Final Presentation The Game Of Make Believe

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    Notes on slide 1

    Pick a role first. You are attending a mtg and I am one of the guest speakers. I don’t want you to know the purpose before you decide your role. You can’t take on multiple roles and you can’t change your role. Pick a role – write it down. Your questions at the end must be framed based on the role you pick.

    Welcome to the forum hosted by Games for Learning Institute.

    Self fulfilling prophecy – told by high school counselors that they wont’ graduate b/c of current gpa and sat/act scores

    Academic coaches purpose keep students eligible – my focus was to get them graduatedMinimum hours – easy classes during season – not focused on courses needed to graduate

    A different approach – help students navigate ‘life’ not just academics and athletics

    Options will be specific to student needs

    All students events stored in calendar. Automatically generated from team site,

    Attributes list on attribute page.

    Purpose:Know consequences of your actions before you actually perform the action.

    There is a tripartite play of identities as learners relate, and reflect on, their multiple real-world identities, a virtual identity, and a projective identity.

    When learners face more complex cases later, the learning space (the number and type of guess the learner can make) is constrained by the sorts of fruitful patterns or generalizations the learned has founded earlier

    Fear of talking to people about problems

    Favorites, Groups & Events

    Final Presentation The Game Of Make Believe - Presentation Transcript

    1. The Game of Make Believe
      Let’s Play
    2. How To Play Make Believe
      Goals: explain what children will learn.
      What You Need: list things you need to play the game.
      Before You Play: tell what to do before you play the game.
      Instructions: tell how to play the game.
    3. Rules
      Pick a character; Stay in character
      Be an active participant informed by the character you pick
      At the end, make comments as your true self
      You will have to pick a role/character before knowing what the game is
    4. Your Purpose
      Ensure I apply Gee’s Principles to my game
      Can this game achieve its goal?
      What is missing that will enhance the purpose?
      What ethical issues might be faced?
      How realistic is this?
      Will it take up too much time?
      How do you win/lose? Can you win/lose?
    5. Audience: Pick a Role
      Game developer
      EA Sports Representative
      Games for Change Representative
      Representative for/with Kishonna
      Student-Athlete
      Academic Coach
      Athletic Coach
      Game Studies Scholar
      University Representative
      Alumni/Previous Student
      Parent
      Other: Please specify
    6. Let the Games Begin
    7. NCAA: The Simulated Coach
      Addressing the Intersections of the Student Athlete
      Institute for Social Justice in Gaming
      Game For Learning Proposal
    8. Background
      Student Athlete Graduation Rates
      Social Inequities Among Graduation Rates
      Failures of Student-Athlete Reforms
    9. Gender and Racial Breakdowns
      Football Player Graduation Rates
      Black/African Americans 54%
      White/European Americans 76%
      Women’s Basketball
      UCONN and Stanford have 100% GR
      In all sports combined
      Black athletes 59%
      White athletes 82%
    10. What’s the Problem
      Current Academic Reform Approaches
      Fail to look at intersections
      Eligibility main focus
      Don’t address social inequalities
      What Simulated Coach Will do
      Take into account personal factors traditionally ignored
      Provide a supplement to the academic coach
    11. The Simulated Coach
      NCAA 10 Main Menu and Attribute Model (see screenshots for visuals)
      Semester Intake Form
      Weekly Inputs from athletes, coaches, and instructors
      Action Inputs
      Ask a question
      Automatic Report Generation
      Based on responses…
    12. Main Screen Option 1
    13. Main Screen Option 2
    14. Calendar Screen Shot
    15. Attribute Page Screen Shot
    16. Applying Gee’s Learning Principles
      Psychosocial Moratorium Principle
      Committed Learning Principle
      Identity Principle
      Self-Knowledge Principle
      Incremental Principle
      Probing Principle
    17. Psychosocial Moratorium Principle
      Learners can take risks in a space where real-world consequences are lowered
    18. Committed Learning Principle
      Learners participate in an extended engagement (lots of effort and practice) as an extension of their real-world identities in relation to a virtual identity to which they feel some commitment and a virtual world that they find compelling.
    19. Identity Principle
      Learning involves taking on and playing with identities in such a way that the learner has real choices (in developing the virtual identity) and ample opportunity to meditate on the relationship between new identities and old ones.
    20. Learning situations are ordered in the early stages so that earlier cases lead to generalizations that are fruitful for later cases.
      Incremental Principle
    21. Self-Knowledge Principle
      The virtual world is constructed in such a way that learners learn not only about the domain but also about themselves and their current and potential capacities
    22. Achievement principle
      For learners of all levels of skill there are intrinsic rewards from the beginning, customized to each learners level, effort, and growing mastery and signaling the learner’s ongoing achievements.
    23. Probing Principle
      Learning is a cycle of probing the world (doing something); reflecting in and on this action and, on this basis, forming a hypothesis; reprobing the world to test hypothesis; and then accepting or rethinking the hypothesis.
    24. How Will This Help?
      Ease Student Fear and Anxiety
      Ask any question
      Database of questions and answers
      Athletes/Academic Coaches
      What questions/problems arise
      Report Generation
      Get students thinking about consequences and outcomes
      Help students manage their lives on and off the field
    25. Questions, Comments, Criticisms, Suggestions
      And grade from Dr. Robison!
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