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Making Core Games in HTML5
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Making Core Games in HTML5


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Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012

Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012

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  • Tower Bloxx fist with frirnedshighscore listTime when scrabalous, Fight Club and Jetman were tehe biggest games on facebook
  • No soundsDiscovery (FB, website)Animation slow, some games impossible (FPS, racing)
  • Transcript

    • 1. Making CoreGames in HTML5Henric SuuronenPresident & Co-Founder
    • 2. Social Games since September 2007 President and Co-Founder Head of Studio Director of Product ManagementHenric Suuronen@henricgames
    • 3. State of (HTML5) NonStopGames Market Approach
    • 4. State of HTML5?
    • 5. State of HTML5?
    • 6. Should we beworried?
    • 7. Instead of lookingat press, let’s lookat what sells!
    • 8. *TOP GROSSING iPhone What Sells?USA 13.9 Can be done equal or better with HTML5
    • 9. What if CasualGames/Apps is notthe way to go?
    • 10. We also didfirstCasual, andeven hadsuccess!
    • 11. >30% >1M1-day retention pictures painted Both Games Live But no new updates
    • 12. New Focus: Games for Gamers
    • 13. - BETA this year - iOS Wrapper - Web & iOS launch Sign-up for
    • 14. State of (HTML5) NonStopGames Market Approach
    • 15. Complex LayeredStrategy / Optimization
    • 16. Why is depth good for html5? “Focusing on fidelity misses the point of what a lot of strategy gamers are looking for.” Kevin Chou, CEO Kabam 27th August 2012 VentureBeat
    • 17. Resource / UnitManagement aspect
    • 18. Resource / Unit Managementneeds plenty of re-balancing Games not updated Games-always up-to-date  problems to native  advantage to hybrid resource games games
    • 19. More Resources / Units More Revenue
    • 20. More Social Interaction:PvP, Chat, Alliances
    • 21. This is NOT social!
    • 22. This is Social PvP Trading Chatting Forming Alliances Sending resources Helping newbies
    • 23. Value from Wait across-platform minute, why did FB abandon html5? messaging More social
    • 24. Time sensitivity PvP Fantasy Sports Trading Bidding Online Dating
    • 25. Evolve PrototypeEVERY Day!
    • 26. HTML5 enables FAST prototyping D a i l y p l a y s e s s i o n o
    • 27. Being Passionate Aboutyour Game
    • 28. Which one to work 9-to-5 with?
    • 29. Not passionate about Granny Games!
    • 30. Work with the games YOU arePassionate about!(Be that then granny, casual, midcore, core games, board games, cardgames)
    • 31. Games for Gamers Making Core Games in HTML5 1. Complex Strategy in Layers 2. Resource/Unit Mngmt 3. PvP, Alliances, Chat 4. Daily Prototyping 5. Passion Required
    • 32. Sign-up for
    • 33. THANK YOU!(Slides available on @henricgames) Henric Suuronen, President & Co-Founder