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Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
Graphical style
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Graphical style

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  • 1. Graphic style In the presentation I will be introducing each graphics style and I will be illustrating, discussing and evaluating the examples of the art style in at least 4 games. The graphic style that I will be evaluating will be cellshading, photorealism, exaggeration and abstraction. I will discuss which genres of game style might be most commonly used in and explain the effects it has on the player. In each graphics style I will be evaluating the specific graphical style.
  • 2. Colour theory • Colour theory is a method using a certain colours combination mixed with each other only using the colours in the colour wheel. When it comes to computer gaming colour theory is extremely important to let the game standout and be unique for example when it comes to creating posters and covers and the actual video game as all the colours have to complement each other and stay consistent. There are three colour groups that are very important are the primary colours, secondary colours and tertiary colours. The three primary colours that are the base of the colour wheel are (red, yellow and blue) as we mix those colours they create all the colours in the wheel of colours.
  • 3. Cel-shading • Cel-shading is not a photorealistic but is a specific design to make computer graphics to look like the image was hand drawn. Cel-shading is specially used to give the video game a more comic book look to it by using a thicker out lines makes the image look less realistic and more comic.
  • 4. Game one-Crackdown • Crackdown is a third person shooter game, which open world. Crackdown is a very non photorealistic game, the game looks like the style of a comic book or cartoon. The game is cel-shaded which makes the characters look more shadowy and mysterious.
  • 5. Game two-Dragon ball z • The game is a video game for the PlayStation 3 and Xbox 360 consoles based on the anime and manga series Dragon Ball. The game resembles real drawn animations. The game recreates a style of tradition 2D Series. The game is a very good artistic design which creates a very realistic game that’s hand drawn.
  • 6. Game three-The Fairly Odd Parents • The game is a released for the Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox, and the PC in 2003. It is based on the famous Nickelodeon cartoon show, The Fairly Odd Parents. The game looks very hand drawn as they characters look very simple to draw. The game uses simple colours, and imitates the style of a cartoon game. The game gives the impression that your playing in a cartoon.
  • 7. The genre and effects of cel-shading • The genre of game this style might be most commonly used in the type of game that are aimed for young people and comic games. The effects that cel-shading has on the player is that it makes the player feel as if they were apart of the game. The game gives them that cartoony experience and the style was used for many games as it was new and fresh.
  • 8. Evaluation • Cel-shading is a very difficult technique that is very well used in games. Cel-shading has a very nonrealistic sense to it as it looks very hand drawn. Celshading is seen as very childish art style as it contains mostly things that are anime or cartoon.
  • 9. Photorealism • Photorealism is a genre that is based on how painting is using cameras and photographs. This creates a photogenic image, the images look very real however they are difficult to be recognised on a photograph. The graphics is their to make something for example the environment to look very realistic and real.
  • 10. Game one- Modern warfare- call a duty . • The game is a first-person shooter video game developed by Infinity Ward and published by Activision for Xbox 360, PlayStation 3 and Microsoft Windows. The game is very photorealistic giving that feeling that the game is real. Advance technology is used in the game to make the game look as real as it can, to give the user that feeling of being in the game when playing. For example, the lighting etc.
  • 11. Game two-Crysis • The game is a firstperson shooter video game developed by Crytek, published by Electronic Arts for Microsoft Windows and released in November 2007. the game is very realistic as it has the right colours and light and its has highly detailed surroundings. The game is very clear, this gives the user feeling that the game is real.
  • 12. Game three- Battlefield • The game is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. The game renders graphics in real time as its first person shooter. The game looks like something will appear to be on a photographic. The images in the game looks really real that they are hard to recognise from photograph
  • 13. The genre and effects of photorealism • The style can be any genre from action adventure to horror. The majority of a photorealism game are first person shooter. The effects that the game has on the player is that it looks so real for them and its something that people would do in the real world but on a game.
  • 14. Evaluation • Photorealism is liked technique that is very realistic and real. It makes the audience feel like they are actually in the game when playing. The game creates a very photogenic image that is very well designed.
  • 15. Exaggeration • Exaggeration is something that is completely something different to what you would normally expect. Exaggeration is things that are very over the top for example the character is not human and is something strangely different. Exaggeration is used to make something look more better than it actually is.
  • 16. Game one-Battle stadiumD.O.N • The game is a Japanese fighting game for the GameCube and PlayStation 2 featuring characters from the three popular manga series. The game is over exaggerate a lot especially with the environment there in. for example the levels is a fire background. The game is very similar in art in cartoon.
  • 17. Game two- Final Fantasy • The game is a roleplaying video game developed by Square as the seventh instalment in the Final Fantasy series. The game is very well over exaggerated you can tell by the characters as the game is very similar to anime.
  • 18. Game three-Halo • The game is first person shooter that’s released for the Xbox video game console. The game is very over exaggerated and the art style is where the artist exaggerates many things within the game. The games art style is used for anime and manga typically.
  • 19. The genre and effects of exaggeration • The game can be on anime which the art style focuses on using over the top graphics. The amount of the things are most very much exaggerated. The effects that exaggeration has on the player Is that the game takes it to the next level and makes the game seem to good.
  • 20. Evaluation I learnt that exaggeration is also a very well liked art style as those who watch shows that anime series love playing the game. This gives them the feeling of living a anime life and running away from the real world out here.
  • 21. Abstraction • Abstraction is an art style that doesn't want to be realistic, it wants to stand out, be unique. The work created in abstract may resemble some things but will have a lot of differences to it or maybe have a lot of strange things in the game.
  • 22. Game one- Botanicula • The game is a is a pointand-click adventure game developed by Amanita Design. That’s released for Microsoft Windows, OS X and Linux. In the game there are 5 main characters like a: leaf, feather, mushroom , poppy seed and a twig. The art style of the game is unusual, and the black creature on the right is unlike anything you've seen. This is very abstracted as it stands out very well and doesn’t look real what’s so ever.
  • 23. Game two- Geometry wars • The game is a minigame, that’s updated version of the game, Geometry Wars: Retro Evolved, is available for download on the Xbox 360 via Xbox Live Arcade. In the game nothing is at all human, or remotely anything except collective of shapes. The game is so unreal and it stand out from the crowd so much.
  • 24. Game three- The unfinished swan • The game is a by made by Giant Sparrow for the PlayStation 3 and which is distributed on the PlayStation Network. The game starts with a fully white space, the game is very unrealistic and over exaggerated as the colours black and white that are mostly used. The game is based on the prototype tech demo and featured splatting gobs of black paint in an otherwise white world.
  • 25. The genre and effects of abstraction • The graphical style can appear on artistic, puzzle and creative game. The effects on the player is that the game is really easy however it can get hard when it comes to telling what things are.
  • 26. Evaluation • I’ve learnt that abstraction games are the complete opposite to photorealistic as its very unrealistic and very different. I’ve learnt that abstract need stand out to the crowd and be very unique.

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