Digital Technologies And Film

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    Digital Technologies And Film - Presentation Transcript

    1. DIGITAL TECHNOLOGIES AND FILM Impact of Digital Video
    2. Technology affecting film today...  Digital and hi-def video (and digital editing)  Computer generated images – animation, motion capture  Digital distribution via internet  Digital projection  IMAX  DVD and Blu Ray
    3. Advantages for Filmmakers • Cheaper production (DV tape is cheap, easier to light a scene etc.) • Realism • Naturalistic performances – Danny Boyle and 28 Days Later
    4. Advantages for Distributors • Celluloid film deteriorates very quickly – digital storage is cheaper and more effective • Easy to duplicate • Easy to distribute – directly from net or on tape where it can be digitally projected In 2001 Philip Anschutz said that if cinemas swapped from film to digital it would save $800 billion in distribution costs.
    5. Advantages for Audiences • Increased realism of performance – ‘emotional honesty’ of a story • Cheaper production = wider range of film styles, themes and content • Easier to access – via web; YouTube, illegal sites and licensed vendors • Become producers themselves – a good concept can be shot, edited and posted on line for very little money (bypassing old structure of industry)
    6. Disadvantages for Institutions • Poorer quality image – not as much depth of field, colours aren’t as vivid, detail on costume etc. unclear • $300 million to convert cinemas to digital projection in the US alone • Exhibitors wary – improvements in home cinema (surround sound, bigger TVs, video projectors) plus high speed broadband...why would you want to go to the cinema?
    7. Disadvantages for Distributors • Easier to make flawless copies with digital so open to piracy • By 2001 80% of revenue comes from post release sales (TV, DVD etc) which is at risk • Competition – if digital democratises access to production and distribution, then this creates more competition for established industry. Keep film as something ‘special’ and ‘User Generated Content’ remains ‘inferior’ – give the audience an experience they can’t get on YouTube.
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