Introduction to Computer and Programming - Lecture 01

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Introduction to Computer and Programming - Lecture 01

  1. 1. Introduction to Computers and Programming (CSC103) Lecture 01 1
  2. 2. Marks Distribution • Quizzes 10% • Assignments 15% • 1st Sessional 10% • 2nd Sessional 15% • Final Exam 50% 2
  3. 3. 3 Text Book:  Let us C, Yashvant P. Kanetkar, 10th edition Reference Books:  Discovering Computers 2010: Living in a Digital World  Programming in ANSI C (Revised edition) by Stephen G. Kochan, SAMS Publication.  Introduction to Programming using Turbo C by Robert Lafore Web Sites & Material:  Will refer you to different web sites and will provide you with different notes if it’s required.
  4. 4. Course requirements Quizzes – 10%  There will be surprise quizzes. It can be taken at any time during Lecture/Lab, written or computer based Assignments – 15%  They will be announced with a specific deadline  Instructions will be provided along with the assignment statement  Copying assignment will result 0 Marks, both for source and copied assignment 4
  5. 5. How to get good marks? Requirements  Overall Class Attitude  Things to Avoid (Cut-Copy-Paste Culture, Carelessness)  Things to do (Innovation, Confidence, Work Attitude)  Sense of maturity and continuous learning 5
  6. 6. Examination 1st Sessional – 10% 2nd Sessional – 15% Final Exam – 50%  I personally believe in “thorough studies” so usually no choices given in the exam  Every thing discussed, during the class or given as reading material, could be part of the exams  Questions will be formulated in a way to examine both conceptual thinking as well as bookish  Other details will be given before the exam 6
  7. 7. Computers? 7
  8. 8. A World of Computers • Computers are everywhere 8
  9. 9. What Is a Computer? • A computer is an electronic device, operating under the control of instructions stored in its own memory 9 Collects data (input) Processing Produces information (output) Information Processing Cycle
  10. 10. What Is a Computer? 10
  11. 11. The Components of a Computer • A computer contains many electric, electronic, and mechanical components known as hardware 11 • Allows you to enter data and instructions into a computerInput Device • Hardware component that conveys information to one or more peopleOutput Device • Case that contains the electronic components of the computer that are used to process dataSystem Unit • Holds data, instructions, and information for future useStorage Device • Enables a computer to send and receive data, instructions and information to and from one or more computers or mobile devices Communications Device
  12. 12. The Components of a Computer 12
  13. 13. Networks and the Internet • A network is a collection of computers and devices connected together, often wirelessly, via communications devices and transmission media 13
  14. 14. Networks and the Internet • The Internet is a worldwide collection of networks that connects millions of businesses, government agencies, educational institutions, and individuals 14
  15. 15. Computer Software • Software, also called a program, tells the computer what tasks to perform and how to perform them 15 System Software • Operating system • Utility program Application Software
  16. 16. System Software • Operating System – Main System Software – Starts up Computer & Control its Operations – Computer cannot function without Operating System – Examples: Windows, Mac OS, Linux • Utility Program – Analyze, Configure, Optimize and Maintain the Computer – Examples: Disk Utilities (storage, checkers, backup, file managers etc), Antivirus 16
  17. 17. Application Software • Performs Specific Tasks, such as; – Creating Letters – Preparing budgets – Managing inventory – Playing games – Scheduling appointments – Editing photographs – Making travel plans – Viewing web pages 17
  18. 18. Computer Software • A programmer develops software or writes the instructions that direct the computer to process data into information 18
  19. 19. Servers • A server controls access to the hardware, software, and other resources on a network – Provides a centralized storage area for programs, data, and information 19
  20. 20. Mainframes • A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously • Commonly used in; Hospitals, Universities, Large Businesses, Banks, Government Offices • Usually operates 24 hours a day – during day time it serves wide variety of users – at night, it commonly performs large processing tasks (payroll, billing, backups etc) 20
  21. 21. Supercomputers • A supercomputer is the fastest, most powerful and most expensive computer – Fastest supercomputers are capable of processing more than one quadrillion instructions in a single second 21
  22. 22. Mainframe Computers vs Supercomputers • Mainframe Computers – Typically run multiple applications simultaneously to serve a wide variety of users • Supercomputers – Generally run one program at a time, as fast as possible 22

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