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  • 1. Bartosz Tkaczyk Haverstock School Date Of Submission: Still to be decided
  • 2. Introduction. • My presentation will be about the different types of graphical styles. The Graphical styles I will be talking about are; • Photorealistic • Cell shaded • Exaggerated • Abstract
  • 3. Colour Theory • Colour theory is the Visual arts guidance for mixing colours and the guide for visual effects. • The colour theory also defines warm and cold colours: for example Red, Orange, Yellow are considered warm colours and Blue, White, Purple are considered cold. • Primary Colours; Red, Yellow, Blue. • Secondary colours; Green, Orange, Purple. Cold Side Warm Side
  • 4. Cool colours • Cool colours would be represented with blue, purple, cyan and green. They give of a sense of comfort and relaxation. • These colours also seem calm and relaxed
  • 5. Warm colours • Warm colours are colours such as yellow, orange and red. • Warm colours connote a sense of danger and violence. Such as blood is the colour of red or orange/yellow is the colour of the sun. • These are also wild and energetic colours also related to exotic places and things
  • 6. Monochromatic • Monochromatic colours are the same colours with different tints, tones, and shades from a single hue. • They are all derived from the same single base hue and altered by changing the shades, tones and tints. • This is done by adding black, gray and white
  • 7. Complementary colours • Complementary colours when mixed right will form either a black or white colour. • When they are placed next to each other they support each other.
  • 8. Analogous Colours • Groups of colours that are neighbouring. • One colour is dominant and on either side is the tertiary colour complimenting
  • 9. How does Colour theory relate to graphical styles in games? • Colour theory relates to graphical styles in games by differentiating colours based on the environment and atmosphere. For example if it was in a cold country the developers would most probably use cold colours opposing to warm colours for a different environment such as a desert.
  • 10. Photorealism • What is Photorealism? Photorealism in games is exactly what the name tells us. Developers try to make certain games look as real as possible. For example photorealism is used in many games such as; • Call of Duty • Battlefield • Far cry • Photorealism gives players a sense of real life while playing the games. Especially in war games.
  • 11. Photorealism in Games. • One of the newest releases Call of duty: Ghosts uses photorealism. Call of Duty used photorealism to show scars, scratches, blood and dirt between fingernails. This is useful as it gives us the impression of how the scene at a war would be. • Photorealism is also improving with the new graphic capabilities on the Next Gen Consoles.
  • 12. Photorealism in Games. • Farcry is another example of photorealism which shows players having scars, Hair on arms, Veins. • A disadvantage of photorealism is that it takes up more disk space. Some games comes with 2 discs so that players can install the graphics and the game content itself separately. Such as GTA V on the XBOX360.
  • 13. What genre of games is photorealism tend to be used in? • The genres of games that photorealism is common in: • War games such as; Call of Duty, Battlefield, Medal of Honour. Which show signs of scratches, blood bruises and even to the most detail Hair. • Sports games: FIFA, NBA, Rugby in these sports games they do photorealism by recreating the real facial features of actual footballers and other athletes and also height, weight and other characteristics.
  • 14. Cel Shading • What is Cel Shading? Cel Shading is a form of visual art in video games, commonly represented in games such as Mario, Zelda, Dragon Ball Z. It is a render on 3D models to make them look hand drawn. • On the picture there are 2 astronauts, the one on the left is a 3D rendered space suit that looks plastic and the one on the right looks like it had been drawn by hand using plugins which make the pictures look hand drawn.
  • 15. Cel Shading in Games. • Cel shading today in video games is quite common, The most popular game which uses Cel shading is Zelda: Wind walker. This makes the game look as everything has been hand drawn. • This is useful as it gives the Impression of a more cartoony style of game for children.
  • 16. Cel Shading in games. • Another example of Cel shading in games is dragon ball z. They generally use bright colours to give a simple look yet having a unique animation. • Shading and shadows are used in full colour rather than a gradual fade.
  • 17. What Genre of Games is Cel Shading Tend to Be Used In • The genres of games that photorealism is common in: • RPG Games Such as; Zelda Wind Walker, Dragon Ball Z, And sonic. • Examples of cel shading in these games
  • 18. Exaggeration • Exaggeration is another art style used in video games. • Exaggeration is the process of Exaggerating things such as weapons and characters and other implements in the games. • Exaggeration art styles are very popular in Japanese culture where Manga And Anime is well known • Basically means over the top.
  • 19. Exaggeration in Games • In final fantasy there is a lot of use of exaggeration such as the sword he is holding which is probably bigger and heavier than the character himself. • Another use of exaggeration is the hair as no ones hair can be this spiky and that kind of shape.
  • 20. Exaggeration in games • Another type of exaggeration in video games is the way a character looks physically such as batman. In Batman: Arkham City. As you can see he is meant to representing a human but he looks very muscular. He is also purposely made to look twice as muscular as a normal human would be
  • 21. What Genre of Games is Exaggeration Used In? • For this art style it would mainly be used in manga and anime games. • they are usually represented with these sorts of features such as over the top weapons, characters and even levels
  • 22. Abstract • Abstract is a unique style of art or visual style in game as it doesn’t generally intend on similarity to other games. • They are made up of generic shapes which can be easy to draw opposed to actual detailed drawings. • Abstract games also tend to use vivid and vibrant colours and also tend to be played fast paced • Or the process of emphasizing geometrical forms and colours
  • 23. Abstract in Games • As you can see in the picture there are plenty of basic drawn shapes such as circles, ovals, squares and triangles. • The picture also shows a variety of colours splashing around.
  • 24. Abstract in Games • Some examples of games that are abstract: • Geometry Wars • Geometry Wars 2 • Tetris • Space Snake
  • 25. What Genre Of Games Is Abstract Art Style Tend To Be Used In? • Abstract is used in retro arcade or arcade Games • These games are usually found in ‘Arcades ‘ And a very popular abstract arcade game is space invaders. And possibly Pacman