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#4 Library 2.0: Melbourne Workshop

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Part 4 of two day workshop

Part 4 of two day workshop

Published in: Education, Technology

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  • Transcript

    • 1. 2.0 Libraries Learning 23 Things & Beyond Helene Blowers Digital Strategy Director Columbus Metropolitan Library www.LibraryBytes.com http://www.flickr.com/photos/tehtopo/123001806/ (part 4)
    • 2. 23 Things & beyond 2.0 Innovation: Passions to Practices agenda http://www.flickr.com/photos/y-a-n/29789408/ YPRL Tour Exploring the Shift 2.0 road show – it’s about Moving from 1.0 to 2.0 New media & Library marketing
    • 3. Why L2?
    • 4.  
    • 5. TechTalks
    • 6. 43 Things I might want to do this year by Stephen Abram Information Outlook - Feb 2006 http://tinyurl.com/y47cau
    • 7. Engaged + Motivated = Learning
    • 8.
      • Introduce staff to new technologies available on the web.
      • Encourage staff to take responsibility for their learning.
      • Reward staff for taking the initiative to complete 23 self-discovery exercises.
    • 9.  
    • 10. Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play week Week 6: Tagging & Folksonomies Week 7: Wikis Week 8: Online applications & tools Week 9: Podcasts, Videos & Downloadable audio + 1 month of extra exploration time.
    • 11.  
    • 12. Discovery Optional Challenge
    • 13. Discovery
    • 14. Challenge
    • 15. Thing #2 – Review the tutorial & reflect on these habits in your blog.
    • 16.
      • Lifelong learning habits:
      • Begin with the end in mind
      • Accept responsibility for own learning
      • View problems as challenges
      • Have confidence in yourself as a competent, effective learner
      • Create you own learning toolbox
      • Use technology to your advantage
      • Teach & mentor others
      • 7.5 … Play!
    • 17.  
    • 18.  
    • 19.  
    • 20. L2 Statistics: 540 PLCMC Staff 372 Participants 69% voluntary 226 MP3 Players 42% voluntary
    • 21.  
    • 22. What staff said ...
    • 23. What staff said ...
    • 24. It has already helped me assist borrowers with questions about the Internet and the resources the Library is offering.
    • 25.  
    • 26. I looked at the whole process as a dare - if the rest of the staff could do this, so could I as a representative of the over-60 crowd!
    • 27.  
    • 28. The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can engage with each other socially online.
    • 29.  
    • 30. # 23 Thing, AT LAST! – I didn’t think I could do it, but I worked hard and here I am.
    • 31.  
    • 32. Thank for increasing my knowledge in Technology. If it hadn't been for you and Learning 2.0- my knowledge of technology would still been in a very small box.
    • 33.  
    • 34. I feel like Cinderella who just finished her chores in time to go to the Ball. (But the chores were a learning experience and hold promise for the future.)
    • 35.  
    • 36. I want to thank all those who made this Learning experience possible. I hope I get to talk to you personally to tell you how exciting it was to go through the program.
    • 37. Overall I thought this was a crazy good program, really easy, and really made me think.
    • 38.  
    • 39. It helps to have nice little incentives of course, but I think the true reward (whether or not we want to admit it) is that we're improving our minds
    • 40.  
    • 41. Best Practices
    • 42. Support staff learning & encourage all members of staff (especially mgmt & support) to participate. .
    • 43. Build the program for late bloomers
    • 44. Allow participants to blog anonymously. .
    • 45. Communicate regularly using 1.0 methods
    • 46. Focus on discovery & encourage challenges.
    • 47. Encourage staff to use each other and work together.
    • 48. Remember that’s it not about acceptance or “doing it right”. It’s about exposure!
    • 49. Find funding for incentives – huge ROI!!!
    • 50. Practice transparency and radical trust.
    • 51. Continually encourage staff to PLAY!
    • 52.
      • Exposing staff to new tools
      • Encouraging PLAY
      • Empowering individuals
      • Expanding the knowledge toolbox
      • Eliminating FEAR and…
    • 53.
      • But most importantly, it’s about …
    • 54.  
    • 55.  
    • 56.  
    • 57. http://columbusmetropolitanlibrary.wordpress.com/cmlplay-23-things/
    • 58. Keeping Up?
    • 59.
      • Player [ pley -er] noun
      • a person or thing that plays.
      • one actively involved especially in a competitive field or process.
      •  
      http://www.flickr.com/photos/l0is/128172716/
    • 60. Become a “ Knowledge Player ”:
      • 15 minutes a day
    • 61. Become a “ Knowledge Player ”:
      • 15 minutes a day
      • Subscribe to just 5 blogs
    • 62. http://explorediscoverplay.blogspot.com
    • 63. Become a “ Knowledge Player ”:
      • 15 minutes a day
      • Subscribe to just 5 blogs
      • Tag “play items” in Del.icio.us
      Photo by Uma B. - Flickr
    • 64.  
    • 65. Become a “ Knowledge Player ”:
      • 15 minutes a day
      • Subscribe to just 5 blogs
      • Tag “play items” in Del.icio.us
      • Create a learning blog
      Photo by Lemonade Dusk- Flickr
    • 66. http://www.web2learning.net
    • 67. Become a “ Knowledge Player ”:
      • 15 minutes a day
      • Subscribe to just 5 blogs
      • Tag “play items” in Del.icio.us
      • Create a learning blog
      • PLAY!!!!!
      Photo by Bukutgirl - Flickr
    • 68. http://plcmclearning.blogspot.com
    • 69. http://www.flickr.com/photos/room_onfire/403830495/
    • 70. 23 Things & beyond 2.0 Innovation: Passions to Practices up next ... http://www.flickr.com/photos/y-a-n/29789408/ YPRL Tour Exploring the Shift 2.0 road show – it’s about Moving from 1.0 to 2.0 New media & Library marketing