Junk Master Series : AltDevConf 2012
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Junk Master Series : AltDevConf 2012

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I participated in presenting my Junk Master series games in AltDevConf 2012 which is an online conference for game developers / designers to join and contribute....

I participated in presenting my Junk Master series games in AltDevConf 2012 which is an online conference for game developers / designers to join and contribute.

Check back at http://haxpor.org/post/17519087508/my-session-links-summary for more detail about the games.

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Junk Master Series : AltDevConf 2012 Junk Master Series : AltDevConf 2012 Presentation Transcript

  • Junk Master SeriesDesign Approaches, Issues, and Best practices
  • What gonna talk ? 2
  • Wasin Thonkaew• Indie Game Developers for 7 months now• Thailand• XNA, Flash/FlashPunk, iOS/cocos2d-x 3
  • #1Junk Master : The Journey To Junk Lord 4
  • Objective 6
  • 8
  • Solve the world’s toughest problem. 9
  • 10
  • 11
  • Separate Trash 12
  • Target Audience 13
  • ! PIC14 E
  • Design• Pretty simple game concept• Add more complexities• Supporting features 15
  • Meow ~!~ 16
  • Basics 17
  • Garbage Trashcans 18
  • Adding Complexities 19
  • Preprocess Garbage Buddy Gauge switches 20
  • Bird ! Sand wormScarecrow 21
  • HP22
  • FREEZE 23
  • 24
  • Supporting Features 25
  • 26
  • Quiz Stats Bookshelf 3Rs Room eye-candy Save game 27
  • 1Quiz 2 G-Point Ultimate Goal !3 Mission 28 4 BOOM !
  • Future Ideas• HQ • Decoration • Abilities Upgrade• Real % carbon calculation resulting from playing• More / Totally flexible localization 29
  • Issues & Tackling approaches• Adding localization feature• Adding complexities • Special powers• XNA Framework update 3.1 30
  • Takeaways• Simple is bored but not when decorate it reasonably• If time is matter, consider continuing on top of it frst. From Scratch is dangerous in the rushing environment.• Children = Easy• Testers != Developers but Testers = Gamers / Target Audience• Gimmick / Lots of Animations are the way to go ! 31
  • #2Junk Master : The Quest To Glory 32
  • Objective 34
  • 35
  • +Multi-platform 36
  • Just like that ... !• Existing on mobile device• Accompany in presentation of PC version• No concrete plan for commercializing 37
  • Design• Follow the same concept of Junk Master• Cut down features 38
  • Seed idea !Powers up 39
  • New enemies 40
  • Issues & Tackling approaches• No publisher in Thailand, thus use Yalla Apps• Touching system, wrapping up on top from scratch. • 2 big incremental updates -> stable• Mission editing tool, no time !• Decision Making Effect 41
  • Takeaways• Cutting down features leads to something cool(er)• If not plan for commercial at the frst place, expect very unhealthy result at the end.• 0.99 $ MISTAKE !• Stick to your TRUE objective• Practical encryption algorithm is needed, at least. ( Plain text compares What the .ell ?) 42
  • #3Junk Master : The Mission of Recovery 43
  • Target Audience 45
  • y ! a r Sc46
  • Design• Follow the same concept of Junk Master• Social aspects• Integrate the business / commercial compartments of the local bank 47
  • Junk Master + Social + Commercial 48
  • HOME MissionsTrade center Bank 49
  • Automatic ranking 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • Ads 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • Things to note• Built on top of FlashPunk as “RESTfoo” • Dynamic content loader • Customized UI-entity classes • Wrapper fading management 64
  • Bug !
  • Issues & Tackling approaches• Facebook SDK frequently changes• Platform not free anymore !• Facebook Platform still has some problems • Sandbox for beta-testers• It’s social game, so focus on social aspects.• Mistakenly identify the initial architecture 66
  • Takeaways• Don’t let perspective from developers ruin !• Watch out Facebook’s Road Map.• Testers, if possible take them from your previous game’s testers.• Game content should be totally flexible to add later.• Not rely on game fle, but out of box.• Beware of browser’s cache.• Hacking game seems impossible to prevent, but possible to make it harder and longer to do so. 67
  • 68
  • In-house development• Game Framework • Wekarusung 1 & 2 (XNA, PC) • WekimSlim (XNA, WP7) • RESTfoo (FlashPunk, Flash)• AI Framework • MochAI (for both XNA, Flash) 69
  • Contact Wasin Thonkaew @haxporhttp://www.facebook.com/jubjubteam
  • Q/A