#4 Library 2.0: Melbourne Workshop
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  • 1. 2.0 Libraries Learning 23 Things & Beyond Helene Blowers Digital Strategy Director Columbus Metropolitan Library www.LibraryBytes.com http://www.flickr.com/photos/tehtopo/123001806/ (part 4)
  • 2. 23 Things & beyond 2.0 Innovation: Passions to Practices agenda http://www.flickr.com/photos/y-a-n/29789408/ YPRL Tour Exploring the Shift 2.0 road show – it’s about Moving from 1.0 to 2.0 New media & Library marketing
  • 3. Why L2?
  • 4.  
  • 5. TechTalks
  • 6. 43 Things I might want to do this year by Stephen Abram Information Outlook - Feb 2006 http://tinyurl.com/y47cau
  • 7. Engaged + Motivated = Learning
  • 8.
    • Introduce staff to new technologies available on the web.
    • Encourage staff to take responsibility for their learning.
    • Reward staff for taking the initiative to complete 23 self-discovery exercises.
  • 9.  
  • 10. Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play week Week 6: Tagging & Folksonomies Week 7: Wikis Week 8: Online applications & tools Week 9: Podcasts, Videos & Downloadable audio + 1 month of extra exploration time.
  • 11.  
  • 12. Discovery Optional Challenge
  • 13. Discovery
  • 14. Challenge
  • 15. Thing #2 – Review the tutorial & reflect on these habits in your blog.
  • 16.
    • Lifelong learning habits:
    • Begin with the end in mind
    • Accept responsibility for own learning
    • View problems as challenges
    • Have confidence in yourself as a competent, effective learner
    • Create you own learning toolbox
    • Use technology to your advantage
    • Teach & mentor others
    • 7.5 … Play!
  • 17.  
  • 18.  
  • 19.  
  • 20. L2 Statistics: 540 PLCMC Staff 372 Participants 69% voluntary 226 MP3 Players 42% voluntary
  • 21.  
  • 22. What staff said ...
  • 23. What staff said ...
  • 24. It has already helped me assist borrowers with questions about the Internet and the resources the Library is offering.
  • 25.  
  • 26. I looked at the whole process as a dare - if the rest of the staff could do this, so could I as a representative of the over-60 crowd!
  • 27.  
  • 28. The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can engage with each other socially online.
  • 29.  
  • 30. # 23 Thing, AT LAST! – I didn’t think I could do it, but I worked hard and here I am.
  • 31.  
  • 32. Thank for increasing my knowledge in Technology. If it hadn't been for you and Learning 2.0- my knowledge of technology would still been in a very small box.
  • 33.  
  • 34. I feel like Cinderella who just finished her chores in time to go to the Ball. (But the chores were a learning experience and hold promise for the future.)
  • 35.  
  • 36. I want to thank all those who made this Learning experience possible. I hope I get to talk to you personally to tell you how exciting it was to go through the program.
  • 37. Overall I thought this was a crazy good program, really easy, and really made me think.
  • 38.  
  • 39. It helps to have nice little incentives of course, but I think the true reward (whether or not we want to admit it) is that we're improving our minds
  • 40.  
  • 41. Best Practices
  • 42. Support staff learning & encourage all members of staff (especially mgmt & support) to participate. .
  • 43. Build the program for late bloomers
  • 44. Allow participants to blog anonymously. .
  • 45. Communicate regularly using 1.0 methods
  • 46. Focus on discovery & encourage challenges.
  • 47. Encourage staff to use each other and work together.
  • 48. Remember that’s it not about acceptance or “doing it right”. It’s about exposure!
  • 49. Find funding for incentives – huge ROI!!!
  • 50. Practice transparency and radical trust.
  • 51. Continually encourage staff to PLAY!
  • 52.
    • Exposing staff to new tools
    • Encouraging PLAY
    • Empowering individuals
    • Expanding the knowledge toolbox
    • Eliminating FEAR and…
  • 53.
    • But most importantly, it’s about …
  • 54.  
  • 55.  
  • 56.  
  • 57. http://columbusmetropolitanlibrary.wordpress.com/cmlplay-23-things/
  • 58. Keeping Up?
  • 59.
    • Player [ pley -er] noun
    • a person or thing that plays.
    • one actively involved especially in a competitive field or process.
    •  
    http://www.flickr.com/photos/l0is/128172716/
  • 60. Become a “ Knowledge Player ”:
    • 15 minutes a day
  • 61. Become a “ Knowledge Player ”:
    • 15 minutes a day
    • Subscribe to just 5 blogs
  • 62. http://explorediscoverplay.blogspot.com
  • 63. Become a “ Knowledge Player ”:
    • 15 minutes a day
    • Subscribe to just 5 blogs
    • Tag “play items” in Del.icio.us
    Photo by Uma B. - Flickr
  • 64.  
  • 65. Become a “ Knowledge Player ”:
    • 15 minutes a day
    • Subscribe to just 5 blogs
    • Tag “play items” in Del.icio.us
    • Create a learning blog
    Photo by Lemonade Dusk- Flickr
  • 66. http://www.web2learning.net
  • 67. Become a “ Knowledge Player ”:
    • 15 minutes a day
    • Subscribe to just 5 blogs
    • Tag “play items” in Del.icio.us
    • Create a learning blog
    • PLAY!!!!!
    Photo by Bukutgirl - Flickr
  • 68. http://plcmclearning.blogspot.com
  • 69. http://www.flickr.com/photos/room_onfire/403830495/
  • 70. 23 Things & beyond 2.0 Innovation: Passions to Practices up next ... http://www.flickr.com/photos/y-a-n/29789408/ YPRL Tour Exploring the Shift 2.0 road show – it’s about Moving from 1.0 to 2.0 New media & Library marketing