Pick a role first. You are attending a mtg and I am one of the guest speakers. I don’t want you to know the purpose before you decide your role. You can’t take on multiple roles and you can’t change your role. Pick a role – write it down. Your questions at the end must be framed based on the role you pick.
Welcome to the forum hosted by Games for Learning Institute.
Self fulfilling prophecy – told by high school counselors that they wont’ graduate b/c of current gpa and sat/act scores
Academic coaches purpose keep students eligible – my focus was to get them graduatedMinimum hours – easy classes during season – not focused on courses needed to graduate
A different approach – help students navigate ‘life’ not just academics and athletics
Options will be specific to student needs
All students events stored in calendar. Automatically generated from team site,
Attributes list on attribute page.
Purpose:Know consequences of your actions before you actually perform the action.
There is a tripartite play of identities as learners relate, and reflect on, their multiple real-world identities, a virtual identity, and a projective identity.
When learners face more complex cases later, the learning space (the number and type of guess the learner can make) is constrained by the sorts of fruitful patterns or generalizations the learned has founded earlier
Final Presentation The Game Of Make Believe - Presentation Transcript
The Game of Make Believe Let’s Play
How To Play Make Believe Goals: explain what children will learn. What You Need: list things you need to play the game. Before You Play: tell what to do before you play the game. Instructions: tell how to play the game.
Rules Pick a character; Stay in character Be an active participant informed by the character you pick At the end, make comments as your true self You will have to pick a role/character before knowing what the game is
Your Purpose Ensure I apply Gee’s Principles to my game Can this game achieve its goal? What is missing that will enhance the purpose? What ethical issues might be faced? How realistic is this? Will it take up too much time? How do you win/lose? Can you win/lose?
Audience: Pick a Role Game developer EA Sports Representative Games for Change Representative Representative for/with Kishonna Student-Athlete Academic Coach Athletic Coach Game Studies Scholar University Representative Alumni/Previous Student Parent Other: Please specify
Let the Games Begin
NCAA: The Simulated Coach Addressing the Intersections of the Student Athlete Institute for Social Justice in Gaming Game For Learning Proposal
Background Student Athlete Graduation Rates Social Inequities Among Graduation Rates Failures of Student-Athlete Reforms
Gender and Racial Breakdowns Football Player Graduation Rates Black/African Americans 54% White/European Americans 76% Women’s Basketball UCONN and Stanford have 100% GR In all sports combined Black athletes 59% White athletes 82%
What’s the Problem Current Academic Reform Approaches Fail to look at intersections Eligibility main focus Don’t address social inequalities What Simulated Coach Will do Take into account personal factors traditionally ignored Provide a supplement to the academic coach
The Simulated Coach NCAA 10 Main Menu and Attribute Model (see screenshots for visuals) Semester Intake Form Weekly Inputs from athletes, coaches, and instructors Action Inputs Ask a question Automatic Report Generation Based on responses…
Psychosocial Moratorium Principle Learners can take risks in a space where real-world consequences are lowered
Committed Learning Principle Learners participate in an extended engagement (lots of effort and practice) as an extension of their real-world identities in relation to a virtual identity to which they feel some commitment and a virtual world that they find compelling.
Identity Principle Learning involves taking on and playing with identities in such a way that the learner has real choices (in developing the virtual identity) and ample opportunity to meditate on the relationship between new identities and old ones.
Learning situations are ordered in the early stages so that earlier cases lead to generalizations that are fruitful for later cases. Incremental Principle
Self-Knowledge Principle The virtual world is constructed in such a way that learners learn not only about the domain but also about themselves and their current and potential capacities
Achievement principle For learners of all levels of skill there are intrinsic rewards from the beginning, customized to each learners level, effort, and growing mastery and signaling the learner’s ongoing achievements.
Probing Principle Learning is a cycle of probing the world (doing something); reflecting in and on this action and, on this basis, forming a hypothesis; reprobing the world to test hypothesis; and then accepting or rethinking the hypothesis.
How Will This Help? Ease Student Fear and Anxiety Ask any question Database of questions and answers Athletes/Academic Coaches What questions/problems arise Report Generation Get students thinking about consequences and outcomes Help students manage their lives on and off the field
Questions, Comments, Criticisms, Suggestions And grade from Dr. Robison!
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