Learning 2.0: ICE2009 Presentation

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Learning 2.0: ICE2009 Presentation - Presentation Transcript

  1. Learning 2.0 It’s all about PLAY! Helene Blowers Digital Strategy Director Columbus Metropolitan Library www.LibaryBytes.com http://www.flickr.com/photos/monikahoinkis/106226535/
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  5. http://schoollibrarylearning2.blogspot.com/
  6. http://23thingsonastick.blogspot.com
  7.  
  8. Why L2?
  9. TechTalks
  10. 43 Things I might want to do this year by Stephen Abram Information Outlook - Feb 2006 http://tinyurl.com/y47cau
  11. Engaged + Motivated = Learning
    • Introduce staff to new technologies available on the web.
    • Encourage staff to take responsibility for their learning.
    • Reward staff for taking the initiative to complete 23 self-discovery exercises.
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  13. Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play week Week 6: Tagging & Folksonomies Week 7: Wikis Week 8: Online applications & tools Week 9: Podcasts, Videos & Downloadable audio + 1 month of extra exploration time.
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  15. Discovery Optional Challenge
  16. Discovery
  17. Challenge
  18. Thing #2 – Review the tutorial & reflect on these habits in your blog.
    • Lifelong learning habits:
    • Begin with the end in mind
    • Accept responsibility for own learning
    • View problems as challenges
    • Have confidence in yourself as a competent, effective learner
    • Create you own learning toolbox
    • Use technology to your advantage
    • Teach & mentor others
    • 7.5 … Play!
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  21. L2 Statistics: 540 PLCMC Staff 372 Participants 69% voluntary 226 MP3 Players 42% voluntary
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  23. What staff said ...
  24. What staff said ...
  25. It has already helped me assist borrowers with questions about the Internet and the resources the Library is offering.
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  27. I looked at the whole process as a dare - if the rest of the staff could do this, so could I as a representative of the over-60 crowd!
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  29. The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can engage with each other socially online.
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  31. # 23 Thing, AT LAST! – I didn’t think I could do it, but I worked hard and here I am.
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  33. Thank for increasing my knowledge in Technology. If it hadn't been for you and Learning 2.0- my knowledge of technology would still been in a very small box.
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  35. I feel like Cinderella who just finished her chores in time to go to the Ball. (But the chores were a learning experience and hold promise for the future.)
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  37. I want to thank all those who made this Learning experience possible. I hope I get to talk to you personally to tell you how exciting it was to go through the program.
  38. Overall I thought this was a crazy good program, really easy, and really made me think.
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  40. It helps to have nice little incentives of course, but I think the true reward (whether or not we want to admit it) is that we're improving our minds
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    • Support staff learning & encourage all members of staff (especially mgmt & non PS) to participate.
    • Build the program for late bloomers.
    • Allow participants to blog anonymously
    • Communicate regularly using 1.0 methods
    • Focus on discovery & encourage challenges
    • Encourage staff to use each other & work together.
    • Remember that it’s not about acceptance or doing it right . It’s about exposure.
    • Find funding for incentives – huge ROI !!!
    • Practice transparency & radical trust
    • & continually encourage staff to play!!!!!
    Best Practices
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    • Exposing staff to new tools
    • Encouraging PLAY
    • Empowering individuals
    • Expanding the knowledge toolbox
    • Eliminating FEAR and…
    • But most importantly, it’s about …
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  45. http://columbusmetropolitanlibrary.wordpress.com/cmlplay-23-things/
  46. http://plcmclearning.blogspot.com
  47. Questions
  48. Helene Blowers www.LibraryBytes.com [email_address]

+ hblowershblowers, 8 months ago

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