Egg picnic11 14092011

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Egg picnic11 14092011

  1. 1. Beyond Badges <br />A Gamification Design Workshop <br />EGG | PICNIC| 14-09-2011<br />
  2. 2. Micah Hrehovcsik<br />Game design- er, Theorist, Teacher, and Consultant<br />INTRODUCTION<br />EGG | PICNIC| 14-09-2011<br />
  3. 3. Expertise Center Games and Game Design<br />Is meant to contribute to the games developed in the Netherlands <br />through providing expertise and advice.<br />INTRODUCTION<br />http://www.expertisecentrumgames.nl/<br />EGG | PICNIC| 14-09-2011<br />
  4. 4. About this talk…<br />“Games are not fun because they are games, <br />but are fun because they are well-designed.”<br />- Sebastian Deterding<br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  5. 5. Serious Games…<br />A quest to avoid chocolate covered broccoli<br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  6. 6. Gamifcation…<br />A quest for chocolate covered broccoli, but then cooked properly.<br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  7. 7. A Definition…<br />“Gamification is the use of game thinking and game mechanics <br />to engage audiences and solve problems.”<br />- Gabe Zichermann<br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  8. 8. The rise of the badge…<br />What are some typical examples of gamification? <br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  9. 9. Our Perspectives<br />Clients see opportunities and don’t want to miss the boat. <br />Our task is to help them prepare for a successful journey.<br />PERSPECTIVES<br />EGG | PICNIC| 14-09-2011<br />
  10. 10. Resources<br />The usual suspects…<br />PERSPECTIVES<br />Amy jokim<br />Seth Priebatsch<br />Gabe zicermann<br />Sebastian Deterding<br />Jane mcgonigal<br />Jesse schell<br />EGG | Spelend Wijs| 15-10-2010<br />
  11. 11. Gamification can be more than badges and points.<br />BEYOND THE BADGE<br />EGG | PICNIC| 14-09-2011<br />
  12. 12. Starting at the beginning…<br />Even books about games written in the 20th century know better.<br />BEYOND THE BADGE<br />EGG | PICNIC| 14-09-2011<br />
  13. 13. A Caillois of Possibilities…<br />What can Caillois tell us about gamification?<br />BEYOND THE BADGE<br />EGG | PICNIC| 14-09-2011<br />
  14. 14. Agon (Competition)<br />BEYOND THE BADGE<br />EGG | Spelend Wijs| 15-10-2010<br />
  15. 15. Alea (Chance)<br />BEYOND THE BADGE<br />EGG | Spelend Wijs| 15-10-2010<br />
  16. 16. Mimesis (Role-playing)<br />BEYOND THE BADGE<br />EGG | Spelend Wijs| 15-10-2010<br />
  17. 17. Ilinx (Sensation)<br />BEYOND THE BADGE<br />EGG | PICNIC| 14-09-2011<br />
  18. 18. Variation is good…<br />Beware games will get grocked!<br />CONCLUSIONS<br />EGG | PICNIC| 14-09-2011<br />
  19. 19. Time for exploration!<br />CONCLUSIONS<br />EGG | PICNIC| 14-09-2011<br />
  20. 20. 2CAT<br />Case Study: The Consumption of Energy<br />EGG | PICNIC| 14-09-2011<br />
  21. 21. 2CAT<br />2CAT Analysis<br />Context, Content, Affect Theory<br />EGG | PICNIC| 14-09-2011<br />
  22. 22. 2CAT<br />CONTEXT<br />Who, Where, & When<br />EGG | PICNIC| 14-09-2011<br />
  23. 23. 2CAT<br />CONTENT<br />What<br />EGG | PICNIC| 14-09-2011<br />
  24. 24. 2CAT<br />TRANSFER<br />How & Why<br />EGG | PICNIC| 14-09-2011<br />
  25. 25. 2CAT<br />+ GAME-PLAY<br />Core & Progression<br />EGG | PICNIC| 14-09-2011<br />
  26. 26. 2CAT<br />Workshop Materials<br />Assignment Cards<br />USB stick w/ Power Point<br />EGG | PICNIC| 14-09-2011<br />
  27. 27. 2CAT<br />Remember they’re just Guidelines<br />Add your concept here<br />EGG | PICNIC| 14-09-2011<br />
  28. 28. AGENDA<br />Agenda<br />16.05-16-30 Brainstorm on one of the gamification styles.<br />16.30-16.35 Wrap-up. <br />16.35-17.15 Presentation + discussion (each group 8 minutes each)<br />17.15 The End!<br />EGG | PICNIC| 14-09-2011<br />

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