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WHY VIDEO GAMES ARE
  GOOD FOR YOU!
WHO AM I?

• Tim   Hart

• Instructional Technologist   for
 UMaine

• www.edutim.com

• Gamer
GAMER?
• Played Video   Games all my life

• Some   systems I’ve owned:

 • Commodore      64, Atari 2600, NES, Gameboy, SNES,
   Genesis, Virtual Boy, N64, Playstation, Gamecube,
   Playstation 2, XBOX, Nintendo DS, Wii, XBox 360

   • XBox     Live account ID = Hartix

• Currently   playing: Resident Evil 5
WHY DID YOU COME HERE?
WHY DID YOU COME HERE?


To show you how to convince
your parents, teachers, and
principals that gaming is
worthwhile.
WHO IS THIS?
WHO IS THIS?




       Image courtesy of Nintendo
WHO IS THIS?

• Mario




                 Image courtesy of Nintendo
WHO IS THIS?

• Mario

• Bonus   Points - Full
 name



                          Image courtesy of Nintendo
WHO IS THIS?

• Mario

• Bonus   Points - Full
 name
 • Mario   Mario

                          Image courtesy of Nintendo
WHO IS THIS?
WHO IS THIS?




        Image courtesy of Nintendo
WHO IS THIS?

• Samus Aran




                  Image courtesy of Nintendo
WHO IS THIS?

• Samus Aran

• BonusPoints - Male
 or Female
                       Image courtesy of Nintendo
WHO IS THIS?

• Samus Aran

• BonusPoints - Male
 or Female
 • Female              Image courtesy of Nintendo
WHO IS THIS?
WHO IS THIS?




       Image courtesy of Bungie
WHO IS THIS?

• Master   Chief




                    Image courtesy of Bungie
WHO IS THIS?

• Master   Chief
• Bonus   Points - Full
 name




                          Image courtesy of Bungie
WHO IS THIS?

• Master   Chief
• Bonus   Points - Full
 name
 • MasterChief Petty
  Officer John-117

                          Image courtesy of Bungie
WHO IS THIS?
WHO IS THIS?




        Image courtesy of Wikipedia
WHO IS THIS?

• Niko   Bellic




                      Image courtesy of Wikipedia
WHO IS THIS?

• Niko   Bellic
• BonusPoints -
 Cousin’s name?

                      Image courtesy of Wikipedia
WHO IS THIS?

• Niko   Bellic
• BonusPoints -
 Cousin’s name?
 • Roman     Bellic
                      Image courtesy of Wikipedia
GAMER FACTS




       source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.




                                    source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.

2. More than one-third of gamers are women .




                                    source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.

2. More than one-third of gamers are women .

3. More than one in four gamers is over 50.




                                    source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.

2. More than one-third of gamers are women .

3. More than one in four gamers is over 50.

4. The average game purchaser is 40 years old.




                                    source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.

2. More than one-third of gamers are women .

3. More than one in four gamers is over 50.

4. The average game purchaser is 40 years old.

5. Sixty-three percent of parents believe games are a positive
  part of their children’s lives.



                                     source: entertainment software association
GAMER FACTS
1. The average gamer is 35 years old.

2. More than one-third of gamers are women .

3. More than one in four gamers is over 50.

4. The average game purchaser is 40 years old.

5. Sixty-three percent of parents believe games are a positive
  part of their children’s lives.

6. Sales of quot;family entertainmentquot; video games more than
  doubled in 2007, making it the fastest growing segment of
  the video game market.              source: entertainment software association
THE NUMBERS

Game sales in 2007 - $9.5 billion.




                    source: entertainment software association
THE NUMBERS

   Game sales in 2007 - $9.5 billion.

That is nine games sold every second of every day in 2007.




                                 source: entertainment software association
THE NUMBERS

   Game sales in 2007 - $9.5 billion.

That is nine games sold every second of every day in 2007.

Halo 3, the best-selling title of 2007, took in more revenue
 in its first day of sales than the biggest opening weekend
   ever for a movie (quot;Spider-Man 3quot;) and the final quot;Harry
                 Potterquot; book's first day sales
                                  source: entertainment software association
SALES BY RATING

                                  E (Everyone)
        16%                       T (Teen)
                                  M (Mature)


  28%         57%




                source: entertainment software association
WHY DO WE PLAY GAMES?
WHY DO WE PLAY GAMES?
• Fun
WHY DO WE PLAY GAMES?
• Fun

• Immersion
WHY DO WE PLAY GAMES?
• Fun

• Immersion

• Empowerment
WHY DO WE PLAY GAMES?
• Fun

• Immersion

• Empowerment

• Creating   and strengthening social
 bonds
WHY DO WE PLAY GAMES?
• Fun

• Immersion

• Empowerment

• Creating   and strengthening social
 bonds
• Exercise
WHY DO WE PLAY GAMES?
• Fun

• Immersion

• Empowerment

• Creating   and strengthening social
 bonds
• Exercise

• Others?
WHAT DO ALL THESE PEOPLE
   HAVE IN COMMON?




        Image courteous of Scott Lewis
THEY ARE ALL IN THE “ZONE”




        Image courteous of Scott Lewis
WHAT IS THE ZONE?
WHAT IS THE ZONE?
CHALLENGES FOR GAME
           DESIGNERS

• Creating   an activity that allows for a “in the zone” experience

• Allowing
        a wide array of skill levels to initially enjoy and be
 immersed in the game

• Sustaining “in   the zone” throughout the experience
CHALLENGES FOR TEACHERS


• Creating   an activity that allows for a “in the zone” experience

• Allowing
        a wide array of skill levels to initially enjoy and be
 immersed in the lesson

• Sustaining “in   the zone” throughout the experience
THEY ARE THE SAME!


Game Designer = Teacher
THEY ARE THE SAME!


Game Designer = Teacher


  OMG!!!
STUDENTS AT RISK
STUDENTS AT RISK


Kids who don’t play video games
          are at risk!
STUDENTS AT RISK


Kids who don’t play video games
          are at risk!
      They get in trouble more often!
STUDENTS AT RISK


Kids who don’t play video games
          are at risk!
         They get in trouble more often!

    Lawrence Kutner, PhD, and his wife Cheryl K. Olson, ScD
SOME RESEARCH
• Lawrence Kutner, PhD, and his wife
 Cheryl K. Olson, ScD

• Research was funded with $1.5
 million by the U.S. Dept. of Justice

• Findings
         reported in Grand Theft
 Childhood: The Surprising Truth
 About Violent Video Games and
 What Parents Can Do.

• Hereare some of the myths
 debunked
MYTH #1


• The growth in violent video game sales is
 linked to the growth in youth violence —
 especially school violence — throughout the
 US.
FACT
• Violent
        Crime in Schools fell 44%
 from 1994-2001

• We have the lowest juvenile
 arrest rate for violent crimes since
 1983.

• Murder Arrests   in 1993 = 3,800

• Murder Arrests   in 2001 = 1,400
MYTH #2



•Girls
     don’t play violent video games like
 Grand Theft Auto.
FACT

• 29%   of girls say they play at least one M-rated game a
 lot
• One   in five listed Grand Theft Auto
• Grand Theft Auto   was second only to the Sims in
 popularity.
MYTH #3



•Never playing games keeps you out
of trouble.
FACT



• Boyswho rarely or never played video or computer
 games were more likely to get into fights or have
 problems at school.
SO BASICALLY...
SO BASICALLY...

•“There  is absolutely no evidence
that playing violent video games
will turn kids into criminals.”
SO BASICALLY...

•“There  is absolutely no evidence
that playing violent video games
will turn kids into criminals.”
                       ~ Lawrence Kutner
SO VIDEO GAMES DON’T
      HURT YOU...
SO VIDEO GAMES DON’T
      HURT YOU...


   ...but do they help you?
YES!
HOW?
• Don’tBother Me Mom - I’m
 Learning

 • Marc     Prensky

 • Internationally  acclaimed speaker,
   writer, consultant, and designer in
   the critical areas of education and
   learning.

• Here    is his book in a nutshell...
21ST CENTURY SKILLS

•“The  true secret of why kids spend
so much time on their games is that
they’re learning things they need for
their twenty-first century lives”
FOR THE DOCTORS

• “I use the same hand-eye coordination to play video games as
  I use for surgery.

  • Dr. James   Rosser, Beth Israel Hospital

• Doctors  that played games earlier in life made 40% less
  mistakes during surgery.

• Playing   video games before surgery also lowers error rates.
MULTITASKING

Increases the ability to do many
things at the same time
               AND
                       do them well.
RULES


•Gamers  figure things out on their own
better than non-gamers
•Probetheir environment for
understanding
RISK TAKING

•Gamers   are risk takers
•Gamers   are more likely to try
different strategies
•Enlightened   trial and error
GAMES TEACH STRATEGY
• Cause    and effect

• Long    term winning versus short term gains

• Order    from seeming chaos

• Complex     system behaviors

• Counter-intuitive     results

• Using   obstacles as motivation

• The   value of persistence
10 YEAR OLD GAMERS
              LEARNED.
• Everyone    can save the world if they try

• Two    against one isn’t fair

• Don’t   shoot people

• Have    patience

• The   good guys always win

• Don’t   trust everyone you meet

• Help   your friends
SOME OF MY GAME PROJECTS
• Black   Bear Island

• VirtualIsland for studying
 virtual worlds for teaching
 and learning.

• Offered   courses on the
 island

• http://slurl.com/secondlife/
 Black%20Bear%20Island/
 144/100/31
SOME OF MY GAME PROJECTS
• UMaine    OpenSim

• Virtual
        Island Server that is
 free and open source

• Planto offer free, private,
 virtual space to Maine schools

• http://
 opensim.umeedu.maine.edu
SOME OF MY GAME PROJECTS
• OS   X Virtual World App

• Virtual World
             software for
 your computer

• Can  load different worlds -
 like the Matrix

• http://www.edutim.com/
 opensim-app
FOUR QUESTIONS


1.Why are you doing what you're doing to beat the game?

2.What aspects of the game lead you to that approach?

3.Where are you taking risks, and where are you playing it safe?

4.What skills do you need to develop to get better at this game?

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Why Video Games Are Good For You

  • 1. WHY VIDEO GAMES ARE GOOD FOR YOU!
  • 2. WHO AM I? • Tim Hart • Instructional Technologist for UMaine • www.edutim.com • Gamer
  • 3. GAMER? • Played Video Games all my life • Some systems I’ve owned: • Commodore 64, Atari 2600, NES, Gameboy, SNES, Genesis, Virtual Boy, N64, Playstation, Gamecube, Playstation 2, XBOX, Nintendo DS, Wii, XBox 360 • XBox Live account ID = Hartix • Currently playing: Resident Evil 5
  • 4. WHY DID YOU COME HERE?
  • 5. WHY DID YOU COME HERE? To show you how to convince your parents, teachers, and principals that gaming is worthwhile.
  • 7. WHO IS THIS? Image courtesy of Nintendo
  • 8. WHO IS THIS? • Mario Image courtesy of Nintendo
  • 9. WHO IS THIS? • Mario • Bonus Points - Full name Image courtesy of Nintendo
  • 10. WHO IS THIS? • Mario • Bonus Points - Full name • Mario Mario Image courtesy of Nintendo
  • 12. WHO IS THIS? Image courtesy of Nintendo
  • 13. WHO IS THIS? • Samus Aran Image courtesy of Nintendo
  • 14. WHO IS THIS? • Samus Aran • BonusPoints - Male or Female Image courtesy of Nintendo
  • 15. WHO IS THIS? • Samus Aran • BonusPoints - Male or Female • Female Image courtesy of Nintendo
  • 17. WHO IS THIS? Image courtesy of Bungie
  • 18. WHO IS THIS? • Master Chief Image courtesy of Bungie
  • 19. WHO IS THIS? • Master Chief • Bonus Points - Full name Image courtesy of Bungie
  • 20. WHO IS THIS? • Master Chief • Bonus Points - Full name • MasterChief Petty Officer John-117 Image courtesy of Bungie
  • 22. WHO IS THIS? Image courtesy of Wikipedia
  • 23. WHO IS THIS? • Niko Bellic Image courtesy of Wikipedia
  • 24. WHO IS THIS? • Niko Bellic • BonusPoints - Cousin’s name? Image courtesy of Wikipedia
  • 25. WHO IS THIS? • Niko Bellic • BonusPoints - Cousin’s name? • Roman Bellic Image courtesy of Wikipedia
  • 26. GAMER FACTS source: entertainment software association
  • 27. GAMER FACTS 1. The average gamer is 35 years old. source: entertainment software association
  • 28. GAMER FACTS 1. The average gamer is 35 years old. 2. More than one-third of gamers are women . source: entertainment software association
  • 29. GAMER FACTS 1. The average gamer is 35 years old. 2. More than one-third of gamers are women . 3. More than one in four gamers is over 50. source: entertainment software association
  • 30. GAMER FACTS 1. The average gamer is 35 years old. 2. More than one-third of gamers are women . 3. More than one in four gamers is over 50. 4. The average game purchaser is 40 years old. source: entertainment software association
  • 31. GAMER FACTS 1. The average gamer is 35 years old. 2. More than one-third of gamers are women . 3. More than one in four gamers is over 50. 4. The average game purchaser is 40 years old. 5. Sixty-three percent of parents believe games are a positive part of their children’s lives. source: entertainment software association
  • 32. GAMER FACTS 1. The average gamer is 35 years old. 2. More than one-third of gamers are women . 3. More than one in four gamers is over 50. 4. The average game purchaser is 40 years old. 5. Sixty-three percent of parents believe games are a positive part of their children’s lives. 6. Sales of quot;family entertainmentquot; video games more than doubled in 2007, making it the fastest growing segment of the video game market. source: entertainment software association
  • 33. THE NUMBERS Game sales in 2007 - $9.5 billion. source: entertainment software association
  • 34. THE NUMBERS Game sales in 2007 - $9.5 billion. That is nine games sold every second of every day in 2007. source: entertainment software association
  • 35. THE NUMBERS Game sales in 2007 - $9.5 billion. That is nine games sold every second of every day in 2007. Halo 3, the best-selling title of 2007, took in more revenue in its first day of sales than the biggest opening weekend ever for a movie (quot;Spider-Man 3quot;) and the final quot;Harry Potterquot; book's first day sales source: entertainment software association
  • 36. SALES BY RATING E (Everyone) 16% T (Teen) M (Mature) 28% 57% source: entertainment software association
  • 37. WHY DO WE PLAY GAMES?
  • 38. WHY DO WE PLAY GAMES? • Fun
  • 39. WHY DO WE PLAY GAMES? • Fun • Immersion
  • 40. WHY DO WE PLAY GAMES? • Fun • Immersion • Empowerment
  • 41. WHY DO WE PLAY GAMES? • Fun • Immersion • Empowerment • Creating and strengthening social bonds
  • 42. WHY DO WE PLAY GAMES? • Fun • Immersion • Empowerment • Creating and strengthening social bonds • Exercise
  • 43. WHY DO WE PLAY GAMES? • Fun • Immersion • Empowerment • Creating and strengthening social bonds • Exercise • Others?
  • 44. WHAT DO ALL THESE PEOPLE HAVE IN COMMON? Image courteous of Scott Lewis
  • 45. THEY ARE ALL IN THE “ZONE” Image courteous of Scott Lewis
  • 46. WHAT IS THE ZONE?
  • 47. WHAT IS THE ZONE?
  • 48. CHALLENGES FOR GAME DESIGNERS • Creating an activity that allows for a “in the zone” experience • Allowing a wide array of skill levels to initially enjoy and be immersed in the game • Sustaining “in the zone” throughout the experience
  • 49. CHALLENGES FOR TEACHERS • Creating an activity that allows for a “in the zone” experience • Allowing a wide array of skill levels to initially enjoy and be immersed in the lesson • Sustaining “in the zone” throughout the experience
  • 50. THEY ARE THE SAME! Game Designer = Teacher
  • 51. THEY ARE THE SAME! Game Designer = Teacher OMG!!!
  • 53. STUDENTS AT RISK Kids who don’t play video games are at risk!
  • 54. STUDENTS AT RISK Kids who don’t play video games are at risk! They get in trouble more often!
  • 55. STUDENTS AT RISK Kids who don’t play video games are at risk! They get in trouble more often! Lawrence Kutner, PhD, and his wife Cheryl K. Olson, ScD
  • 56. SOME RESEARCH • Lawrence Kutner, PhD, and his wife Cheryl K. Olson, ScD • Research was funded with $1.5 million by the U.S. Dept. of Justice • Findings reported in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do. • Hereare some of the myths debunked
  • 57. MYTH #1 • The growth in violent video game sales is linked to the growth in youth violence — especially school violence — throughout the US.
  • 58. FACT • Violent Crime in Schools fell 44% from 1994-2001 • We have the lowest juvenile arrest rate for violent crimes since 1983. • Murder Arrests in 1993 = 3,800 • Murder Arrests in 2001 = 1,400
  • 59. MYTH #2 •Girls don’t play violent video games like Grand Theft Auto.
  • 60. FACT • 29% of girls say they play at least one M-rated game a lot • One in five listed Grand Theft Auto • Grand Theft Auto was second only to the Sims in popularity.
  • 61. MYTH #3 •Never playing games keeps you out of trouble.
  • 62. FACT • Boyswho rarely or never played video or computer games were more likely to get into fights or have problems at school.
  • 64. SO BASICALLY... •“There is absolutely no evidence that playing violent video games will turn kids into criminals.”
  • 65. SO BASICALLY... •“There is absolutely no evidence that playing violent video games will turn kids into criminals.” ~ Lawrence Kutner
  • 66. SO VIDEO GAMES DON’T HURT YOU...
  • 67. SO VIDEO GAMES DON’T HURT YOU... ...but do they help you?
  • 68.
  • 69. YES!
  • 70. HOW? • Don’tBother Me Mom - I’m Learning • Marc Prensky • Internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. • Here is his book in a nutshell...
  • 71. 21ST CENTURY SKILLS •“The true secret of why kids spend so much time on their games is that they’re learning things they need for their twenty-first century lives”
  • 72. FOR THE DOCTORS • “I use the same hand-eye coordination to play video games as I use for surgery. • Dr. James Rosser, Beth Israel Hospital • Doctors that played games earlier in life made 40% less mistakes during surgery. • Playing video games before surgery also lowers error rates.
  • 73. MULTITASKING Increases the ability to do many things at the same time AND do them well.
  • 74. RULES •Gamers figure things out on their own better than non-gamers •Probetheir environment for understanding
  • 75. RISK TAKING •Gamers are risk takers •Gamers are more likely to try different strategies •Enlightened trial and error
  • 76. GAMES TEACH STRATEGY • Cause and effect • Long term winning versus short term gains • Order from seeming chaos • Complex system behaviors • Counter-intuitive results • Using obstacles as motivation • The value of persistence
  • 77. 10 YEAR OLD GAMERS LEARNED. • Everyone can save the world if they try • Two against one isn’t fair • Don’t shoot people • Have patience • The good guys always win • Don’t trust everyone you meet • Help your friends
  • 78. SOME OF MY GAME PROJECTS • Black Bear Island • VirtualIsland for studying virtual worlds for teaching and learning. • Offered courses on the island • http://slurl.com/secondlife/ Black%20Bear%20Island/ 144/100/31
  • 79. SOME OF MY GAME PROJECTS • UMaine OpenSim • Virtual Island Server that is free and open source • Planto offer free, private, virtual space to Maine schools • http:// opensim.umeedu.maine.edu
  • 80. SOME OF MY GAME PROJECTS • OS X Virtual World App • Virtual World software for your computer • Can load different worlds - like the Matrix • http://www.edutim.com/ opensim-app
  • 81. FOUR QUESTIONS 1.Why are you doing what you're doing to beat the game? 2.What aspects of the game lead you to that approach? 3.Where are you taking risks, and where are you playing it safe? 4.What skills do you need to develop to get better at this game?

Editor's Notes