1

NEXT GENERATION

USER INTERFACES

HARSHAD K T
S5 MCA
Roll NO: DOALMCA013
NIELIT CALICUT
Contents
 Introduction
Technologies
 Gesture Interfaces
 Augmented Reality (AR)
 Voice User Interface (VUI)
 Tangibl...
INTRODUCTION
• User Interface

• Graphical User Interface (GUI)
 User interfaces provide a means of
 Input, allowing the...
Here are some key features of
1. Gesture Interfaces

2. Augmented Reality (AR)
3. Voice User Interface (VUI)
4. Tangible U...
Gesture Interfaces
 Gesture recognition is a topic in computer science interpreting

human gestures via mathematical algo...
Gesture types
•Offline gestures : Those gestures that are processed after the
user interaction with the object. An example...
Uses of gestures interfaces

1.

Sign language recognition

2. Control through facial gestures
3.

Alternative computer in...
Input devices
1. Wired gloves

Data glove

2. Depth-aware cameras

3. Controller-based gestures
4. Single camera

Depth aw...
Sixth Sense Technology (Example system )

'Sixth Sense' is a wearable gestural interface that augments the
physical world ...
• prototype is comprised of a Pocket Projector, a Mirror and a Camera

• connected with the mobile computing device in the...
Applications
 Navigate a map
 Multi-touch based systems
 Zoom in, zoom out

 Drawing application
 Takes photos using ...
Devices used

Navigation, Zoom in / zoom out

Taking photos with gestures

Augmented reality using 6th sense
technology
Augmented Reality (AR)

Augmented reality (AR) is a live, copy view of real-world environment
whose elements are augmented...
AR enabled camera

Gaming Application

Navigation

Live AU
Devices Used
 Hardware
 Display
 Head-mounted Display

HMD

 Eyeglasses
 Contact lenses

 EyeTap
 Handheld
 Spatia...
Applications
 Architecture

Google Glass view

 Commerce
 Education
 Gaming
 Medical
 Military
Education

 Navigati...
Voice User Interface (VUI)
A voice–user interface (VUI) makes human interaction
with computers possible through a voice/sp...
Future Uses
1.

Smart phone and PDA`s working

2.

Helps the people who are slow in typing, (avoids straining and
Injuries...
1. The VUI must be sophisticated enough to distinguish between the
input commands, and background conversation
2. It need ...
Example gadget : Google glass

Samsung S-voice
Understanding Speech Technology

 Barge-In

 Grammar
 Tuning
 Voice User Interface

 VXML
 The Voice XML Specificati...
Tangible User Interface

A tangible user interface (TUI) is a user interface in which a person
interacts with digital info...
Characteristics TUI


Physical representations are computationally coupled to
underlying digital information.



Physica...
Properties of tangible user interfaces
•

space-multiplex both input and output

•

concurrent access

•

spatially aware ...
Object recognition in TUI
Surface computing
Surface computing enables user to interact directly with the system

Without using keyboard and mouse

F...
Application
• Used in hotel, restaurants and retails stores
• In casinos (watch video , games, navigation, ..etc)
• Digita...
Surface commuting systems
Microsoft pixelsense
CONCLUSION
 Next Generation user interfaces are focused on real world objects
 The future electronic gadgets will be wor...
REFERENCES
1.

www.hongkiat.com/blog/next-gen-user-interface

2.

www.hongkiat.com/blog/cool-futuristicconcept-gadgets-tha...
TED talks References

John Underkoffler
(Gestures interfaces)

( www.ted.com )

Pranav Mistry
(Sixth sense technology)

To...
Thank you
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Next generation User interfaces

  1. 1. 1 NEXT GENERATION USER INTERFACES HARSHAD K T S5 MCA Roll NO: DOALMCA013 NIELIT CALICUT
  2. 2. Contents  Introduction Technologies  Gesture Interfaces  Augmented Reality (AR)  Voice User Interface (VUI)  Tangible User Interface (TUI)  Conclusion  References
  3. 3. INTRODUCTION • User Interface • Graphical User Interface (GUI)  User interfaces provide a means of  Input, allowing the users to manipulate a system  Output, allowing the system to indicate the effects of the users' manipulation
  4. 4. Here are some key features of 1. Gesture Interfaces 2. Augmented Reality (AR) 3. Voice User Interface (VUI) 4. Tangible User Interface (TUI)
  5. 5. Gesture Interfaces  Gesture recognition is a topic in computer science interpreting human gestures via mathematical algorithms.  Gestures can originate from any bodily motion (commonly originate from the face or hand )  It enables humans to communicate with the machine  Gestures enabled applications provide interface to interact with the system
  6. 6. Gesture types •Offline gestures : Those gestures that are processed after the user interaction with the object. An example is the gesture to activate a menu. •Online gestures : Direct manipulation gestures. They are used to scale or rotate a tangible object.
  7. 7. Uses of gestures interfaces 1. Sign language recognition 2. Control through facial gestures 3. Alternative computer interfaces 4. Immersive game technology 5. Affective computing 6. Remote control
  8. 8. Input devices 1. Wired gloves Data glove 2. Depth-aware cameras 3. Controller-based gestures 4. Single camera Depth aware camera
  9. 9. Sixth Sense Technology (Example system ) 'Sixth Sense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information Pranav mistry , inventor of the SixthSense
  10. 10. • prototype is comprised of a Pocket Projector, a Mirror and a Camera • connected with the mobile computing device in the user’s pocket. • The software program processes the video stream data captured by the camera and tracks the locations of the colored markers • Sixth Sense also supports multi-touch and multi-user interaction
  11. 11. Applications  Navigate a map  Multi-touch based systems  Zoom in, zoom out  Drawing application  Takes photos using “framing” gestures  It augments the physical objects
  12. 12. Devices used Navigation, Zoom in / zoom out Taking photos with gestures Augmented reality using 6th sense technology
  13. 13. Augmented Reality (AR) Augmented reality (AR) is a live, copy view of real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data
  14. 14. AR enabled camera Gaming Application Navigation Live AU
  15. 15. Devices Used  Hardware  Display  Head-mounted Display HMD  Eyeglasses  Contact lenses  EyeTap  Handheld  Spatial Augmented reality Contact lenses  Input devices EyeTap
  16. 16. Applications  Architecture Google Glass view  Commerce  Education  Gaming  Medical  Military Education  Navigation Navigation Commerc e
  17. 17. Voice User Interface (VUI) A voice–user interface (VUI) makes human interaction with computers possible through a voice/speech platform in order to initiate an automated service or process.
  18. 18. Future Uses 1. Smart phone and PDA`s working 2. Helps the people who are slow in typing, (avoids straining and Injuries ) 3. Helps the handicapped people 4. Facilitate to create portable devices (with no keyboard, no separation between content and keyboard on the touch screen ) 5. Reduce the devices half in size ( laptop computers , desktop, sliding mobile devices)
  19. 19. 1. The VUI must be sophisticated enough to distinguish between the input commands, and background conversation 2. It need highly sophisticated software in order to accurately process and find or retrieve as per the particular user's preferences
  20. 20. Example gadget : Google glass Samsung S-voice
  21. 21. Understanding Speech Technology  Barge-In  Grammar  Tuning  Voice User Interface  VXML  The Voice XML Specification  The Voice XML Advantage
  22. 22. Tangible User Interface A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment.
  23. 23. Characteristics TUI  Physical representations are computationally coupled to underlying digital information.  Physical representations with visible/ tangible interfaces for interactive control.  Aware of physical objects through sensors and coupled to digital representation
  24. 24. Properties of tangible user interfaces • space-multiplex both input and output • concurrent access • spatially aware (position, area, size… etc)
  25. 25. Object recognition in TUI
  26. 26. Surface computing Surface computing enables user to interact directly with the system Without using keyboard and mouse Features Direct interaction Multi user experience Multi touch Object recognition
  27. 27. Application • Used in hotel, restaurants and retails stores • In casinos (watch video , games, navigation, ..etc) • Digital image painting Advantages Disadvantages  Wireless communication Not portable  Time saving Very Expansive  New and improved learning experience
  28. 28. Surface commuting systems Microsoft pixelsense
  29. 29. CONCLUSION  Next Generation user interfaces are focused on real world objects  The future electronic gadgets will be working on the above discussed concepts  Many of these technologies are implemented now and some of them are in developing stage  The trend changes in Electronics and IT will make effect on future user interfaces also
  30. 30. REFERENCES 1. www.hongkiat.com/blog/next-gen-user-interface 2. www.hongkiat.com/blog/cool-futuristicconcept-gadgets-that-really-inspires 3. en.wikipedia.org/wiki/Gesture_recognition 4. www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture 5. www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_tech nology 6. en.wikipedia.org/wiki/Voice_user_interface 7. mashable.com/category/augmented-reality 8. www.google.com/glass/start
  31. 31. TED talks References John Underkoffler (Gestures interfaces) ( www.ted.com ) Pranav Mistry (Sixth sense technology) Tomi Ahonen (Augmented reality) TED is a global set of conferences owned by the private non-profit Sapling Foundation
  32. 32. Thank you

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