Making Core Games in HTML5
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Making Core Games in HTML5

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Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012

Henric Suuronen, President & Co-Founder of NonStop Games shares his views on making core games in html5 at OnGameStart conference in Warsaw, Poland, September 2012

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  • Tower Bloxx fist with frirnedshighscore listTime when scrabalous, Fight Club and Jetman were tehe biggest games on facebook
  • No soundsDiscovery (FB, website)Animation slow, some games impossible (FPS, racing)

Making Core Games in HTML5 Presentation Transcript

  • 1. Making CoreGames in HTML5Henric SuuronenPresident & Co-Founder
  • 2. Social Games since September 2007 President and Co-Founder Head of Studio Director of Product ManagementHenric Suuronen@henricgames
  • 3. State of (HTML5) NonStopGames Market Approach
  • 4. State of HTML5?
  • 5. State of HTML5?
  • 6. Should we beworried?
  • 7. Instead of lookingat press, let’s lookat what sells!
  • 8. *TOP GROSSING iPhone What Sells?USA 13.9 Can be done equal or better with HTML5
  • 9. What if CasualGames/Apps is notthe way to go?
  • 10. We also didfirstCasual, andeven hadsuccess!
  • 11. >30% >1M1-day retention pictures painted Both Games Live But no new updates
  • 12. New Focus: Games for Gamers
  • 13. - BETA this year - iOS Wrapper - Web & iOS launch Sign-up for BETA:www.nonstop-games.com
  • 14. State of (HTML5) NonStopGames Market Approach
  • 15. Complex LayeredStrategy / Optimization
  • 16. Why is depth good for html5? “Focusing on fidelity misses the point of what a lot of strategy gamers are looking for.” Kevin Chou, CEO Kabam 27th August 2012 VentureBeat
  • 17. Resource / UnitManagement aspect
  • 18. Resource / Unit Managementneeds plenty of re-balancing Games not updated Games-always up-to-date  problems to native  advantage to hybrid resource games games
  • 19. More Resources / Units More Revenue
  • 20. More Social Interaction:PvP, Chat, Alliances
  • 21. This is NOT social!
  • 22. This is Social PvP Trading Chatting Forming Alliances Sending resources Helping newbies
  • 23. Value from Wait across-platform minute, why did FB abandon html5? messaging More social
  • 24. Time sensitivity PvP Fantasy Sports Trading Bidding Online Dating
  • 25. Evolve PrototypeEVERY Day!
  • 26. HTML5 enables FAST prototyping D a i l y p l a y s e s s i o n o
  • 27. Being Passionate Aboutyour Game
  • 28. Which one to work 9-to-5 with?
  • 29. Not passionate about Granny Games!
  • 30. Work with the games YOU arePassionate about!(Be that then granny, casual, midcore, core games, board games, cardgames)
  • 31. Games for Gamers Making Core Games in HTML5 1. Complex Strategy in Layers 2. Resource/Unit Mngmt 3. PvP, Alliances, Chat 4. Daily Prototyping 5. Passion Required
  • 32. Sign-up for BETAwww.nonstop-games.com
  • 33. THANK YOU!(Slides available on @henricgames) Henric Suuronen, President & Co-Founder www.gameschangedmylife.com