the Audio stream and event settings to MP3, and the Bit
                           rate to something no lower than what you originally compressed your audio.
                        4. On your timeline, change your audio to streaming if the visual corresponds or is timed to the
239 Tips for Producing and Managing Flash-based e-Learning Content |                            24


                     II. Adobe Flash Professional & Flash Player continued

If you happen          audio. Event is usually used for sound effects, or things that need to start at the right time, but
                       nothing is depending on it to end at a specific time.
to have Dream-       5. Adding a small bit of silence to your audio before importing it into Flash helps assure that it will
weaver as well          not clip off the beginning of your audio. Oddly enough, this also helps with clicking sounds, or
                        distorted audio (audio that sounds like you recorded it in the bathroom).
as Flash, use the
                     Tipster: Andre' Chatelain
Dreamweaver
                     FLASH-ANIMATED JOB AID AND GLOSSARY TO ASSIST LEARNER PREPARATION — We have been
extensions to
                     very successfully combining instructor-led simulators with student preparation. In order to pre-
download a           pare students, they are taking standard CBT prior to entering the simulator. We have developed a
                     Flash-animated job aid and glossary that contains alphabetized movie clips that show the key
SCORM builder.
                     concepts, math calculation examples, and so on, that can be accessed through a laptop or iPod
The SCORM            that the students have with them in the simulator, and can take with them onto the job. Each clip
                     is less than one minute long, and does not make the student look through an entire lesson to find
builder will load
                     the exact function, concept, buttonology, and so on, that they need. Because the concepts are each
all of your files,   in an independent movie clip, they can be used to create custom glossaries for each lesson, or
                     combined for the entire course. We have also started using them in different schools across the
and package
                     enterprise. Tipster: Janeann Hudson
them to send
                     DRIVING INTERACTIVE NEED — In our training department we wanted to move toward interac-
to your LMS.         tive on-line training. The hard part was finding the time and resources to move forward quickly. It
         Anonymous   also seemed we had to “sell” the idea too much. We develop our products in Flash ActionScript 2,
                     so the learning curve is steep, and projects take a fair amount of time to create. The payoff comes
                     when the end product is very customized to what we need. Creating interactive training drove
                     some need, but our real ROI home runs came from some not-so-traditional products. Internal
                     demand for our products increased dramatically when we started building sales tools, simulators,
                     and selection tools. You can say all these tools are training, and I would agree, but they stretch the
                     limits of what we normally would do. A sales tool is training, targeted at what we want to present
                     or show a customer or sales person. A fancy Flash showing the product and all its parts, so when
                     you mouse over it shows details or specific uses. A tool could be a customer ROI calculator show-
                     ing what they will save with our product. Our sales folks like an interactive presentation that
                     includes videos and sound where they can walk a customer through a product depending on their
                     needs, and not just a PowerPoint. Simulators can reproduce the experience a customer will have
                     with the products. We mainly use them for showing how to navigate through interface screens,
                     controls, or computer screens. In this case, a customer is learning how to use the screens or con-
                     trols by actually doing it. We can set up scenarios, and make sure they understand how to handle
                     multiple situations. Our highest-demand item though is selection tools. These often have very lit-
                     tle training associated with them. A selection tool asks a series of questions that allows a cus-
                     tomer to choose certain features they need. Based on their answers, a Graco product is identified
                     along with related accessories. Sounds easy, but often times, when dealing with equipment, the
                     items a customer selects determines other items they can or cannot select. If you pick motor 1,
                     then you can pick pump A, B, or C, but if you pick motor 2 then you can pick pump B, C, or D. If you
239 Tips for Producing and Managing Flash-based e-Learning Content |                         25


                        II. Adobe Flash Professional & Flash Player continued

Any bitmap used         want a stainless pump, then you have to pick pump C or D. It gets complicated real quick, and it is
                        hard to show all the relationships in a catalog. The result is customers ordering the wrong combi-
more than once          nations, or frustrated with the process. They will just call their sales rep, who not so gladly spends
(including in two       his or her time ordering for their customer. With a selection tool, we can ask the questions of what
                        they need, and then only show items that fit their requirements. If they select a 240V motor, we
keyframes) should       only show accessories for a 240V motor and pumps, and so on. If they require a medium flow rate,
be converted into       we don't show them small pumps or really large pumps. We allow them to choose what they
                        need, and items that fit together. Internal demand for selection tools is far greater than our
a symbol so it          resources, and we will eventually add more head count because of it. This demand directly sup-
only downloads          ports interactive training. To summarize, if you want to increase demand for interactive training,
                        you may want to look at building some not-so-conventional sales tools and selection tools. In the
once.                   right situation, you directly drive sales, have more concrete ROI numbers, and internal demand for
                        your products will increase. Tipster: Scott Gale
     Angela Nicholasa

                        CONVERT YOUR BITMAPS INTO SYMBOLS — Any bitmap used more than once (including in two
                        keyframes) should be converted into a symbol so it only downloads once. Tipster: Angela Nicholas

                        HOW TO USE VERSION CONTROL TO MANAGE CHANGES — When developing applications using
                        Flash, use .AS files to separate complex code functionality from the .FLA file, and check them into a
                        version control system such as Subversion. Taking the code out of the .FLA file will allow you to uti-
                        lize the tools provided by the version control system to more effectively manage changes to the
                        code over time, and across multiple team members. Tipster: David Williams

                        USE MOVIE CLIPS WHENEVER POSSIBLE — This makes your design more modular so you can move
                        movies easily around the stage, or export them into other Flash-based e-Learning. Build it once —
                        use it often. Tipster: Steve Johnson

                        PREVENTING USERS FROM TAKING SCREEN SHOTS OF YOUR APPLICATION — There is no direct
                        way to prevent users from using the PrintScreen key in the keyboard, since this function is con-
                        trolled by the operating system. Here is a little hack to nullify the clipboard when the user presses
                        the PrintScreen key. Use this code:


                                this.onEnterFrame = function (){
                                   if (Key.isDown(44)) {
                                      System.setClipboard(“Screenshot Prohibited”);
                            }
                        }
                        This will nullify the clipboard, and the captured bitmap in the clipboard would be lost every time
                        the user attempts to do a screen print. Please note that there are still other ways the user can take
                        a screen shot of your application, and this solution is primarily aimed at non-technical users.
                        Tipster: Krishna Prathab R V
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293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content
293 Tips For Producing And Managing Flash Based E Learning Content

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293 Tips For Producing And Managing Flash Based E Learning Content

  • 1. 239 for Producing and Managing TIPS Flash-based e-Learning Content Edited by Bill Brandon
  • 2. 239 Tips for Producing and Managing Flash-based e-Learning Content | 2 Copyright © 2008 by The eLearning Guild Published by The eLearning Guild 375 E Street, Suite 200 Santa Rosa, CA 95404 www.elearningguild.com You may download, display, print, and reproduce this material in unaltered form only (retaining this notice) for your personal, non-commercial use, or use within your organization. All other rights are reserved. This is a FREE Digital eBook. No one is authorized to charge a fee for it, or to use it to collect data. Attribution notice for information from this publication must be given, must credit the individ- ual contributor in any citation, and should take the following form: The eLearning Guild's 239 Tips for Producing and Managing Flash-based e-Learning Content Readers should be aware that Internet Web sites, offered as citations or sources for further infor- mation, may have disappeared, or been changed, between the date this book was published and the date it is read. Other FREE Digital eBooks by The eLearning Guild include: The eLearning Guild's Handbook of e-Learning Strategy The eLearning Guild's Handbook on Synchronous e-Learning 162 Tips and Tricks for Working with e-Learning Tools 834 Tips for Successful Online Instruction 328 Tips on the SELECTION of an LMS or LCMS 339 Tips on the IMPLEMENTATION of an LMS or LCMS 311 Tips on the MANAGEMENT of an LMS or LCMS Publisher: David Holcombe Editorial Director: Heidi Fisk Editor: Bill Brandon Copy Editor: Charles Holcombe Design Director: Nancy Marland Wolinski The eLearning Guild™ Advisory Board Ruth Clark, Lance Dublin, Conrad Gottfredson, Bill Horton, Bob Mosher, Eric Parks, Brenda Pfaus, Marc Rosenberg, Allison Rossett.
  • 3. 239 Tips for Producing and Managing Flash-based e-Learning Content | 3 Table of Contents I. How to Use These Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 A. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 II. 105 Tips for Using Adobe Flash Professional & Flash Player . . . . . . . . . . . . . . . . . . . . . . . .6 III. 6 Tips for Using Adobe Acrobat Connect Pro (Breeze) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 IV. 26 Tips for Using Adobe Captivate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 V. 3 Tips for Using Adobe Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 VI. 2 Tips for Using Adobe Presenter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 VII. 9 Tips for Using Articulate Presenter & Engage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56 VIII. 4 Tips for Using Artculate Rapid e-Learning Studio & Studio Pro . . . . . . .61 IX. 6 Tips for Using Trivantis Lectora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 X. 4 Tips for Using Camtasia Studio Screen Recording & Presentation . . . .66 XI. 21 Tips for Using Other Tools A. Microsoft PowerPoint (6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 B. Microsoft Word (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 C. Qarbon Viewlet Builder (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 D. zPhoto (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 E. Second Life (5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71 F. Code Baby (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 G. Microsoft InfoPath (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 H. Flash wrappers (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 I. Ignite Pro Studio (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 J. Audio Generator (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 K. Sonic Memo (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 L. Zamzar (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
  • 4. 239 Tips for Producing and Managing Flash-based e-Learning Content | 4 XII. 22 Tips Provided by Tool Vendors A. Content Point – Atlantic Link (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 B. Quick Lessons (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 C. Talking Letter (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 D. Phasient Sim Builder (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 E. WILD Software (1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 F. Flypaper (4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77 G. Unison (13) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 XIII. 31 Tips on Work Practices and General Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91 XIV. Thanks to Our Tipsters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99 About Guild membership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102 List of Advertisers Adobe Captivate ..................................................................................................................... 50 Adobe Flash CS3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Adobe Flash Lite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Adobe Notre Dame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Articulate eBook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57 Articulate Rapid e-Learning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 Atlantic Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89 Beeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Dazzletech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66 Harbinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 QuickMind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
  • 5. 239 Tips for Producing and Managing Flash-based e-Learning Content | 5 I. How to Use These 239 Tips A. Introduction In February and March, 2008, The eLearning Guild conducted a survey of its members, asking for their favorite tips for producing and managing Flash-based e-Learning. Members could sub- mit tips relating to any or all of 19 different tools (plus an “other” category) that either produce Flash output or that can incorporate Flash content. A total of 147 members responded to the sur- vey, contributing 239 usable tips on 28 products (17 of which were not included in the original list). As usual in our past surveys, the tips range in length from one-sentence ideas all the way up to multi-page discourses. Some are very basic in nature, and others are quite advanced. These tips were different from past surveys in one significant way: Many of them contain detailed ActionScript code that will help you solve common problems. We have not edited the tips in any way, other than to correct spelling – everything you see in this book is in the tipsters' own words. As a result, these tips will be useful to any designer or developer looking for best practices to incorporate into their own production process. We began the process of turning these tips into an organized collection simply by separating the tips into groups that made sense. The largest group is the 105 tips for Adobe Flash Profes- sional and Flash Player. The next largest (31 tips) consists of recommended practices and general tips for working with Flash. About half of the tools garnered only a single tip each. Next, we separated the tips that vendors provided on their own tools from the tips provided by users of the tools. Because many of the tips were long, and addressed more than one idea, it was not possible to sort the tips further into sub-categories. As a result, we have provided sum- maries of the key idea in each tip (with a few exceptions). These summaries are printed in ALL CAPS at the start of the tips. Another difference in this book, compared to our others, is that after each tip we provide the name of the tipster who provided it. A list of Tipsters appears at the end of the book. This may help you to contact Tipsters for additional information. A few tips were contributed by “Anonymous.” We deeply appreciate the effort that contributors made to create these tips. We hope you find many valuable ideas here that can help you as you create Flash content for online learning. This FREE Digital eBook would not have been possible were it not for a generous contribution to its development from these sponsors: • Adobe • Articulate • Atlantic Link • Beeline • Dazzle Technologies • Harbinger • QuickMind If you're not familiar with their products for e-Learning, or if you haven't checked them out lately, we encourage you to take a look at your earliest convenience.
  • 6. 239 Tips for Producing and Managing Flash-based e-Learning Content | 6 When importing II. Adobe Flash Professional & Flash Player a sound to your Flash movie, do USE EXTERNAL FILES FOR DATA — Don't hard-code text, or even images, inside your .SWF file. Use an external file, such as .XML, to store that information, and just load it dynamically at run time. it with good This will make any possible future update a snap. In addition, you can reuse the same Flash pro- quality and an gramming and produce many different content screens, just by loading different data files. Tipster: Adrián Murillo uncompressed IMPORTING SOUND — When importing a sound to your Flash movie, do it with good quality and format. This will an uncompressed format. This will allow you to produce versions with different qualities simply by allow you to changing the Publish Settings. Remember, MP3 is a format that loses quality when the compres- sion increases. Besides, all sounds are decompressed to be included in the Library of an editable produce versions file (.FLA), so that the file size and the time to generate .SWF movies remain unchanged. with different Tipster: Mario Gutierréz Toledo qualities simply ALWAYS DECLARE AND INITIALIZE VARIABLES — Don't just use them. This may seem like a no- by changing the brainer, but it's surprising how often it happens. Make sure to provide a default value, even if it's just a blank space or “ ”. Also, remember to initialize the setInterval every time you start a Publish Settings. new content section. Not doing this may cause some random, hard to solve, problems. Even more Remember, MP3 so when your content integrates inside another system, such as a LMS or custom player. Tipster: Adrián Murillo is a format that loses quality OPTIMIZING E-LEARNING VIDEO FOR THE WEB — If you are looking to deliver to the largest audi- ence, you'll want to select Flash 7-based compression of your content. Using the Spark or On2 when the com- Codecs (additional cost) will offer great quality video and easy integration into your content. If pression increas- your viewers have the latest Flash player 9 or higher, look to use the new H.264 compression tech- nology. This allows you to play back the highest quality video at the smallest sizes. General guide- es. lines for compression: mario gutierréz toledo • 15 frames per second • 320 x 240 pixels or 512 x 384 pixels • Keyframes: 90 • Audio: MP3 - 22 khz, Mono, 64 kBit/s Remember, lowering your audio from Stereo to Mono will significantly reduce the file size of your video. Also with the latest codec's, you can take advantage of pixel doubling where you compress at a smaller size and enlarge the video on your HTML file for playback. This allows a larger viewing area with smaller downloads. Compress your video as .FLVs which are external files to your main Flash tool or application. This allows you to easily swap or update your content as you develop, or need to update to a newer version. Tipster: Joy Vinson Tool Tips: Look at Sorenson Squeeze for Mac or PCs, or for Mac Video users look to Episode, for your compression toolset. Tipster: Nick Floro
  • 7. 239 Tips for Producing and Managing Flash-based e-Learning Content | 7 II. Adobe Flash Professional & Flash Player continued Don't just test on TARGET TO FLASH PLAYER 7 AS MUCH AS YOU CAN — Many systems don't have access to a more updated player version, such as, obviously, older systems like Windows 95 and NT, but most impor- Firefox, Internet tant, newer platforms such as the Nintendo Wii. It's surprising how many people are using them Explorer, Opera, to browse the Internet. Naturally, this decision depends on your target user profiles. Tipster: Adrián Murillo and so on. Test TEST YOUR CONTENT ON MULTIPLE BROWSER VERSIONS — Don't just test on Firefox, Internet several browser Explorer, Opera, and so on. Test several browser versions also, such as FF 1, FF 2, IE 6, IE 7, or as versions also, such appropriate. Sometimes the very same version of the Flash player behaves differently on different browser versions. Tipster: Adrián Murillo as FF 1, FF 2, IE 6, IE 7, or as appro- TEST YOUR CONTENT ON MULTIPLE PLAYER VERSIONS, STARTING FROM YOUR MINIMUM REQUIR- ED UP TO THE LATEST VERSION — Adobe has a tendency to implement new “security” fixes that priate. Sometimes sometimes may block some functionality. Don't just test over major version changes, such as 7, 8, the very same or 9. Test over minor, such as 9.0.48, 9.0.115. For example, starting with version 9.0.115, the Flash player blocks the getURL function calls, causing many problems on already-deployed content. version of the Tipster: Adrián Murillo Flash player HOW TO HAVE THE HOT SPOT E-LEARNING OBJECT DISPLAY THE CORRECT ANSWER — When behaves differ- using the Flash learning objects you can specify the incorrect feedback. For example, "Sorry that ently on different is not the correct answer. The sun rises in the East and sets in the West." Entering text works great for multiple choice, T/F, and fill-in-the-blank type questions. But what about “Click the area of the browser versions. window” questions? Here's a tip that will allow you to show the correct answer for a hot-spot learning object. Adrián Murillo 1. Create a new layer above the Components layer — to keep yourself organized, name the layer "mcCorrect". 2. Create a new movie symbol. In the symbol, draw a circle; this is what will be used to highlight the correct answer. 3. Place this symbol in frame 1 of the mcCorrect layer, and name the instance "mcCorrect". Move the mcCorrect over the object that is the correct answer. 4. Add the following ActionScript to frame 1 of the main timeline. mcCorrectSpot._visible = false; 5. In the Action panel, open the HotObjects_single. In the actions for the object, scroll down to line 188. You'll see: router.sessionStop(); router.submitScore(); Below these lines add: _root.mcCorrectSpot._visible = true;
  • 8. 239 Tips for Producing and Managing Flash-based e-Learning Content | 8 II. Adobe Flash Professional & Flash Player continued When you must Your script will look like this: router.sessionStop(); router.submitScore(); display long text passages, _root.mcCorrectSpot._visible = true; minimize sur- You can apply the same logic to the drag-and-drop learning object. Note, you will need to add an rounding ani- instance of the mcCorrect symbol for every drop object. For example, if you have four drop mation. Move- objects, you would need to have mcCorrect1, mcCorrect2, mcCorrect3, and mcCor- rect4. You would need to adjust the script to hide and show each instance accordingly. ment on the Tipster: Tracey Kogelmann screen can dis- SELECTING VOICES — For your narrations, prefer female voices, or men with a medium register. tract the user, This allows you to better disguise the high whistles (quantization errors) the MP3 Flash compres- sion produces, commonly called “artifacts.” In short, avoid putting Darth Vader against the micro- making long phone. Tipster: Mario Gutiérrez Toledo passages diffi- TEST EARLY FROM A REMOTE SERVER — Many content problems in Flash, such as external resource cult to read. loading or XML communication issues, may not present themselves until the .SWF is streaming Flashkit.com is from a remote server over the Internet. Keep bandwidth constraints in mind when designing and developing content. Just because a .SWF loads quickly from your local hard drive or network does a tremendous not mean it is bandwidth-friendly over an Internet connection. Always remember that users may resource for all be accessing your content from home, via Cable, DSL, or over a modem. Flash develop- Additionally, keep your loading screens light. Your loading indicators should display quickly, regard- ers. less of the user’s connection speed. When you must display long text passages, minimize sur- rounding animation. Movement on the screen can distract the user, making long passages diffi- Jason Harris cult to read. Flashkit.com is a tremendous resource for all Flash developers. The Flash community heavily traverses their forums, and the site contains countless sound loops, sound effects, and graphics for royalty-free use. Tipster: Jason Harris USE FLASH INTERACTION TO SUPPORT LEARNER EXPLORATION OF MATH CONCEPTS — We used Flash 8.0 to create a course for Mathematics. Students drag the triangle, placed with ActionScript programs, to research the relationship of the three angles. The conclusion is 1+2+3=180°. Our tech- nology design is to improve the scientific mind of the students. The software shows each degree of the angle, and two of the vertex points are defined. Students can drag one top point to make different types of triangles. The software utilizes the motive character of Flash 8.0 to show the geometrical graphics. It is quite effective, and the students get to look for an algebraic expression for the relationship. They had a satisfied experience of Math learning. Tipster:Wimong Ma ADD EXTENSIVE COMMENTS TO ANY ACTIONSCRIPT CODE — One comment for each line that does something unique. If you don't, I guarantee that when you come back to the .FLA file some time later, or someone else is using your file, you won't remember what the code is doing. Keep your ActionScript on a separate locked layer in the timeline so that all the code is in one place. Use
  • 9. Datasheet ADOBE FLASH CS3 ® ® PROFESSIONAL CREATE AND DELIVER RICH, INTERACTIVE CONTENT Adobe Flash CS3 Professional software is the most advanced authoring environment for creating rich, interactive content for digital, web, and mobile platforms. Create interactive websites, rich media advertisements, instructional media, presentations, games, and more. Depend on Flash CS3 and Adobe Flash Player software to ensure your content reaches the widest possible audience. Enjoy creative flexibility Easily work with other Adobe software Consider Adobe Creative Suite 3 Realize your creative vision with a full Now your favorite tools will play well together. Web Premium Move up to Adobe Creative Suite 3 complement of drawing, animation, and Enjoy timesaving integration with other Web Premium software for interactive design tools. Explore innovative Adobe creative soft ware, including everything you need to prototype, styles and techniques, impress your clients Adobe Premiere® Pro, Photoshop® Illustrator® , , design, develop, and maintain with more than they expected, and deliver Flex™ Builder™ 2, After Effects® and , websites, web applications, and mobile content. consistent results across multiple platforms. Soundbooth™ as well as Adobe Bridge, , With Flash CS3 Professional, the possibilities the central hub of Adobe Creative Suite® 3. Adobe Creative Suite 3 Web Premium extend as far as your imagination. Easily exchange designs, assets, and combines Adobe Bridge CS3, Adobe fi les between applications without Version Cue® CS3, Adobe Device Maximize development productivity Central CS3, Adobe Stock Photos, compromising fidelity. and Adobe Acrobat® Connect™ with: Leverage the power of a true development environment. Utilize professional coding tools Extend your reach • Adobe Dreamweaver® CS3 including code collapse, commenting, Extend the reach of your work by creating • Adobe Flash CS3 Professional automatic syntax completion, streamlined content for Adobe Flash Player, the world’s • Adobe Photoshop CS3 Extended error resolution, and more. The new most pervasive soft ware platform. Flash Player • Adobe Illustrator CS3 ActionScript™ 3.0 language supports a is installed on more than 700 million • Adobe Fireworks® CS3 structured and intuitive workflow that saves computers and devices worldwide, including • Adobe Acrobat 8 Professional time and facilitates exchange between over 96% of Internet-enabled desktops. By • Adobe Contribute® CS3 designers and developers, enabling individuals creating content with Flash CS3, you can and teams to deliver predictable, consistent leverage your work not only to the Internet, results that meet or exceed the original vision. but also to a wide range of mobile and consumer electronics devices. Create content once, and then deploy it to multiple platforms.
  • 10. System requirements Top reasons to buy Adobe Flash CS3 Professional Windows® Adobe Photoshop and Illustrator import MP3 audio support • Intel® Pentium® 4, Intel Centrino® Intel Xeon® , , Import Photoshop (PSD) and Illustrator (AI) Integrate audio into your projects by or Intel Core™ Duo (or compatible) processor fi les, while preserving layers and structure, importing MP3 fi les. Integration with • Microsoft® Windows XP with Service Pack 2 and then edit them in Flash CS3. Optimize Adobe Soundbooth soft ware makes it easy or Windows Vista™ Home Premium, and customize the fi les during import. to edit fi les as needed, without requiring Business, Ultimate, or Enterprise (certified for 32-bit editions) audio production experience. Frame-based timeline • 512MB of RAM (1GB recommended) Quickly add motion to your creations with the Rich drawing capabilities • 2.5GB of available hard-disk space (additional free space required during installation) easy-to-use, highly controllable, frame-based Visually adjust shape properties on the • 1,024x768 monitor resolution with 16-bit timeline inspired by traditional animation stage with smart shape drawing tools, create video card principles such as keyframing and tweening. precise vector illustrations with the new Pen • DVD-ROM drive tool inspired by Adobe Illustrator, paste Shape primitives • QuickTime 7.1.2 software required for illustrations from Illustrator CS3 into multimedia features Easily create pie wedges, round off rectangle Flash CS3, and more. • DirectX 9.0c software corners, define an inner circle radius, • Internet or phone connection required and do much more. Visually adjust shape Extensible architecture for product activation properties on the stage. And create custom Leverage the Flash APIs to easily develop • Broadband Internet connection required shapes with the included JavaScript extensions that add custom functionality. for Adobe Stock Photos* and other services application programming interface (API). Convert animation to ActionScript Macintosh ActionScript 3.0 development Instantly convert timeline animations into • 1GHz PowerPC® G4 or G5 or multicore Intel processor Save time with the new ActionScript 3.0 ActionScript 3.0 code that can be easily edited, • Mac OS X v.10.4.8 language, featuring improved performance, reused, and leveraged by developers. Copy • 512MB of RAM (1GB recommended) increased flexibility, and more intuitive animations from one object to another. • 2.5GB of available hard-disk space (additional and structured development. free space required during installation) Adobe Device Central • 1,024x768 monitor resolution with 16-bit Sophisticated video tools Design, preview, and test mobile device video card Create, edit, and deploy streaming and content using Adobe Device Central CS3, now • DVD-ROM drive progressive-download FLV fi les with a integrated throughout Adobe Creative Suite 3. • QuickTime 7.1.2 software required for standalone video encoder, alpha channel Create and test interactive applications and multimedia features support, a high-quality video codec, interfaces viewable with Flash Lite™ soft ware. • Internet or phone connection required embedded cue points, video import, for product activation QuickTime import, and closed captioning. • Broadband Internet connection required for Adobe Stock Photos* and other services * Online services, including, but not limited to, Adobe Stock Photos and Acrobat Connect, may not be available in all countries, languages, and currencies. Availability of services is subject to change. Use of online services is governed by terms and conditions of a separate agreement and may be subject to additional fees. For details, visit www.adobe.com. Related products • Adobe Flex • Adobe Flash Media Server For more information For more details about Adobe Flash CS3 Professional, visit www.adobe.com/flash. Create rich, interactive content for digital, web, and mobile platforms. Adobe, the Adobe logo, Acrobat, Acrobat Connect, ActionScript, Adobe Premiere, After Effects, Contribute, Creative Suite, Dreamweaver, Fireworks, Flash, Flash Lite, Flex, Flex Builder, Illustrator, Photoshop, Soundbooth, and Version Cue are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Mac OS and Macintosh are trademarks of Apple Inc., registered in the U.S. and other countries. Intel, Intel Centrino, Intel Core, Intel Xeon, and Pentium are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. PowerPC is a trademark of International Business Machines Corporation in the United States and/or other countries. Microsoft, Windows , and Windows Vista are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other Adobe Systems Incorporated countries. All other trademarks are the property of their respective owners. The names and logos referred to in the sample artwork are fictional and not 345 Park Avenue intended to refer to any actual organization or products. San Jose, CA 95110-2704 USA © 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA. www.adobe.com 95008976 3/07
  • 11. 239 Tips for Producing and Managing Flash-based e-Learning Content | 11 II. Adobe Flash Professional & Flash Player continued The rich media of XML where possible, so that it is not necessary to republish the .SWF with each use — the XML can drive the content. Tipster:Wendy Phillips Flash provides an USING FLASH TO MARKET E-LEARNING COURSES — Marketing is key to successful implementa- excellent means tion of an e-Learning course, and Flash is an excellent tool for this purpose. The rich media of Flash of gaining your provides an excellent means of gaining your audience’s attention to a course, why the course is relevant to them, and the benefits of taking it. Many marketing strategies utilize electronic audience’s atten- announcements, such as e-mails or Intranet articles, but via Flash you can deliver a more effective tion to a course, and entertaining message than with text and static graphics alone. Here are some tips for using Flash to market your courses: why the course 1. Reuse any appropriate Flash objects already created for the course. Not only will this save you is relevant to a lot of time, but it will also give the audience a preview of the content and design they will them, and the encounter in the course. 2. Use characters in the advertisement. If the course has characters in it, use them. They can act as benefits of taking a spokesperson, or as actors in a skit. For example, they can be discussing their thoughts on the it. Many market- course, and why it was beneficial to them. ing strategies uti- 3. Make it interactive. This will not only keep your audience’s attention, but also provide a preview of the interactive elements in the course. If you can make the advertisement a short game, that lize electronic is a plus. However, the game must have the same goal as the advertisement, which is communi- announcements, cating why they should participate in the course. 4. Make it entertaining. If using humor, be very cautious not to offend anyone. such as e-mails or 5. Include audio and any appropriate sound effects. Sound is a great attention grabber, easy to Intranet articles, import into Flash, and if you are using it in your course it can provide a preview of the course’s but via Flash you use of audio as a medium. 6. Be sure to communicate why the course is relevant to your audience, and the benefits of taking can deliver a the course (what’s in it for them). more effective 7. Keep the advertisement as brief as possible without sacrificing your message. and entertaining 8. Conclude the advertisement with instructions on how to access the course, and a link to it or to the learning management system where they can launch it. message than 9. Place the advertisement where the audience will most likely see it. For example, your organiza- with text and tion’s Intranet homepage, the training department’s homepage, the first page of your learning management system, and so on. I also like to e-mail a link to the advertisement to all potential static graphics participants and their supervisors, preferably with some sort of tease that encourages them to alone. click the link. I find that if people like the advertisement, they will forward the e-mail, furthering the reach of the advertisement’s message. FYI: I load the Flash .SWF to my Intranet and send a Jeffery Goldman link instead of sending the Flash .SWF directly in the body of the e-mail. Most e-mail systems will strip the Flash .SWF out of the body of the e-mail. With Flash used as your marketing tool you will get more of a “buzz” around e-Learning releases, and with that, an increase in the num- ber of people visiting and participating in your e-Learning courses. Tipster: Jeffery Goldman
  • 12. 239 Tips for Producing and Managing Flash-based e-Learning Content | 12 II. Adobe Flash Professional & Flash Player continued Be sure to in- LOOPING AND STREAMS — If you set your sound's sync to stream, and then add loops, the file size can grow huge for each loop that is specified. Avoid looping sounds that are set to the stream set- clude sniffer ting. Tipster: Carlyne Lynch code at the start ADDING AUDIO TO FLASH PIECES MAKES A POWERFUL LEARNING TOOL — However, audio adds a of the module lot to the final file size and benefits from external editing before importing into Flash. You can also use the Property Inspector's audio-edit feature to trim dead air off the start and end of audio files. to ensure that Even silent audio space takes up kilobytes. Consider adding a text display to any files with audio. learners have This can be a simple text feature that the user can show or hide, and it helps make your content richer and more accessible. Tipster: David Miller the correct Flash player. SNIFFER CODE — Be sure to include sniffer code at the start of the module to ensure that learners have the correct Flash player. Tipster: David Becker David Becker HOW TO WORK WITH pageFiles — My tip is to break apart every single Flash file, and deliver con- tent on the fly and only when is needed. Let’s say that the course is going to look like a book, with some chapters and several pages. Each chapter is a SCO, and each page would be a single Flash file (pageFile). Therefore, when the user enters the Course/SCO, he would see the first page of the book, when he finishes reading it he will jump to the next pageFile and so on. Flash Files work with levels; we can load as many Flash files into another as we want, but two .SWFs can't be load- ed at the same level. This means that we can control different .SWFs loaded at the same time, but hosted on different levels. The pageFiles should not be larger than 100K so Internet and Intranet users can view them. To do that, you must have a file that controls it all. HTML must load this host Flash (mainFile), and it will never be unloaded (Level 0). The mainFile must have all functions to control communication between pageFiles and the LMS through SCORM/AICC commands like: loadNextFile, setScormScore, setScormStatus and so on. When you load a pageFile (Level 1) it will call a function hosted on mainFile, and the mainFile will calculate, organize, and take an appropriate action, like calling another pageFile or setting a status completed on the LMS. Doing that, you can have a single file with all functions (programming once) and several files with just content. This means that you can focus on content and forget about codes and everything to communicate with LMS. You can reuse this technique on all of your courses with just a little bit of a change between each one. I’ve developed this tech- nique, and applied it at major e-Learning companies in Brazil. They said, doing that they improved performance and reduced the time to develop and deliver a course to the client. Now they have more time to focus on content and animations, improving the quality of the courses. If you need more information, and samples of how to do it and how it works, just ask and I’ll be glad to help. Tipster: Eber Ribeiro Pinto SCRIPTING FOR BUTTONS IN THE FIRST FRAME — Put scripting for all buttons throughout your program in the first frame. (I learned this tip from Chris Florio, and it's changed my workflow.) Tipster: Susan Steinfeldt
  • 13. 239 Tips for Producing and Managing Flash-based e-Learning Content | 13 II. Adobe Flash Professional & Flash Player continued Place the audio IMPORTING PHOTOSHOP CONTENT INTO FLASH — I have to believe that you have received num- erous suggestions on this topic. Because it is such a good NEW tool in FLASH Creative Suite 3, I in a single mov- wanted to add my support. You can now import content created in Photoshop directly into Flash. ie clip and use Flash asks if you want the .PSD layers to be created as separate symbols. This has been huge for me. I create a layered .PSD file with objects that are not even related to each other. As long as the it using Action- image size will accommodate the needed image, I create it in one .PSD file. I have had 30-some Script, instead of layers of non-related imagery in one file. I will manage content in layer folders sometimes. Now comes the beauty of the new feature — from within Flash I import the .PSD file, and all the placing it on the images are created as symbols in FLASH from the different layers in Photoshop. The user can timeline along choose which layers to import with a checkbox. It neatly puts the new symbols into a folder in the FLASH library ready for use in the FLASH project. It does take a little getting used to while with animation. working in Photoshop. To create a file with multiple images unrelated to one another is not how I have used Photoshop in the past for creating FLASH content. However, the benefit of having one Ram Mohan master .PSD has proved to be a good thing when looking for changes. I then only import/update the layer that was changed. Tipster: Joe Shultheis SAVE TIME BY CREATING RE-USABLE OBJECTS ONLY ONCE — Put things like the navigation, com- pany logo, help menu, glossary, or anything else that will be part of the interface throughout the entire CBT in a separate .SWF file to be loaded into the main movie. You can then build each indi- vidual lesson or module without repeating these objects. Tipster: Marge Rutter USING FLASH TO SCALE IMAGES IN AND OUT DURING YOUR ANIMATION — My advice is to use some simple ActionScript on a blank layer of a single keyframe at the start of your movie. Here is that ActionScript to copy into a blank keyframe on your timeline: setProperty('', _highquality, '2') I think you will find the results very effective and surprising. Try doing a simple scale of an image in a symbol from 50-100% over 30 frames or so, with and without this ActionScript to compare the results. Tipster: Kevin O'Donnell TIPS FOR FASTER DEVELOPMENT — I develop interactive tutorials on software for GE Healthcare. We have developed a Flash template that produces smaller published file sizes than Captivate, and is just as fast, if not faster, to develop tutorials in. Other tricks we use are capturing screen captures as .GIFs and then importing them into Flash, having the majority of text loaded from a text or XML file (easier to quickly modify), and having pre-built interactions such as double click, text validation, and single clicks. We can incorporate audio and video using .MP3 and .FLV files. These are loaded from external file sizes, and do not add extra load time to the tutorial. We also develop storyboards first, to make sure the tutorial is correct before developing it in Flash. It is faster to make changes recommended by a SME in Word than it is in Flash. We also love using SnagIt for taking screen captures. Tipster: Jeff Krebs REDUCE ANTI-ALIASING — Use the document properties in Flash to set your most-often-used frame rate, stage size, and background color as your default. Now, every time you create a new
  • 14. 239 Tips for Producing and Managing Flash-based e-Learning Content | 14 II. Adobe Flash Professional & Flash Player continued Create a template Flash piece you can save a few clicks. In addition, using “snap to pixels” will reduce anti-aliasing of your text and images, and yield crisper and more professional results. Tipster: David Miller with your back- MORE TEMPLATE TIPS — Create a template with your background, navigation, code to make the ground, naviga- course work with your LMS, and so on. Then start each course or module with the template so you tion, code to don't need to keep spending time recreating the wheel, or running the risk of missing something critical. Tipster: Kathy Zottmann make the course work with your AUDIO TIP — Place the audio in a single movie clip and use it using ActionScript, instead of plac- ing it on the timeline along with animation. Tipster: Ram Mohan LMS, and so on. Then start each BUILD YOUR FLASH TUTORIAL USING “MODULAR DESIGN” PRINCIPLES — Here is something valu- able I learned as I started down the path of e-Learning and building tutorials in Adobe Flash. Learn course or module to be resourceful when you’re building your .FLA files. If you take as much time as I do to organize with the tem- your learning content into usable “chunks,” you should also apply this method to your main .FLA Flash files. Instead of placing all your content into one extremely long timeline, try developing plate so you don't your master .FLA file to be “modular.”Think about it:When you’re organizing your learning con- need to keep tent, you probably do what I do — you divide the content into topics, and then subtopics. Why not do the same thing with your main .FLA file? spending time As you well know, Adobe Flash has the ability to separate content by placing it into individual recreating the “scenes.”This allows the developer to easily move between different tracks of content and/or actions, and keeps them separate for easy organization. This allows the developer flexibility in wheel, or running editing, adding, or removing content. Need to move your “Standards” content so it appears before the risk of missing your “Roles and Responsibility” content? Easy — simply go to your Scenes window, left-click and hold on the scene with the “Standards” content, and drag it up to a place before the scene holding something criti- “Roles and Responsibility” content. After some navigational revisions, it’s all in place. Your content cal. will play out in sequence. Tipster: Fredd Gorham Kathy Zottmann SIMPLE EXAMPLE OF MODULAR DESIGN — Here’s an example of how I do this. This example assumes you have already outlined your content into its main sections and laid out the first scene (usually named “Scene 1”) in your .FLA document. You also need to have your “Scenes” menu win- dow open (you can do this by going to WindowOther PanelsScenes. 1. Go to the ”Scenes“ window and highlight ”Scene 1.” Duplicate this scene once for every major topic your learning content has by clicking the “Duplicate Scene” button at the bottom of the window. 2. Go through these scenes, and rename them with the title of your major topic, in order. 3. Add your content. When you’re developing the scenes in your .FLA file, keep in mind that in order to keep everything as seamless as possible, the beginning and end of each scene should follow a common “transition” theme that does not vary much. This will allow you to move your scenes around without much worry of creating a confusing experience for your viewers, or creating more work for you. If your scenes start with content fading into view, and end with content fad- ing out of view, you should follow that theme with each scene. Tipster: Fredd Gorham
  • 15. Why not take your apps mobile? With adobe® Flash® lite, you already ™ knoW hoW. For a long time, mobile content was the future. Now, it’s the present. And with Flash Lite technology, you can design and push innovative content to millions of mobile devices using the Flash skills and tools you already have today. What is it? Who can i reach? Based on Adobe Flash technology, Flash Lite Today, nearly 300 million mobile devices is the runtime specifically optimized for enabled with Flash Lite have shipped mobile phones and consumer electronic around the world. And Adobe projects devices. “Lite” means it has a light footprint that number will skyrocket to 1 billion— in all ways: file size, memory usage, and yes, 1 billion—by the end of 2010. That CPU requirements. means there’s a significant opportunity to make waves as an early innovator in What can i create? the world of mobile content and put your Real-time, interactive traffic maps. Games. work in the hands of millions of users Animated screen savers. Advertising and around the world. mobile marketing applications. With Flash Lite, you can design any mobile app you can how does it work? dream up—and even take your video content With Flash CS3 Professional, and the new mobile with Flash Lite 3, which now offers Adobe Device Central CS3, you can quickly FLV support. You can sell and distribute your design, preview, and test mobile content apps through Adobe’s network of partners using the skills and resources you use every or create dynamic device interfaces for client day. You can even repurpose your existing projects. No matter the application, Flash Lite Flash content and leverage in-house talent lets you take mobile design to a new level to extend your application’s reach to the of creativity and interactivity. frontier of mobile devices. What are you waiting for? Get started with Flash Lite today, and put your designs at the forefront of mobile content delivery. Learn more at www.adobe.com/go/4it. Adobe, the Adobe logo, Flash, and Flash Lite are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners. Flash Lite content and images provided by 01design, BlueskyNorth Ltd., CELL, Design Assembly GmbH., Moket, and Smashing Ideas, Inc. © 2007 Adobe Systems Incorporated. All rights reserved. Printed in the USA. 95010046 9/07
  • 16. 239 Tips for Producing and Managing Flash-based e-Learning Content | 16 II. Adobe Flash Professional & Flash Player continued Writing Action- ADDING NEW SCENES — If your tutorial is used on a regular basis, it may require additions to update it. This is a strong point of modular .FLA file design. Here is an example: Script for control 1. Once you identify where the additional content should reside, go into your ”Scenes“ window functions on a and highlight a nearby scene. Click on “Duplicate Scene.” button can be 2. Rename the duplicate scene with the name of the new topic. 3. Open the newly-created scene, and remove any content not relative to the new content. If ele- difficult to find ments from the prior scene are relevant (that is, headers, section names, etc) you can just leave at a later date. them in place, saving you time from having to recreate or reposition them again. 4. Add new content. That’s it in a nutshell. Tipster: Fredd Gorham Place as much of the control func- PRELOADER AND STATUS BAR TIP — Always build a preloader and status bar when building large interactions and animations. It lets users know that the interaction will load on the page. Often tions as possible times, users click Next to move on because they didn't realize there was an interaction on the in its own page. Tipster: Cliff Singontiko “action” layer. SMOOTHING IMAGE EDGES — Do you sometimes tween images and notice how pixilated the Chris Stape edges look as they move? For smoother results, check “Allow smoothing for” under “Bitmap Pro- perties” for the images in question. You will notice the jagged edges are gone, and your anima- tion will look much smoother. Tipster: David Miller BUTTON CONTROL FUNCTIONS — Writing ActionScript for control functions on a button can be difficult to find at a later date. Place as much of the control functions as possible in its own “action” layer. Tipster: Chris Stape CONTROLLING A CAPTIVATE .SWF FROM A FLASH .SWF — Here is a tip for controlling a published captivate file that's loaded into a Flash movie. There are various reasons as to why you may not want to use Captivate's inherent controls. Create custom controls that you can place anywhere in the Flash movie. Launch some event upon completion of the Captivate. Sure you can do this using Captivate, but you may want to dynamically change what gets loaded based on any number of conditions. You also have greater control of how the item gets loaded. Using Captivate, the item will take over the whole window. Here is what you can do: • Stop the loaded Captivate • Resume • Back one slide • Forward one slide • Check if Captivate is complete. Chapter 9 of the Captivate manual lists additional commands. The following script loads a Captivate .SWF using the MovieClipLoader class. You can copy and paste everything below this line directly into the Actions panel of a frame: var myMCLoader:MovieClipLoader = new MovieClipLoader(); myMCLoader.addListener(this); myMCLoader.loadClip('captivateFile.SWF', mcHolder);
  • 17. 239 Tips for Producing and Managing Flash-based e-Learning Content | 17 II. Adobe Flash Professional & Flash Player continued If you wish to //mcHolder is the MC into which the captivate gets loaded //add these commands to buttons or other events to control “trigger” different //to play actions on screen, someButton0.onRelease = function(){ mcHolder.rdcmndResume = 1; for example an } animation or a //to pause someButton1.onRelease = function(){ quiz, use a mcHolder.rdcmndPause = 1; streaming audio } //to go back file in the back- someButton2.onRelease = function(){ ground for that. mcHolder.rdcmndPrevious = 1; } Add a media //to go forward streamer compo- someButton3.onRelease = function(){ mcHolder.rdcmndNextSlide = 1; nent, give it a } reference to an //is the captivate movie complete //this will trigger when the last slide is reached, audio file, and //you want to add a blank slide at the end no content if you are then create a list //triggering some event so your viewers don't miss the content //on the real last slide. of actions hap- pening every time onEnterFrame = function(){ if(mcHolder.rdinfoCurrentSlide == mcHolder.rdinfoSlideCount){ you reach a spe- // it's done! do something cific amount of } } seconds. //Do something while the captive is loading - this is tricky //the Captivate will start running (streaming) before it's //completely loaded, so you don't want to use Fabio Cujinoa //the onLoadComplete listener function onLoadStart(mc:MovieClip) { //add code here to do something } Tipster: Nick Stanziani USING TRIGGERS FROM AUDIO FILES — If you wish to “trigger” different actions on screen, for example an animation or a quiz, use a streaming audio file in the background for that. Add a media streamer component, give it a reference to an audio file, and then create a list of actions happening every time you reach a specific amount of seconds. What will happen is that (for exam- ple) an animation (movie clip) with an instance name of “myAnimation” will play when you get to
  • 18. 239 Tips for Producing and Managing Flash-based e-Learning Content | 18 II. Adobe Flash Professional & Flash Player continued When developing xx seconds in the audio file. This is a great technique, and it makes the flow of elements perfect. Tipster: Fabio Cujino in Flash, remem- DON'T FORGET TO ANTI-ALIAS YOUR TEXT — This will help with readability for the user. ber to adjust the Tipster: Anonymous frame rate in the FIND OUT HOW TO CREATE AND SAVE A FLASH DOCUMENT IN CS3 PROFESSIONAL — Property Inspect- For Mac: http://www.atomiclearning.com/almovie?key=32731 or. A higher frame For PC: http://www.atomiclearning.com/almovie?key=32803 Tipster: Kathy Schroeder rate (24 fps is rec- ommended) will LEARN MORE ABOUT THE FLASH CS3 PROFESSIONAL INTERFACE — For Mac: http://www.atomiclearning.com/almovie?key=32732 produce smooth- For PC: http://www.atomiclearning.com/almovie?key=32804 er animations, Tipster: Kathy Schroeder but be more ADJUST THE FRAME RATE FOR SMOOTHER ANIMATIONS — When developing in Flash, remember processor inten- to adjust the frame rate in the Property Inspector. A higher frame rate (24 fps is recommended) will produce smoother animations, but be more processor intensive. The default of 12 fps is quite sive. The default slow for today's computers. of 12 fps is quite Tipster: Angela Nicholas slow for today’s LET USERS RESUME WHERE THEY STOPPED (AUTO BOOKMARKING) — If you use Flash Slide Presentation to build learning content, you can use Flash Shared Objects to remember which slide computers. the user last visited. Upon re-visiting the content, the end user is returned to the place they left. Angela Nicholas This works for Web and CDROMs. 1. On the root slide, frame 1, add: // Create the SO pager_so = SharedObject.getLocal(“my_page”,'/'); 2. On the first child slide, add this code to screen actions, under the 'on (reveal)' event: // The first slide is always opened when a presentation // is started. This code then loads the SO value and // bounces the user off to the slide stored in the // 'currentpage' variable. if (_root.pager_so.data.currentpage != undefined) { trace(“It exists! “+_root.pager_so.data.currentpage); _root.currentSlide.gotoSlide(eval(_root.pager_so.data.current- page)); } else { trace(“does not exist”); // Do some other actions } 3. On every other slide throughout the presentation, you want to add this code to the slide's 'on (reveal)' event:
  • 19. 239 Tips for Producing and Managing Flash-based e-Learning Content | 19 II. Adobe Flash Professional & Flash Player continued Place navigation // This records the name of the slide into the SO. // Tip: don't use spaces in slide names, this will not work. either in the // In #2 above, the SO is loaded and the value of 'currentpage' Flash, or out- // is the name of the slide that is getting stored in this step. _root.pager_so.data.currentpage = “_root.” + this._name; side. Providing Enjoy your auto-bookmarking! Tipster: John Anderson both options TO REDUCE THE FILE SIZE OF YOUR FLASH MOVIE — After finishing your movie, go to File | Publish gets confusing. setting, then go to Flash tab, and in .JPG quality, you can assign the quality of images to 90. There won't be much difference in the output, but file size is much reduced, and in the same Flash tab, Swan under Audio Stream | Event, in the Set button, you can assign 32 kbps for bit rate, and Best for quality. Tipster: Mrs. G. Mythili USE EMPTY MOVIE CLIPS TO MAKE CONTENT DYNAMIC — loadMovie(“content.SWF”, empty_mc); Tipster: Red Resener PLACE NAVIGATION EITHER IN THE FLASH, OR OUTSIDE — Providing both options gets confusing. Tipster: Swan GIVE YOUR LEARNERS FULL CONTROL OF VOICE-OVER AUDIO AND SYNCHRONIZED VISUAL CON- TENT IN YOUR FLASH LEARNING OBJECTS — 1. Create a generic media controller to (a)pause, (b)play, (c)go back to beginning, (d)go to end, AND (e)replay just the audio [but with all visuals on screen]. 2. Link each voice-over file to the media controller. 3. When building your Flash object, add your audio file to the timeline (as well as linking it to the controller) so you can easily see where to synchronize your visual layers. When you've finished, just remove it from the timeline. NOTE: Spread your timeline across the length of the audio. Label your first and last frames so your controller can remember where you pause/play (as % of total — same as for sound). Tipster: Sanatan Saraswati AUDIO INTEGRATION WITHIN FLASH CAN BE TRICKY — It's even trickier when you have to make changes to the audio, or if you want to localize your Flash movie. Remember these tips — all good development practices — that will make it easier and more efficient. 1. Audio clips should be located in the same timeline, but in a separate layer. Changes to your audio, or translation of your audio segment, will likely involve different audio play times, so adjustments to the timeline are required. 2. Audio should be sequenced into separate pieces. This is called “chunking.”Time these chunks to your screen transitions. Transitions include subtle changes (or focus on the screen), not just tran- sitions to a new screen or window. Tie your audio segments to small, distinct subject contexts. Smaller audio chunks are easier to sequence in the timeline, and they are more cost effective to change since they affect less recorded audio time.
  • 20. 239 Tips for Producing and Managing Flash-based e-Learning Content | 20 II. Adobe Flash Professional & Flash Player continued Keep your text- 3. Leave a second or two of empty frames in the timeline before your audio starts playing. This buffer allows users to focus their eyes on any visual elements before hearing the audio, and pro- based content in vides a window to adjust audio playback in the timeline, if you change the audio in the future. external (usual- 4. Consider providing an optional subtitled text window to display your audio text. This gives you flexibility in the future, should you want to provide your movie in different language markets. ly XML) files so Audio recording can be expensive, and this technique gives you the option to provide subtitle that updating text instead of recorded audio if cost becomes a factor. Identifying the appropriate “chunking” takes some practice. Always plan as if you will have to change the audio, or replace it with trans- the content is lated language versions. easy. Tipster: Robert (Butch) Pfremmer Grant Sherson EASY UPDATES — Keep your text-based content in external (usually XML) files so that updating the content is easy. Tipster: Grant Sherson ACTIONSCRIPT 2 — Keeping track of multiple variables was difficult until I started assigning them to the _root. By doing that, you can reference them from anywhere in your Flash movie(s). Assign it, _root.myVariable=1, call it, _root.myVariable, check it, if (_root.myVari- able==1){... Tipster: Scott Gale FLEXIBILITY FOR UPDATES — Plan to ensure that as much of the content as possible exists outside of the .SWF file, and is pulled in dynamically. Text is a good starting point. This provides flexibility for being able to update the text should it need to change (such as technical specification chang- es at the last minute), as well as the opportunity to easily localize the content for other regions. You can certainly treat images, sounds, and animations the same way. Production times dramati- cally increase when you have to either engage multiple people to get a single change made, or teach someone making a writing change, for instance, how to make the same change in Flash. It's much more effective to make changes to externalized assets that are dynamically pulled into the .SWF. Flash is very effective at rendering dynamic text (in whatever font and size you wish), images, and sounds. The programming that encompasses the dynamic nature of external assets should also be external to the Flash files, and thus is easily updateable and reusable amongst other Flash files. Using this methodology parallels the methodology of creating small, reusable SCOs, and can allow for maximum reuse of a variety of content if your directory structures are set up properly from the outset. Tipster: Scott Merrett ACTIONSCRIPT 2 — When you want a hit spot over some text, you may want to size and move the hit according to the text it is related to. By relating the hit to the text, the size of the hit will always match the related text. This works well when you have language changes, or move the text around during your movie. You can call an empty hit box from the library with ActionScript, or drag an instance onto the stage. Once you have the hit identified, you move it and size it to the related item on your stage. Like this: button1Hit_mc._x=button1txt_mc._x; //move hit for button 1 into position and size it
  • 21. 239 Tips for Producing and Managing Flash-based e-Learning Content | 21 II. Adobe Flash Professional & Flash Player continued Just because you button1Hit_mc._y=button1txt_mc._y; button1Hit_mc._height=button1txt_mc._height; can do it in Flash, button1Hit_mc._width=button1txt_mc._width-3; //the -3 here just shrinks the hit width a little smaller than the doesn't mean you should. It might text height Tipster: Scott Gale be fun to make things move, ACTIONSCRIPT 2 — If you do not know about creating your own functions to do repetitive things in ActionScript, check them out. They are a big time saver, and can be moved from project to proj- blink, buzz, or ect with ease. An example:We want to change the color of something depending on changes/ grab your atten- clicks in our program, so we set up the object movie called ”item1txt_mc” and call it ”item1_color”: tion in other var item1_color:Color = new Color(item1txt_mc); item1_color.setRGB(0x000000); ways, but if it doesn't help the Then, each time we want to change the color, we write the text — item_color.setRGB(0x000000); user learn, don't This gets hard if we have 10 items, and want to change them all to black except the one selected do it. It just adds we want blue. It would look like this: to your develop- item1Hit_mc.onRelease=function(){ ment time, and item1_color.setRGB(0x0033AB);//blue item2_color.setRGB(0x000000);//black turns into a dis- item3_color.setRGB(0x000000);//black item4_color.setRGB(0x000000);//black traction for users. Steve Johnson and so on for all ten items } and this is then repeated for each hit . That, my friend, is a lot of code. Using a function would look like this: First I make the function and name it ”myColorFunction” function myColorFunction(){ the guts go in here } Then I can call the function any time in the timeline/action script like this myColorFunction(); In our example it would look like this: function myColorFunction(){ item1_color.setRGB(0x000000);//black MAKE THEM ALL BLACK
  • 22. 239 Tips for Producing and Managing Flash-based e-Learning Content | 22 II. Adobe Flash Professional & Flash Player continued Do not rely on item2_color.setRGB(0x000000);//black item3_color.setRGB(0x000000);//black Flash to com- and so on ... if (myVariable==1){ press your audio. Compres- item1_color.setRGB(0x0033AB);//blue MAKE THE ONE WE WANT BLUE sion is depend- }else if (myVariable==2){ item2_color.setRGB(0x0033AB);//blue ent upon appli- cation, but MP3 }else if (myVariable==3){ is the most com- item3_color.setRGB(0x0033AB);//blue monly used for } and so on... } most purposes. Then in my script on the hit, I assign the variable and call the function. Andre' Chatelain item1Hit_mc.onRelease=function(){ myVariable=1; myColorFunction(); } This is a real time saver, and can be used in many ways. You will find you can handle many repeti- tive tasks this way. I have found it best to keep the functions and calls together in one movie. Tipster: Scott Gale PUBLISH DOWN TWO VERSIONS — In my experience developing Flash content for an organiza- tion, despite the latest technologies and functions available in the latest version of the Flash play- er, it is best to produce content for a previous version. For example, Flash player 9 is currently avail- able, but I publish down to Flash player 7. The reason being, when multiple sites are accessing your content, there is no guarantee that their users have current Web browser plug-ins. Your site may support Flash 9, but the next site over may only support Flash 8. By publishing down to two ver- sions previous, it is almost certain that there will not be any issues in users accessing the content. I hope that helps — let me know if you would like any further insight as I work with Flash daily. Tipster: Thomas Gnas BUILD IN FLASH “CONTENT PLAYERS” — The content players will play content from XML files at runtime. This way, your content developers can develop content in applications like MS Word (with the XML tool pack). For example, I’ve created a “course player” that can be reused with content cre- ated by multiple developers. All that people developing the course content have to do is, in Word, identify the screen name and the content for that screen. Another one I’ve developed is a ”Concentration” game. A collection of “boxes” covers an image. To make a box disappear, you have to answer the question right. The questions come from a Word file. Again, to use the content play- er, all the developer has to do is to modify a Word document. The content reuse ideal of SCORM is
  • 23. 239 Tips for Producing and Managing Flash-based e-Learning Content | 23 II. Adobe Flash Professional & Flash Player continued Adding a small largely a pipe dream. The real power in SCORM isn’t content reuse, it’s tool reuse (isn’t it really all about interoperability within LMSs [tools]?). By creating tools in Flash that can play content loaded bit of silence to at runtime, we can significantly extend our toolset. If you’re wondering, yes, people are successful- your audio ly using this method. For example, the folks at Disney are using this method to quickly and effi- ciently develop e-Learning modules for their Cast Members. Tipster: Andrew Teasdale before import- ALWAYS USE EXTERNAL TEXT STRINGS IN YOUR FLASH FILES — It's a good development practice, ing it into Flash and allows for easy modification of the text in future updates. Like all good development prac- helps assure tices, it allows for a more efficient translation process should you decide to localize your Flash file. Set the text field to Dynamic type text in the Properties panel, and assign the string a unique that it will not identifying variable. After making the text dynamic, you can build the source XML file with Note- clip off the pad or any XML editor of your choice. Briefly, the strings in the XML file are referred to as elements (or nodes). You reference these strings through XML Object type in ActionScript. Your ActionScript beginning of should be easy to find in your Flash file, so put it in the first frame of your timeline — another your audio. good development habit. There are many excellent examples you can look at on the Web for a complete tutorial. Tipster: Robert (Butch) Pfremmer Oddly enough, this also helps USE DREAMWEAVER EXTENSIONS TO DOWNLOAD A SCORM BUILDER — If you happen to have Dreamweaver as well as Flash, use the Dreamweaver extensions to download a SCORM builder. with clicking The SCORM builder will load all of your files, and package them to send to your LMS. sounds, or dis- Tipster: Anonymous torted audio SHARE FILTER PRESETS — You can share filter presets with other team members by providing (audio that them with the filter config file. This is an XML file saved in the Flash Configuration folder: C:Program FilesMacromediaFlash 8enConfigurationFiltersfil- sounds like you ters.xml Tipster: Carlyne Lynch recorded it in AVOID MAKING DISTRACTIONS — Just because you can do it in Flash, doesn't mean you should. It the bathroom). might be fun to make things move, blink, buzz, or grab your attention in other ways, but if it does- n't help the user learn, don't do it. It just adds to your development time, and turns into a distrac- Andre' Chatelain tion for users. Tipster: Steve Johnson MAKE AUDIO BEHAVE IN FLASH — I've discovered that there are many tricks to making audio work well in Flash, and even when you use the right settings, the audio will not always sound the way it should. Here are a few of the tricks that I have discovered through several users and online blogs: 1. Do not rely on Flash to compress your audio. Compression is dependent upon application, but MP3 is the most commonly used for most purposes. 2. In the Flash Library, change the Export Settings of your audio files to Default. 3. In the Flash Publish Settings, change the Audio stream and event settings to MP3, and the Bit rate to something no lower than what you originally compressed your audio. 4. On your timeline, change your audio to streaming if the visual corresponds or is timed to the
  • 24. 239 Tips for Producing and Managing Flash-based e-Learning Content | 24 II. Adobe Flash Professional & Flash Player continued If you happen audio. Event is usually used for sound effects, or things that need to start at the right time, but nothing is depending on it to end at a specific time. to have Dream- 5. Adding a small bit of silence to your audio before importing it into Flash helps assure that it will weaver as well not clip off the beginning of your audio. Oddly enough, this also helps with clicking sounds, or distorted audio (audio that sounds like you recorded it in the bathroom). as Flash, use the Tipster: Andre' Chatelain Dreamweaver FLASH-ANIMATED JOB AID AND GLOSSARY TO ASSIST LEARNER PREPARATION — We have been extensions to very successfully combining instructor-led simulators with student preparation. In order to pre- download a pare students, they are taking standard CBT prior to entering the simulator. We have developed a Flash-animated job aid and glossary that contains alphabetized movie clips that show the key SCORM builder. concepts, math calculation examples, and so on, that can be accessed through a laptop or iPod The SCORM that the students have with them in the simulator, and can take with them onto the job. Each clip is less than one minute long, and does not make the student look through an entire lesson to find builder will load the exact function, concept, buttonology, and so on, that they need. Because the concepts are each all of your files, in an independent movie clip, they can be used to create custom glossaries for each lesson, or combined for the entire course. We have also started using them in different schools across the and package enterprise. Tipster: Janeann Hudson them to send DRIVING INTERACTIVE NEED — In our training department we wanted to move toward interac- to your LMS. tive on-line training. The hard part was finding the time and resources to move forward quickly. It Anonymous also seemed we had to “sell” the idea too much. We develop our products in Flash ActionScript 2, so the learning curve is steep, and projects take a fair amount of time to create. The payoff comes when the end product is very customized to what we need. Creating interactive training drove some need, but our real ROI home runs came from some not-so-traditional products. Internal demand for our products increased dramatically when we started building sales tools, simulators, and selection tools. You can say all these tools are training, and I would agree, but they stretch the limits of what we normally would do. A sales tool is training, targeted at what we want to present or show a customer or sales person. A fancy Flash showing the product and all its parts, so when you mouse over it shows details or specific uses. A tool could be a customer ROI calculator show- ing what they will save with our product. Our sales folks like an interactive presentation that includes videos and sound where they can walk a customer through a product depending on their needs, and not just a PowerPoint. Simulators can reproduce the experience a customer will have with the products. We mainly use them for showing how to navigate through interface screens, controls, or computer screens. In this case, a customer is learning how to use the screens or con- trols by actually doing it. We can set up scenarios, and make sure they understand how to handle multiple situations. Our highest-demand item though is selection tools. These often have very lit- tle training associated with them. A selection tool asks a series of questions that allows a cus- tomer to choose certain features they need. Based on their answers, a Graco product is identified along with related accessories. Sounds easy, but often times, when dealing with equipment, the items a customer selects determines other items they can or cannot select. If you pick motor 1, then you can pick pump A, B, or C, but if you pick motor 2 then you can pick pump B, C, or D. If you
  • 25. 239 Tips for Producing and Managing Flash-based e-Learning Content | 25 II. Adobe Flash Professional & Flash Player continued Any bitmap used want a stainless pump, then you have to pick pump C or D. It gets complicated real quick, and it is hard to show all the relationships in a catalog. The result is customers ordering the wrong combi- more than once nations, or frustrated with the process. They will just call their sales rep, who not so gladly spends (including in two his or her time ordering for their customer. With a selection tool, we can ask the questions of what they need, and then only show items that fit their requirements. If they select a 240V motor, we keyframes) should only show accessories for a 240V motor and pumps, and so on. If they require a medium flow rate, be converted into we don't show them small pumps or really large pumps. We allow them to choose what they need, and items that fit together. Internal demand for selection tools is far greater than our a symbol so it resources, and we will eventually add more head count because of it. This demand directly sup- only downloads ports interactive training. To summarize, if you want to increase demand for interactive training, you may want to look at building some not-so-conventional sales tools and selection tools. In the once. right situation, you directly drive sales, have more concrete ROI numbers, and internal demand for your products will increase. Tipster: Scott Gale Angela Nicholasa CONVERT YOUR BITMAPS INTO SYMBOLS — Any bitmap used more than once (including in two keyframes) should be converted into a symbol so it only downloads once. Tipster: Angela Nicholas HOW TO USE VERSION CONTROL TO MANAGE CHANGES — When developing applications using Flash, use .AS files to separate complex code functionality from the .FLA file, and check them into a version control system such as Subversion. Taking the code out of the .FLA file will allow you to uti- lize the tools provided by the version control system to more effectively manage changes to the code over time, and across multiple team members. Tipster: David Williams USE MOVIE CLIPS WHENEVER POSSIBLE — This makes your design more modular so you can move movies easily around the stage, or export them into other Flash-based e-Learning. Build it once — use it often. Tipster: Steve Johnson PREVENTING USERS FROM TAKING SCREEN SHOTS OF YOUR APPLICATION — There is no direct way to prevent users from using the PrintScreen key in the keyboard, since this function is con- trolled by the operating system. Here is a little hack to nullify the clipboard when the user presses the PrintScreen key. Use this code: this.onEnterFrame = function (){ if (Key.isDown(44)) { System.setClipboard(“Screenshot Prohibited”); } } This will nullify the clipboard, and the captured bitmap in the clipboard would be lost every time the user attempts to do a screen print. Please note that there are still other ways the user can take a screen shot of your application, and this solution is primarily aimed at non-technical users. Tipster: Krishna Prathab R V