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  • 1. The Ordinary World
    The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma. The hero is shown against a background of environment, heredity, and personal history. Some kind of polarity in the hero’s life is pulling in different directions and causing stress.
  • 2. The Call to Adventure
    Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change.
  • 3. Refusal of the Call
  • 4. Meeting with the Mentor
    Simba: I know what I have to do. But going back will mean facing my past. I've been running from it for so long. [Rafiki hits Simba on the head with his stick] Simba:Ow! Jeez, what was that for? Rafiki: It doesn't matter. It's in the past. [laughs] Simba: Yeah, but it still hurts. Rafiki: Oh yes, the past can hurt. But the way I see it, you can either run from it, or... learn from it. [swings his stick at Simba again who ducks out of the way]  Rafiki: Ha. You See? So what are you going to do? Simba: First, I'm gonna take your stick. [Simba snatches Rafiki's stick and throws it and Rafiki runs to grab it] Rafiki: No, not the stick! Hey, where you going? Simba: I'm going back! Rafiki: Good! Go on! Get out of here!
  • 5. Crossing the Threshold
  • 6. Tests, Allies and Enemies
  • 7. Approach
  • 8. The Ordeal
  • 9. The Reward
  • 10. The Road Back
  • 11. The Resurrection
  • 12. Return With the Elixir