Gamification Gamestorm Workshop (Interaction 14)

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These are the slides used during my workshop at Interaction 14 on 5-2-2014.

http://interaction14.ixda.org/program/wednesday/179-gamification-gamestorm

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Gamification Gamestorm Workshop (Interaction 14)

  1. 1. Interaction 14 Micah Hrehovcsik 5-2-2014
  2. 2. Micah Hrehovcsik HKU, University of the Arts Senior Lecturer, Game Designer, Game Design Theorist micah.hrehovcsik@hku.nl gi.hku.nl gamedesigntools.blogspot.nl
  3. 3. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  4. 4. The Future of Gamification? A short futuristic film by Eran May-raz and Daniel Lazo. Graduation project from Bezaleal academy of arts.
  5. 5. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  6. 6. Your Thoughts on Gamification? What do you think it is? Why do you think gamification is interesting?
  7. 7. Don’t you love points? 1 pt Make a team
  8. 8. Who are you? 3 pts Magazine Cover 1 pts Make up a Lie
  9. 9. Are you feeling lucky? 3 pt Guess the Lie -3 pt You Feeling Lucky?
  10. 10. There is no ‘I’ in team! 50 pts Unlock the Workshop
  11. 11. Let’s get physical! 100 pts Do a Little Dance
  12. 12. Aw, Snap!
  13. 13. Agenda
  14. 14. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  15. 15. Beyond Badges Good Games, Good Design About this talk… “Games are not fun because they are games, but are fun because they are well-designed.” - Sebastian Deterding
  16. 16. Serious Games… A quest to avoid chocolate covered broccoli
  17. 17. Gamification… A quest for chocolate covered broccoli, but then cooked properly.
  18. 18. A Definition… Integrates game thinking, mechanics and dynamics into an existing system, in order to drive participation, engage audiences and/or solve problems.
  19. 19. The app... Is anyone else at Lat. 55.875800 and Lon. 12.33103000?!
  20. 20. The rise of the badge… What are some typical examples of gamification?
  21. 21. Seth Priebatsch Amy jo kim Gabe zicermann Sebastian Deterding Jane mcgonigal Jesse schell Resources The usual suspects…
  22. 22. Starting at the beginning… Even books about games written in the 20th century know better.
  23. 23. Gamification can be more than badges and points
  24. 24. A Caillois of Possibilities… What can Caillois tell us about gamification?
  25. 25. A Dichotomy of Possibilities… Gamification focus? Maybe even Playful?
  26. 26. A bit of theory… Core vs. Progression
  27. 27. The Broken Game What not to do…
  28. 28. Gamified
  29. 29. Gamified
  30. 30. Gamified
  31. 31. Gamified
  32. 32. A bit of theory… Core vs. Progression
  33. 33. Playful
  34. 34. Playful
  35. 35. Playful
  36. 36. Playful
  37. 37. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  38. 38. 2CaT Analysis Context, Content, & Transfer
  39. 39. Content What
  40. 40. Context Who, Where, When
  41. 41. Transfer How, Why
  42. 42. Agenda
  43. 43. Agenda Sight You on Gamification Beyond Badges Gamestorm Analysis Gamestorm
  44. 44. Gamification or Playfulness Gaming or Playing
  45. 45. Does it help?

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