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Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
Electronic commerce
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Electronic commerce

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  • 1. Electronic Commerce E-Commerce
  • 2. INTRODUCTION What is E-Commerce?
  • 3.  Electronic commerce, commonly known as e- commerce, is a type of industry where buying and selling of product or service is conducted over electronic systems such as the Internet and other computer networks.  It was invented by Michael Aldrich in 1979.
  • 4. E-Commerce is based on following technologies:  Mobile Commerce  Electronic Funds Transfer (EFT)  Supply Chain Management  Internet Marketing  Online Transaction Processing  Electronic Data Interchange (EDI)  Inventory Management Systems  Automated Data Collection Systems
  • 5. E-Commerce can be divided into:  E-tailing or “virtual storefronts”  Electronic Data Interchange (EDI)  E-mail and fax and their use as media for reaching prospective and established customers  Business-to-business buying and selling  The security of business transactions
  • 6. Types of E-Commerce
  • 7.  business-to-business (B2B)  business-to-consumer (B2C)  business-to-government (B2G)  consumer-to-consumer (C2C)  mobile commerce (m-commerce).
  • 8. Business-to-consumer: E-Commerce, in which organizations provide information online to customers, who can in turn place orders and make payments via the internet.  It allows customers to make enquiries about products, place orders, pay accounts, and obtain service support via the Internet.  It is the second largest and the earliest form of e- commerce.  Eg., Amazon.com, Flipkart.com, Ebay.in
  • 9. Business-to-business:  It comprises the major (80%) of electronic transactions, involving the supply chain between organizations and their distributors, resellers, suppliers and other partners.  Efficient management of the supply chain can cut costs, increase profits, improve relationships with customers and suppliers, and gain competitive advantage.
  • 10. Consumer-to-consumer:  in which individuals sell products or services directly to other individuals.  Auctions are the most popular method of conducting business between individuals over the Internet.  Other C2C activities include classified advertising, selling of personal services such as astrology and medical advice, and the exchange of files especially music and computer games.
  • 11. Business-to-government:  It is generally defined as commerce between companies and the public sector. i.e for public procurement, licensing procedures, and other government-related operations. M-Commerce: Commerce through wireless technology such as cellular telephones and PDAs. Japan is seen as a global leader in m-commerce.
  • 12. ADVANTAGES E-Commerce
  • 13.  Overcome Geographical Limitations  Gain New Customers With Search Engine Visibility  Lower Costs  Locate the Product Quicker  Eliminate Travel Time and Cost  Provide Comparison Shopping  Enable Deals, Bargains, Coupons, and Group Buying  Provide Abundant Information  Remain Open All the Time
  • 14. DISADVANTAGES E-Commerce
  • 15.  Ecommerce Lacks That Personal Touch  Ecommerce Delays Goods  Many Goods Cannot Be Purchased Online  Ecommerce Does Not Allow You to Experience the Product Before Purchase  Anyone Can Set Up an Ecommerce Website  Security
  • 16. APPLICATIONS E-Commerce
  • 17.  Document automation in supply chain and logistics  Domestic and international payment systems  Enterprise content management  Group buying  Automated online assistants  Instant messaging  Newsgroups  Online shopping and order tracking  Online banking  Teleconferencing  Electronic tickets
  • 18. How E-Commerce Works?
  • 19.  A Product or Service Needs to Be Sold  There Should Be a Mechanism to Accept Orders  We Need a Payment Mechanism  The Product Needs to Be Delivered  Customers Need to Be Serviced  Reverse Logistics Need to Be Managed
  • 20. E-Commerce: Some Facts
  • 21. THANK YOU!
  • 22. Presentation Created by HARSHIT Presented altogether by: Harshit Gupta Sharib Sakshi Mateer Shikha Pandey Prabhu Divyanshu

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