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Second life ppt
Second life ppt
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Second life ppt
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Second life ppt
Second life ppt
Second life ppt
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Second life ppt
Second life ppt
Second life ppt
Second life ppt
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Second life ppt
Second life ppt
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Second life ppt

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Introduction to Second Life

Introduction to Second Life

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  • The  New Media Consortium (NMC)  is an international 501(c)3 not-for-profit consortium of nearly 300 learning-focused organizations dedicated to the exploration and use of new media and new technologies.
  • *9 campuses through out the state
  • Transcript

    • 1. Second Life 2008 An Introduction to Online Virtual Reality Howard Gregory Wasson Center Simulation Educator Northeastern Ohio Universities Colleges of Medicine & Pharmacy
    • 2. Virtual Worlds Q3 2008
    • 3. Second Life Login Screen
    • 4. What is Second Life Second Life Is a 3-D virtual world in which all content is created by Residents (users)
    • 5. Basic Membership is Free
        • basic membership allows you to;
            • Create an Avatar
            • Explore
            • Create Content
            • Chat (voice or text)
    • 6. Premium Membership
        • Allows all of the above and in addition;
          • you may own “Land” (server storage space)
            • This allows you to have a permanent home for the content you have created, set up a store, rent out homes or storefronts...
          • You can buy and sell Linden Dollars on the LindeX™
            • Second Life uses its own currency called the Linden
            • Linden exchange rate is about 250 Lindens to $1 US
      • A Premium Account costs about $9.95 a month
    • 7. Create an Account
        • Choose a first name
        • Choose an basic Avatar from a pool basic shapes (can be modified into anything)
          • Human, Furry, Robot, Elf, etc…
        • Sign On to your account
        • You’ll find yourself on an orientation island* Follow the signs and learn the basics.
    • 8. Orientation Island first time log on
      • Tutorials On
        • Moving
        • Searching
        • Communicating
        • Changing Your Appearance
    • 9. Orientation Screen Shot
    • 10. Avatar
        • Avatar -
          • a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games or a two-dimensional photo used as part of a profile.
    • 11. Screen Shot of Appearance Edit Screen
    • 12. What do Avatars Look Like?
    • 13. Steampunk AV Steampunk
    • 14. Neko AVs NEKO
    • 15. Avatar appearance is limited only by imagination You could be a; Furry, Centaur, Tiny, Robot, Elf, Vampire, Fairy, gnome, man eating plant, small green man or Just about everything else
    • 16. Vocabulary
        • Grid: SL is run on thousands of computer servers, collectively called the Grid
        • Region: an area in SL, usually an island
        • Island: an area in SL, created using one hard drive
        • Rezzing: an object in the process of appearing
        • Prim: primitives, (cubes, spheres, cylinders) linked together to create complex objects
        • Lag: delays in-world caused by slow connections or too many objects in the same place
    • 17.
        • Landmarks: it records a location for later return (similar to bookmarks)
        • Gestures: scripts for making your avatar wave, dance, shrug, etc…
        • Slurl: a direct teleport link to a location in Second Life
        • Teleport: a form of instantaneous transportation in Second Life using Landmarks
        • Kent State Introduction to Second Life
        • Chris Thomas
    • 18. OK, but… What is there to DO in Second Life?!? Share Meet Design Shop Sell Collaborate Take Classes Hold Classes Explore Interact Create Hear Live Music Dance Role Play DJ
    • 19. Jobs in Second Life
        • party planner
        • nightclub owner
        • fashion designer
        • aerospace engineer
        • jewelry maker
        • scripter
        • Architect
        • machinima director
    • 20. Jobs in Second Life
        • Musician
        • theme park developer
        • real estate speculator
        • vacation resort owner
        • Magazine publisher
        • private detective
        • Publicist
        • Gunsmith
        • SL.com 2008
    • 21.  
    • 22. Art Galleries
    • 23.  
    • 24.   Bowling Green State University VIRTUAL CAMPUS
    • 25. BGSU Classes Offered
        • American Culture Studies
          • Women in Sci-Fi
        • Communication
          • Gaming Cultures and Globalization
          • Adaptive Hypermedia and Immersive Learning Environments
          • Internet Communities
    • 26. BGSU Classes Offered
        • School of Art
          • 2D Foundations Introduction to Art
          • Advanced Digital Imaging
          • Interactive Art Studio
        • Technology Systems
          • Digital Computer Analysis
    • 27. Indiana University School of Medicine
        • Mary T Johnson, Ph.D.
        • Statewide Director for Problem Solving Competency
        • Associate Professor of Microbiology and Immunology
    • 28. How they are using SL
        • Virtual Clinic developed in order to learn medical microbiology and infectious disease medicine.
        • Students* encounter simulated patients and work in teams to apply the skills of a practicing physician as they organize information about infectious disease cases
      • *1st and 2nd year
    • 29.  
    • 30. How they are using SL
        • Students are encouraged to bond within Learning Communities focused on areas of shared clinical interest.
        • This is especially meaningful in a distributed environment, where students might feel isolated without such interactions.
        • Provides training in diagnosis, laboratory medicine and problem solving
    • 31. Students at early stages of training are provided with a set of appropriate questions.
    • 32. Advantages to Students
        • Student attending classes online can look forward to a richer experience in a Virtual World classroom when compared to a text only chat-room or an online class management system like WebCT.
        • They find that the addition of sight, sound and the use of simulation will greatly enhance their experience.
        • The Virtual World will thus be able to supply them the benefits an online education has traditionally lacked.
    • 33.  
    • 34.  
    • 35. Flat web VS 3D web
        • When people are browsing the flat Web shop of Amazon.com, for example, they cannot see, chat with, and benefit from the experiences/opinions of, other people looking for the same items in real time.
        • With 3-D virtual worlds All of those things are possible.
    • 36. Amazon.com www Snowbooks, SL VS.
    • 37. NMC Symposium recurring themes
        • Identity and self-image
        • Credibility and the reliability of Information
        • Civic and social involvement
        • The arts, creativity, and design
        • Social networking
        • Pedagogical potentials and implications
      http://virtualworlds.nmc.org/portfolio/symposium/
    • 38. References Levine, A. (2006, October 7). Symposium on the Impact of Digital Media. NMC Virtual Worlds . from virtualworlds.nmc.org/2006/10/07/symposium/ Avatar Computing. (n.d.). Wikipedia . Retrieved from en.wikipedia.org/wiki/Avatar_(computing) Johnson, M. (n.d.). A Second Life Virtual Clinic For Medical Student Training. Slide Share . Retrieved from http://www.slideshare.net/magistra12/a-second-life-virtual-clinic-for-medical-student-training-presentation Kitsune. (n.d.). Quite Oh: Second Life . Retrieved from quiteoh.wordpress.com/2008/08/27/kitsune/ Snowbooks & Second Life . (n.d.). Snowbooks . Retrieved from http://www.snowbooks.com/secondlife/
    • 39. References Universe-graph. (n.d.). KZERO . Retrieved June 1, 2008, from http://www.kzero.co.uk maximillion kleene live music. La isola Mediaset it . Retrieved from http://isolamediaset.wordpress.com/2008/05/  

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