Junk Master Series : AltDevConf 2012

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I participated in presenting my Junk Master series games in AltDevConf 2012 which is an online conference for game developers / designers to join and contribute.

Check back at http://haxpor.org/post/17519087508/my-session-links-summary for more detail about the games.

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Junk Master Series : AltDevConf 2012

  1. 1. Junk Master SeriesDesign Approaches, Issues, and Best practices
  2. 2. What gonna talk ? 2
  3. 3. Wasin Thonkaew• Indie Game Developers for 7 months now• Thailand• XNA, Flash/FlashPunk, iOS/cocos2d-x 3
  4. 4. #1Junk Master : The Journey To Junk Lord 4
  5. 5. Objective 6
  6. 6. 8
  7. 7. Solve the world’s toughest problem. 9
  8. 8. 10
  9. 9. 11
  10. 10. Separate Trash 12
  11. 11. Target Audience 13
  12. 12. ! PIC14 E
  13. 13. Design• Pretty simple game concept• Add more complexities• Supporting features 15
  14. 14. Meow ~!~ 16
  15. 15. Basics 17
  16. 16. Garbage Trashcans 18
  17. 17. Adding Complexities 19
  18. 18. Preprocess Garbage Buddy Gauge switches 20
  19. 19. Bird ! Sand wormScarecrow 21
  20. 20. HP22
  21. 21. FREEZE 23
  22. 22. 24
  23. 23. Supporting Features 25
  24. 24. 26
  25. 25. Quiz Stats Bookshelf 3Rs Room eye-candy Save game 27
  26. 26. 1Quiz 2 G-Point Ultimate Goal !3 Mission 28 4 BOOM !
  27. 27. Future Ideas• HQ • Decoration • Abilities Upgrade• Real % carbon calculation resulting from playing• More / Totally flexible localization 29
  28. 28. Issues & Tackling approaches• Adding localization feature• Adding complexities • Special powers• XNA Framework update 3.1 30
  29. 29. Takeaways• Simple is bored but not when decorate it reasonably• If time is matter, consider continuing on top of it frst. From Scratch is dangerous in the rushing environment.• Children = Easy• Testers != Developers but Testers = Gamers / Target Audience• Gimmick / Lots of Animations are the way to go ! 31
  30. 30. #2Junk Master : The Quest To Glory 32
  31. 31. Objective 34
  32. 32. 35
  33. 33. +Multi-platform 36
  34. 34. Just like that ... !• Existing on mobile device• Accompany in presentation of PC version• No concrete plan for commercializing 37
  35. 35. Design• Follow the same concept of Junk Master• Cut down features 38
  36. 36. Seed idea !Powers up 39
  37. 37. New enemies 40
  38. 38. Issues & Tackling approaches• No publisher in Thailand, thus use Yalla Apps• Touching system, wrapping up on top from scratch. • 2 big incremental updates -> stable• Mission editing tool, no time !• Decision Making Effect 41
  39. 39. Takeaways• Cutting down features leads to something cool(er)• If not plan for commercial at the frst place, expect very unhealthy result at the end.• 0.99 $ MISTAKE !• Stick to your TRUE objective• Practical encryption algorithm is needed, at least. ( Plain text compares What the .ell ?) 42
  40. 40. #3Junk Master : The Mission of Recovery 43
  41. 41. Target Audience 45
  42. 42. y ! a r Sc46
  43. 43. Design• Follow the same concept of Junk Master• Social aspects• Integrate the business / commercial compartments of the local bank 47
  44. 44. Junk Master + Social + Commercial 48
  45. 45. HOME MissionsTrade center Bank 49
  46. 46. Automatic ranking 50
  47. 47. 51
  48. 48. 52
  49. 49. 53
  50. 50. 54
  51. 51. 55
  52. 52. 56
  53. 53. Ads 57
  54. 54. 58
  55. 55. 59
  56. 56. 60
  57. 57. 61
  58. 58. 62
  59. 59. 63
  60. 60. Things to note• Built on top of FlashPunk as “RESTfoo” • Dynamic content loader • Customized UI-entity classes • Wrapper fading management 64
  61. 61. Bug !
  62. 62. Issues & Tackling approaches• Facebook SDK frequently changes• Platform not free anymore !• Facebook Platform still has some problems • Sandbox for beta-testers• It’s social game, so focus on social aspects.• Mistakenly identify the initial architecture 66
  63. 63. Takeaways• Don’t let perspective from developers ruin !• Watch out Facebook’s Road Map.• Testers, if possible take them from your previous game’s testers.• Game content should be totally flexible to add later.• Not rely on game fle, but out of box.• Beware of browser’s cache.• Hacking game seems impossible to prevent, but possible to make it harder and longer to do so. 67
  64. 64. 68
  65. 65. In-house development• Game Framework • Wekarusung 1 & 2 (XNA, PC) • WekimSlim (XNA, WP7) • RESTfoo (FlashPunk, Flash)• AI Framework • MochAI (for both XNA, Flash) 69
  66. 66. Contact Wasin Thonkaew @haxporhttp://www.facebook.com/jubjubteam
  67. 67. Q/A

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