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Library time bomb - CPX
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Library time bomb - CPX

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Information has exploded. As a result libraries globally are facing huge challenges around staffing, funding, relevance, and technology. Some are struggling, some are thriving. The State Library of …

Information has exploded. As a result libraries globally are facing huge challenges around staffing, funding, relevance, and technology. Some are struggling, some are thriving. The State Library of Victoria (SLV) is doing its best to stay current and engaging, fostering new connections and opportunities to grow audiences and learning potential. Collaboration and partnerships are integral to building new learning streams, and coupled with the use of technology, this Library is set to explode into new methods of engagement with the community. By applying some design-thinking processes in re-imagining the way information, knowledge, and communities intersect through libraries. Stepping through activities which frame current library assumptions against future library expectations (and possibilities), we’ll then pit these against the programs and tools already created in onsite and online environments.

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  • 1. The library: a ticking time-bomb CPX http://farm4.static.flickr.com/3406/3604890773_3da30e89b1.jpg
  • 2.
    • Your pilot
        • Hamish Curry
        • [email_address]
        • slideshare.net/hcurry
        • @hamishcurry
  • 3. http://farm5.static.flickr.com/4112/4945177655_154b274760.jpg E-Z Fynd
  • 4.
    • Explosion
    • vs.
    • Implosion
    Libraries
  • 5.
    • 290 public libraries
    • 52 million items borrowed
    • 48% of Victorians are members
    • 1 librarian per 10,000 people
    • 87% of collections are print
    Victorian Public Libraries 2009-2010
  • 6.
    • “ Sagacity…the intelligent application of knowledge acquired from years of learning and experience.”
    • Brian Caldwell
  • 7. Design process
    • Activities
          • Inspiration
          • Imagination
          • Exploration
          • Innovation
  • 8. A library
    • Always offers
        • Silence
        • Authority
        • Quality
        • Answers
        • … Wifi
  • 9. Information
  • 10. Information
  • 11. Information
  • 12. World Digital Library
  • 13. Activity Part one: Inspiration
    • The library
          • Describe
          • Draw
          • Define
          • The rallying point
    http://farm6.static.flickr.com/5109/5666070435_8bedf35626.jpg
  • 14. Information
    • Trusted sources
    • Learn on the web
    • Information scarcity
    • Information complexity
    • Filter bubbles
    http://farm6.static.flickr.com/5190/5682889770_b707c270cf.jpg
  • 15. Shatter assumptions
    • See for yourself
    • User vs.
    • Participator
    • Social connections
    • Memory vs. Memorable
  • 16. Build expectations
        • Be surprised
        • Make me curious
        • Discovery & serendipity
        • Make connections
        • Learn
    http://farm3.static.flickr.com/2739/4052161755_a5ba7e6651.jpg
  • 17. Geek the Library
  • 18. Finding new layers
  • 19.
    • “ Libraries are not schools, or courts, or job centres, or social-services outstations. At their best they embody an ideal of voluntary personal development and civic solidarity that few other sites could ever hope to match .”
    • Boyd Tonkin
  • 20. State Library of Victoria
  • 21. Visualizations
  • 22. Library model
    • Books & time
        • Books are not the message, they are the medium.
        • Read, reflect, repurpose
        • Time is not a luxury anymore
        • Information streams & rivers
    http://farm1.static.flickr.com/106/288022773_bc02baf400.jpg
  • 23. Technology shaping learning & literacy
    • Communication
    • Collaboration
    • Community
    • Curriculum
    http://www.flickr.com/photos/62337512@N00/3601525070/
  • 24. Information
  • 25. Social media
  • 26.
    • The Library
          • Partnerships
          • Community
          • Collections
  • 27. Information explosion
    • The search goes on
          • Answer rich-Question poor
          • Finding
          • Feeding
          • Information literacy
          • Digital literacy
    http://farm5.static.flickr.com/4091/5191764863_c7afe89bb1.jpg
  • 28. Information – Spezify
  • 29. Infographics - Google
  • 30. Research skills
  • 31. Research skills
  • 32.
    • Shatter assumptions
          • What do libraries do in this area?
          • What could be done differently?
    Activity Part two: Imagination http://farm2.static.flickr.com/1073/526384959_4567f58fb5.jpg
  • 33.
    • “ throw out the library completely, start with value and how to create it, and then you’re designing the new library...”
    • Arne von Oosterom
  • 34. Risk vs. risky
        • Risk is not a dirty word
        • Risk adverse = slow & inflexible
        • Shift happens…
        • With partners & new programs
  • 35. Networks http://www.biomechanism.com/wp-content/uploads/2011/05/Brain-cells.jpg
  • 36. Networks
  • 37. Networks - Mentionmapp
  • 38.
    • “ Use the force, Luke.”
    • Obi-wan Kenobi
  • 39. Push & Pull http://farm6.static.flickr.com/5024/5567237317_f0e98d1a03.jpg
  • 40. Push & Pull
    • Programming
        • Pull onsite
        • Push online
        • Audience type
        • Audience ‘space’
  • 41.
          • Teamwork
          • Communication
          • Interdisciplinary
          • Maps
          • Tech tools
    Hoddle Waddle
  • 42. Hoddle Waddle
  • 43.
    • VicPLN Program
          • 12 Units
          • Focus on web tools
          • Building networks
          • Blog reflections
          • Being a true Learner
  • 44. F-word
        • FUN
        • Drivers?
        • Prepare to play
        • Role of tech
  • 45.
          • Play, replay, refine
          • Experimental
          • Risk & reward
          • Integrated experiences
          • Augmented experiences
    Games in libraries
  • 46. Games
  • 47. Outside-In Cinema
  • 48. Outside-In Cinema
  • 49. Games in libraries
    • Find the Future
        • NYPL
        • Jane McGonigal
        • Collections - QR
  • 50. Games that hack the location
  • 51. Libraryhack
  • 52. Libraryhack
  • 53.
    • Expectation cocktail
          • New library initiatives
          • Shake & bake…
    Activity Part three: Exploration
  • 54. Interact with inanimate
    • Still spaces, hidden life
    • Quick Response
    • Google Goggles
  • 55. Photosynth
  • 56. Hack the location
  • 57. Hack the location - Layar
  • 58. Data hacks
    • OGDC
        • Build consensus
        • Build community
        • Share ideas
        • Make things
  • 59.
    • “ Problem solving, however necessary, does not produce results. It prevents damage. Exploiting opportunities produces results.”
    • Peter Drucker
  • 60.
          • What’s needed to make great ideas happen?
          • Organisational
          • Economical
          • Social/cultural
          • Technological
    Activity Part four: Innovation
  • 61. The Library: Merge & mirror
    • Fusion
        • Onsite & online
        • Transmedia
        • Hacks
        • Partner diversity
    http://farm3.static.flickr.com/2659/4178675792_1b2616d395.jpg
  • 62.
    • “ When people in motion meet a library in motion, anything is possible.”
    • Director, Stockholm Public Library
  • 63. Synergy & sagacity