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  • Mlearning: Mobile learning, as defined by the researcher, involves the use of wireless enabled mobile digital devices (Wireless Mobile Devices or WMD’s) within and between pedagogically designed learning environments or contexts. MLearning: Why? What? Where? How?A: Lerner Centric ….AthelicThere are more than 100 million active users currently accessing Facebook through their mobile devices.People that use Facebook on their mobile devices are twice more active on Facebook than non-mobile users.There are more than 200 mobile operators in 60 countries working to deploy and promote Facebook mobile productsSource: Tech CrunchDetails: http://thetechjournal.com/internet/social-community/people-use-facebook-44-and-twitter-29-for-social-sharing.xhtml#ixzz1eS6ax2aGC: Device centric …….class room learning B: Blended.
  • Recipe garlic, spinach, and chickpea soup…………..if just the list of components even with quantity still its not learning object once we add the directions it becomes learning object…..can be used for cooking class , Can use as measurement exercise, Nutrition and language teacher can use it as reading lesson. Multimedia learning objectChunk of educational content
  • Make it statement not questions Daniel research question” How can we design new learning experiences supported by mobile and ubiquitous technologies?Using the theory and how to design the learning activities. Mlearning to go …..first project. Master and slaves ……….group collabotiveLocal communities treasure hunt games using mastery multi skillsQualitative data. Interaction of physical activity and education/learning activity.Reflection and running game project is great. Player and teacher able to review and track the tree. Library of scenarios. Enable teacher and student to pick some task on map. Post game visualization.Third project lets go….how this project is difference……Set of design and technical requirement to support emerge ring learning landscapes. Core activities/features are acting , reflecting and producing and sharing. How student learn once they throw into scenarios and how they cope once they are in the
  • Research will explore and identify current status of mobile informal learning using smart device in higher institution. Allow researchers to understand the key factors for Informal mobile collaborative learning objects.Research will reduce the pedagogical gap between learner, content and instructors by producing innovative and effective MCLO. Extend the theories of learning and model for implementation of Informal mobile collaborative learning.Introduce Quantitative instruments to identify the level of mobile learning in higher education institution.Research will provide new ways to integrate mobile smart devices to education and learning which will create more opportunities for mobile device manufacturers to invent new innovative devices.In addition this research contributes to literature exploring learners utilization of mobile smart devices to complete their learning activities in various context which is limited in the literature.

Pre assessment Pre assessment Presentation Transcript

  • Hasnain Zafar hasnainzafar@ieee.org Supervisions :AP Dr. Azizah and Dr. Noorminshah
  • Content Introduction Research Background Problem Statement Research Question and Objective Scope and Significance of Study Literature Review Conceptual Framework Research Design MCILO Framework Preliminary Study
  • Mobile LearningMobile MobileLearner Device A B C Learning
  • Learning Object Gerard (1967) ; Wayne Hogins (1994) "any entity, digital or non-digital, that may be used for learning, education or training". (IEEE) Learning Activities content context LO
  • Zonal Proximal Development (ZPD) Things I can’t do Things I Can do Things I can do with little support (Vygotsky 1920)
  • Problem statement back ground New emerging learning landscape. Challenge can we keep curiosity alive in over achieving age? John Brown (2010) Learner is Social, Collaborative and smart hi tech. Mobile Collaborative Learning
  • “How to design informal Mobile learning landscape using Mobile smart devices in HE institutes?” Research Question Objectives1. How informal MCL is applied? 1. To explore the current status of Informal CL2. What are the appropriate 2. To identify appropriate learning learning activities/learning activities/learning objects for objects for informal MCL? informal MCL3. What is the role of smart mobile 3. To design new learningdevice in informal CL.? experiences supported by mobile smart devices for Informal CL.4. How informal MCL will be 4. Develop framework forconducted in context of HE. conducting Informal MCL
  • Significance of Research Extend the theories of learning and current status of model for implementation of mobile informal Informal mobile collaborative learning learning.will reduce the the key factors for Informal mobile collaborativepedagogical gap learning objects. to integrate mobile smart devices to education and learning
  • Scope of the studyDevelopment of MCL Object to support Informal learning Informal/Formal learning service provider and activities focus support to current mode of learning topedagogy, Context and learning university students theory. Not looking into technical performance of mobile smart devices.
  • Literature Review MobileMobile Smart Collaborative Mobile Mobile Collaborativedevices learning learning learner learning object Collaborative Hand held learning/Mobile Devices Learning Vygotsky (1978) ZPD Distance Mobile devices Memex (1945 Bush) education 1700 Communication , Computer vanish into Open collaboration (Klopfer background (Mike universities 2002) weiser 1991) 1969 MLO (Quinn 2002) Tablets, Smart devices Formal CSCL (Zurita 2007; 2010) Informal Mobile Society (Sharple Mobile 2010) Mobility as new landscape (Skipol 2010)
  • Research Design Research Paradiagm Desgin Paradiagm – Post Positivists Research Approach Quntitative and Qualitative Research Research Stratgy Context Action Research Research Method Activity theoryTheoritical Framework• Rresearch Method including : • Activity Theory accomplish Objective 1 , 2 ,3& 4 Research Design Details Next slide
  • Objective1 Objective2 Objective 3 Objective4 Objective5
  • Adaptation of Engeström’s(1987-2002) model
  • Multi activity ,Multi role , MultiContext Activity Activity 1 II Activity III
  • (Tools)Instruction, trai ning ,community knowledge & experience, other technologies To integrate New User New tool new tool to (Subjects) (objectives) other activities (outcome) Governing how new (Community) Provision oftool will be used; why Facilitator, other technology training; technology it was introduced users; technology support etc. (Rules) designers& implementers- (Division of labor) contribute to “narratives of use’ Waycott, 2004
  • (Tools)Technological, Mobile phone/Pocket PC/Notebook/PDAs Changed Technologica New LO object(Revised l Subjects (Technological knowledge & (User) object) skills) (outcome)Technological Control (Community) Technological(Usability of device; Search , Navigate , variety Communicationaccess to materials) of devices (Wifi, Chat etc) Technological LO Appropriation
  • Framework Interaction FacilitatorLearner Mobile Smart Device Mediates Learning Object Learning Mediates
  • MCILO Framework
  • MCILO Framework
  • Preliminary Study Objective 1:To explore the Activity Theory Framework current status of Informal Published three papers and CL book chapter on perception of Mobile learning Objective2:. To identify Conceptual Framework appropriate learning activities/learning Key Factors for MCILO objects for informal MCL Next Tasks: Objective3:. To design MCILO factors validity check new learning Design pilot study experiences supported by mobile smart Conducting the pilot study devices for Informal CL. Published article for sharing results.
  • Thank you