Introducing Human Computer Interaction

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Introducing Human Computer Interaction

  1. 1. Human- ComputerInteraction?
  2. 2. what you will learn (we hope!) (read a book!)facts about systems and about humansanalysis deep understanding of issuesdesign from understanding to solutionsattitude thinking about real use and real users
  3. 3. topic areas for the coursedesign basics process, evaluation, experienceunderlying knowledge and theory e.g. human perception/cognition/emotionimplementation architecture, prototypesspecific topics/domains e.g. information visualisation, physicality
  4. 4. what is HCI?
  5. 5. what is HCI?an academic discipline – studying people interacting with (computer) technologya design discipline – designing interventions for systems involving people & technology
  6. 6. many roots psychology computing sociology business & HCI management etc. etc. etc.
  7. 7. many branches visualisation CSCW computer supported cooperative work HCI ubiquitous computing e-learning etc. etc. etc.
  8. 8. design – three ‘use’ wordsuseful functional, does thingsusable easy to do things, does the right things, enjoyable, user experienceused attractive, available, acceptable to organisation
  9. 9. changes and trends
  10. 10. increasing multiplicity1980s - personal computers one man and his machine and they were men!
  11. 11. increasing multiplicity1980s - personal computerslate 1980’s & 1990s - CSCW lots of people geographically remote but ... one person per machine and ... one machine per person
  12. 12. increasing multiplicity• 1980s - personal computers• late 1980’s & 1990s - CSCW• NOW ... – domestic use – global networks – ubiquitous devices
  13. 13. families and friendslots of people, together and remote
  14. 14. how many …computers in your house?computers in your pockets?
  15. 15. ubiquitous & wearablecomputing sensors and devices everywhere
  16. 16. so whatdoes this mean
  17. 17. from – dialogue with thecomputer
  18. 18. to – dialogue with the world ubicomp – no computer/artefact divide wearable/cyborg – no computer/user divide
  19. 19. work and funtraditional HCI methods tasks, goals, work, work, work ... and the odd gamenow internet shopping, communities, home experience and enjoyment more decision points

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