Sound Monsters 발표 자료


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  • A tool that allows a small deviation from daily life to relieve stress
  • Urban dwellers People under a lot of pressure People willing to accept new technology People willing to take action about their stress Who are under circumstances that do not allow the one to express out
  • How to use personal space effectively? - How to communicate in dense urban areas? - How to secure personal space?
  • Sound Monsters 발표 자료

    1. 1. Hee Jung // Thesis Studio 2 // Final Presentation SOUND MONSTERS
    2. 2. SOUND MONSTERS <ul><li>Sound Monsters is a tool </li></ul><ul><li>that allows people to let out screams </li></ul><ul><li>in public places </li></ul>
    3. 3. Sound Monsters Installation System <ul><li>projector </li></ul>microphone computer
    4. 4. <Schematic>
    5. 5. SOUND MONSTERS <ul><li>Letting out inner monsters in real life </li></ul><ul><li>Letting out aggressive feelings </li></ul><ul><li>An installation system </li></ul><ul><li>A space where people can SCREAM </li></ul><ul><li>Goal: Being connected to users’ emotional feelings </li></ul>
    6. 6. SCREAM! … screams can express or uncover emotions that cannot easily be put into words. The stress is on showing feelings, not talking about them. A Scream Away from Happiness (Daniel Casriel, 1972)
    7. 7. FOR URBAN DWELLERS <ul><li>… the feeling that there was too much around one in a city to be dealt with. </li></ul><ul><li>This excess of psychic stimulation, … , led men to try to defend themselves by not reacting emotionally to the people around them in a city. </li></ul><ul><li>Classic Essays on the Culture of Cities (Richard Sennett, 1969) </li></ul>
    8. 8. Previous Works: Tools for Depressed Citizens <ul><li>Communication Tools </li></ul><ul><li>- spring 2006 </li></ul><ul><li>The Sucker </li></ul><ul><li>- spring 2007 </li></ul>
    9. 9. <ul><li>New Domain Map </li></ul><Domain Map>
    10. 10. <ul><li>Precedents Map </li></ul><Precedents Map>
    11. 11. Sound Visualization
    12. 12. Sound Visualization Iterations
    13. 13. Iteration 1: PARTY DONUT <ul><li>Simple form of sound visualization </li></ul>switch pot. power indicator condenser mic.
    14. 14. <Construction Process>
    15. 15. Iteration 2: PUNCH+YELL+HUG <ul><li>Mental Companion Toy </li></ul><ul><li>Reverse Engineering </li></ul>
    16. 16. Sound Monsters
    17. 17. Iteration 3: SOUND MONSTERS <ul><li>Installation system </li></ul>
    18. 18. For the thesis show: PHYSICAL REALIZATION
    19. 19. Sound Input Device Interface <ul><li><Design 1> </li></ul><Design 2> Soft Button Fabric Conductive Material <Design 3> Sound Responsive Surrounding
    20. 20. Sound Monster System <ul><li>stages </li></ul>
    21. 21. Prototype Iterations <Prototyping >
    22. 22. PROTOTYPE <ul><li>The recent prototype </li></ul>
    23. 23. USER TESTING <ul><li>Indications </li></ul><ul><li>Entertaining experience </li></ul><ul><li>The aesthetic of the project </li></ul>satified with <ul><li>Dynamic reactions </li></ul><ul><li>Entirely audio-driven system </li></ul><ul><li>Separated stages </li></ul>needs
    24. 24. USER SCENARIO
    25. 25. FUTURE PLAN <ul><li>Efficient noise detector </li></ul><ul><li>Completing monster figures </li></ul><ul><li>User Testing </li></ul><ul><li>Interactions between monsters </li></ul>
    26. 26. Thank You.
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