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Gamification Gamestorm Workshop (Interaction 14)
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Gamification Gamestorm Workshop (Interaction 14)

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These are the slides used during my workshop at Interaction 14 on 5-2-2014. …

These are the slides used during my workshop at Interaction 14 on 5-2-2014.

http://interaction14.ixda.org/program/wednesday/179-gamification-gamestorm

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  • 1. Interaction 14 Micah Hrehovcsik 5-2-2014
  • 2. Micah Hrehovcsik HKU, University of the Arts Senior Lecturer, Game Designer, Game Design Theorist micah.hrehovcsik@hku.nl gi.hku.nl gamedesigntools.blogspot.nl
  • 3. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  • 4. The Future of Gamification? A short futuristic film by Eran May-raz and Daniel Lazo. Graduation project from Bezaleal academy of arts.
  • 5. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  • 6. Your Thoughts on Gamification? What do you think it is? Why do you think gamification is interesting?
  • 7. Don’t you love points? 1 pt Make a team
  • 8. Who are you? 3 pts Magazine Cover 1 pts Make up a Lie
  • 9. Are you feeling lucky? 3 pt Guess the Lie -3 pt You Feeling Lucky?
  • 10. There is no ‘I’ in team! 50 pts Unlock the Workshop
  • 11. Let’s get physical! 100 pts Do a Little Dance
  • 12. Aw, Snap!
  • 13. Agenda
  • 14. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  • 15. Beyond Badges Good Games, Good Design About this talk… “Games are not fun because they are games, but are fun because they are well-designed.” - Sebastian Deterding
  • 16. Serious Games… A quest to avoid chocolate covered broccoli
  • 17. Gamification… A quest for chocolate covered broccoli, but then cooked properly.
  • 18. A Definition… Integrates game thinking, mechanics and dynamics into an existing system, in order to drive participation, engage audiences and/or solve problems.
  • 19. The app... Is anyone else at Lat. 55.875800 and Lon. 12.33103000?!
  • 20. The rise of the badge… What are some typical examples of gamification?
  • 21. Seth Priebatsch Amy jo kim Gabe zicermann Sebastian Deterding Jane mcgonigal Jesse schell Resources The usual suspects…
  • 22. Starting at the beginning… Even books about games written in the 20th century know better.
  • 23. Gamification can be more than badges and points
  • 24. A Caillois of Possibilities… What can Caillois tell us about gamification?
  • 25. A Dichotomy of Possibilities… Gamification focus? Maybe even Playful?
  • 26. A bit of theory… Core vs. Progression
  • 27. The Broken Game What not to do…
  • 28. Gamified
  • 29. Gamified
  • 30. Gamified
  • 31. Gamified
  • 32. A bit of theory… Core vs. Progression
  • 33. Playful
  • 34. Playful
  • 35. Playful
  • 36. Playful
  • 37. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  • 38. 2CaT Analysis Context, Content, & Transfer
  • 39. Content What
  • 40. Context Who, Where, When
  • 41. Transfer How, Why
  • 42. Agenda
  • 43. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  • 44. Gamification or Playfulness Gaming or Playing
  • 45. Does it help?

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