101 Design Methods 導讀 #HPX讀書會

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HPX 讀書會導讀

HPX 讀書會導讀

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  • 1. ••••
  • 2. ••
  • 3. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 4. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 5. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 6. ••••(C) Vijay Kumar, Institute of Design, IIT 2004
  • 7. •(C) Vijay Kumar, Institute of Design, IIT 2004
  • 8. •••(C) Vijay Kumar, Institute of Design, IIT 2004
  • 9. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 10. •(C) Vijay Kumar, Institute of Design, IIT 2004
  • 11. •(C) Vijay Kumar, Institute of Design, IIT 2004
  • 12. ••(C) Vijay Kumar, Institute of Design, IIT 2004
  • 13. Project VisionUser Profiles & ScenariosFeature MapInformation ArchitectureVisual DesignGraphic ProductionDesign Style GuideContent AssessmentContent MatrixContent Plan / StrategyAccessibility ReviewUsability Test PlanUsability Test ReportUser Support MaterialsUsability / AccessibilityContentVisual DesignInformation Architecture(C) Vijay Kumar, Institute of Design, IIT 2004
  • 14. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 15. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 16. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 17. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 18. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 19. (C) Vijay Kumar, Institute of Design, IIT 2004
  • 20. [Context] What’s the game?為何而戰,為誰而戰?[Value]What’s thepoint ?• 使用者優先的「出發點」• 產品競爭力之一Be[Goal]How to win?Have• 功能性的滿足+情感上的連結• 被認同的產品價值• 滿意度、品牌議價能力• $$$[Process]How to play?Do• User research• Interaction design• Information Architecture• UI visual design• Frontend / Backend eng• persona• rapid prototyping• ……..
  • 21. ••••••
  • 22. •••