The playful library cocktail. CAVAL


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An exploration of strategies that use both passive and proactive measures to encourage playfulness, and ways different onsite and online systems can combine. More awareness of thinking skills and critical literacy in libraries, and of course the kinds of activities and offerings in libraries, especially around games, collaborative play, and linking with other communities.

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The playful library cocktail. CAVAL

  1. 1. The playful library cocktail: Librarians shaken but not stirred CAVAL
  2. 2. Knowledge & information Finding and knowing Inspiration Imagination Exploration Innovation P–4
  3. 3. Search The search goes on Answer rich, but question poor Finding through sharing Feeding me, feeding others Information literacy Digital literacy: ‘Google goggles’ P–5
  4. 4. Search skills Search amateurs vs. experts AND Search knowing it exists AUTHENTICATION Search knowing if it exists VERIFICATION 100 Time Saving Search Engines for Serious Scholars: Online Universities
  5. 5. Search matters
  6. 6. Systems Libraries Information. Inspiration. Ideas Inspiration service provider Innovation = risk P–8
  7. 7. Library assumptions Always focus on Silence Authority Quality Answers …Wifi P–9
  8. 8. Library expectations Also encourage Be surprised Be curious Discover Make connections Learn P–10
  9. 9. “The digital revolution shouldspark library evolution.” Dan Terzian P–12
  10. 10. The playful library PLAY Participate Learn Activity Youth
  11. 11. Participate People Participants not users Producers not consumers Faces not facades Partnerships Collaboration
  12. 12. Participate Community Go to where the people are Join & contribute Observe & interact P–15
  13. 13. “Use the force, Luke.” Obi-wan Kenobi P–16
  14. 14. Youth P–17
  15. 15. The playful library Learn Patterns not pieces Games experiences Channels and threads
  16. 16. Learn A New Culture of Learning Web = a participatory medium Shaped by participation Motivation & boundaries Imagination P–19
  17. 17. The playful library Games Modern narratives Cultural value Immersive
  18. 18. Learn Networks Open-mind Knowledge - MOOCs Play = explore Internet Archive Internet Map P–21
  19. 19. The playful library Activity Energy & variety Community Invite the outside-in
  20. 20. Activity P–23
  21. 21. Orbiting the Giant Hairball “…sweet dividends of prudent ingenuity.” Gordon Mackenzie P–24
  22. 22. The playful library Youth Augment Extend Enhance
  23. 23. Youth P–26
  24. 24. Youth Gamer’s goals Improve Diversity Solve Fun Risk P–27
  25. 25. Youth Play in process Hanging out Messing around Geeking out P–28
  26. 26. Youth ‘Books aren’t dead. They’ve just gone digital.’ P–29
  27. 27. Youth Apophenia ‘Making connections where none previously existed’ - Danah Boyd New audiences New Services New Information P–30
  28. 28. The playful library Relationshift Technology is a weapon of mass (differentiated) instruction Acknowledge creativity Allow new to evolve from old
  29. 29. “A library platform should bemeasured less on thecirculation of its works than inthe circulation of the ideas andpassions these works spark.” David Weinberger P–32