Mind map
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Mind map

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Mind map Mind map Presentation Transcript

  • Mind Map item characters environment • Witch • Monster • Demon • Ghost • Solider • Vampire • Ninja • King • Queen • Wizard • Hybrid • Haunted house • Grave • Abandoned church • Village • Forest • Himalayas • Gun • Knife • Key • Treasure box • Bomb • Bullet • Magic cloth • Gold • Diamond • Bow and arrow • Dessert • Lake • Abandoned island
  • High concept • My game is a cartoon horror game, that includes characters such as demons, witches, beast. My game is a hack and slash, were the main player has to be able to kill as many as they can in order to gain points.
  • Summary • In my mind map and my mood board I have gathered secondary and primary research that will help me with the kind of idea that I’ll have for my game. This will help me idea such as theme, storyboard, weapons and characters etc. For my primary research I looked for things like environments, characters and item etc. this help me gain many ideas for my item, environment and character. For my secondary research I found out similar games to my game and used them to help me gain better ideas. I also looked at my target audience and saw what would be more suitable for a certain age rating. Throughout this I have learnt the structure of a game, how to structure my game and make it look how I imagined it. The target audience that I'm aiming is young boys aged from 9-12
  • 1.What art style do you think will work well in action adventure game? 1. I asked this questions because I wanted to know what type of art style would suit more with my medieval game. 2. I found out that cell shaded is the best art style to use when creating a medieval game. The data tells us that the photo realism is least chosen art style and that cel- shaded is the most. 3. As a result abstract and cel- shaded were the most chosen art styles, this tells me that abstract and cel- shaded art styles would be more better for my game.
  • 2.which area of a game should have the most focus when it comes to concept art?1. I asked this question because I wanted to find out what area of a game would be good for me to most work on when making my game. 2. As a result I found out that environment would be the best place to work on. The data tells me that I should least work on the level designs as its seem like its less important. 3. In this items and environment were most chosen, therefore it is saying that both of these should be most focused on.
  • 3.In a medieval fantasy game what tone do you think would work well 1. The reason why I asked this question was because I wanted to find out what tone would be most suitable for my medieval game. 2. Overall sombre was chosen for the medieval fantasy game helping me know what tone to use. The data tells me that sombre has the highest and bright is the lowest, telling me bright should not be used for a medieval fantasy game. 3. it shows that dark was the second most chosen tone, telling me that either sombre or dark would be a good tone for my medieval game. This would result in a game which was gritty, focusing on a lot of dark analogous colures to set the tone of the game as opposed to lighter, and therefore more upbeat and cheery colours and tones.
  • 4.What type of character would be good for a medieval fantasy game ? 1. I asked this question because I thought that it would help me know what other characters that I can use for my medieval game. 2. An archer was the most chosen medieval game, showing me that an archer is a more suitable character for my medieval fantasy game. The data tells me that a wizard is chosen the least and that an archer has the most. 3. As a result of this it shows that an archer is most chosen showing that an archer can be used to for a medieval fantasy game. This would result in a game which is features a traditional, archetypical, medieva character type which I could graphically base on an English Log bowman perhaps.
  • 5.what item do you most commonly associate with a medieval fantasy game? 1. The reason why I have chosen this question is because I wanted to know what item do my target audience mostly like. 2. An axe was chosen to be the most like in this, suggesting that majority of my target audience would most prefer an axe than the rest. The data tells me that a treasure box is least like telling me that it should not be chosen as it wont suit my target audience. 3. As a result a mace is most like too as its in second most liked showing that it can be good for a medieval fantasy game
  • 6.what setting would be more appropriate for medieval fantasy game? 1. I asked this question because I wanted to know were my game should be set for my medieval fantasy game. 2. A town was most chosen, telling me that a town would be more suitable in my medieval game. The data tells me that a field should not be chosen as its least chosen. 3. As a result town was most chosen, however a village can be chosen to as it’s the second one most chosen
  • 7.what kind of supporting character we should see? 1. I asked this question because I wanted what supporting character would most suit my character for my medieval game. 2. A young Clarick was most chosen for this, this shows that I should create a young Clarick If I was to a supporting character. The data tells me that a young wizard is less chosen. 3. As a result young Clarick has the highest and page is the second highest, suggesting that a page can be used a supporting character.
  • 8.what type of clothing should the character wears ? 1. I asked this question because I wanted to know what clothes should I put on my character. 2. The most chosen was a robe telling me that a robe would be good for my character. The data tells me that a plate is least chosen, therefore this is telling me that it should be my last option. 3. As a result it tells me that a robe is the best and that I can use a plate too as its second most chosen.
  • 9.what should the ambient lighting be chosen for my medieval game? 1. The reason why I asked this questions was because I wanted to know ambient lighting I should use. 2. This shows me that darker is most chosen, telling me that it would be good for my medieval game. The data tells me that the bright is less chosen, telling me that bright colours are not really good for medieval fantasy game. 3. It shows me that a sterile is second most chosen telling me that it can be used in some cases however darker is better.
  • 10.what genre would you most associate with a medieval game? 1. The reason for asking this question is because I wanted find out what genre is the best for to do when making my game. 2. Action adventure was mostly, therefore its showing that an action adventure would be good for my game. The data tells me that racing is least chosen telling me that its not very suitable for a medieval fantasy game. 3. As a result it shows me that action adventure is most chosen however It also shows me that first person shooter can be chosen as it’s the second most best.
  • Game Research #1 Game title Dragon age Publisher Electronic Arts System PlayStation 3 Pc Xbox 360 Genre Role-playing video game Release date November 3, 2009 Graphical Style Photorealistic/exagerrated
  • Game Research: Evaluation #1 • Dragon Age is a high fantasy role-playing video game series created by Bio Ware. The graphical style is photorealistic/exaggerated this supports the genre because it brings the monster world to life and kind of make the monsters look very realistic. • The reason for making the game a photorealistic/ exaggerated is game is because it helps makes the game more real and makes the players feel as if they are in the game.
  • Game Research: Collage #1 This can help me make my sketches look more dark and terrifying. The game setting is dark and terrifying which is similar to what I want to do for my game.
  • Game Research: Review #1 The environment of the game is similar to the way I would want my environment as it very dark and gloomy. This will help me make a good environment as it gives me a lot of ideas for my sketches.
  • Game title Age of empire 2 Publisher Microsoft (Win, Mac) Konami (PS2) System Microsoft Windows, Mac OS, PlayStation 2 Genre Real-time strategy Release date PC, Mac OS September 30, 1999 PlayStation 2 November 2, 2001 Steam (HD Edition) April 9, 2013 Graphical Style Cel-shaded
  • Game Research: Evaluation #2 • Age of Empires II: The Age of Kings is a real- time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. • The game compliments the art style to the genre as its keeps the graphics simple but representative. So that you can recreate in medieval setting with relative ease.
  • Game Research: Collage #2 This game will help me have an idea on how I would want my cel-shaded game to be like.
  • Game Research: Review #2 I want my game to be cel-shaded so therefore this gives me an idea of how I can create a cel- shaded game. It’s very easy to render and it is a very simple game, which helps with the audience I'm targeting it at.
  • Game Research #3 Game title Dante inferno Publisher Electronic Arts System PlayStation 3, Xbox 360, PlayStation Portable, Xbox 360 & PlayStation 3 Genre Hack and slash, action-adventure Release date February 5, 2010 Graphical Style Photorealistic/abstract and exaggerated
  • Game Research: Evaluation #3 • Dante's Inferno is a 2010 action-adventure video game developed by Visceral Games and published by Electronic Arts for the Xbox 360 and PlayStation 3 consoles. • The game compliments the art style to the genre as the graphic help set the dark tone as its about the underworld and the demon also the character art work uses medieval themes which compliments the art style.
  • Game Research: Collage #3 This is also similar to how I want my game to be like it has the dark and hard core look about it that I want in my cel-shaded game.
  • Game Research: Review #3 The character of the game is similar to the type of character I'm creating as these character in the game are strong looking, and show that they are ready to fight. This helps me make my character easily.