HIDDEN AGENDA (2) IAN BOGOST “THE RHETORIC OF VIDEO GAMES”
“ Playing video games is a kind of literacy. Not the literacy that helps us read books or write term papers, but the kind of literacy that helps us make or critique the systems we live in . . . . When we learn to play games with an eye toward uncovering their procedural rhetorics, we learn to ask questions about the models such games present” (Bogost).
HIDDEN AGENDA (3) IAN BOGOST “THE RHETORIC OF VIDEO GAMES”
Procedural rhetoric (Bogost) the art of persuasion through rule-based representations and interactions.
Video games construct arguments about the way social and cultural systems work in the world.
Example: how race and gender are codified and constructed within games.
Opens up the possibility for defining a new set of literacies associated with reading, producing and playing games.