Wired to win

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behavioral robotics, rock paper scissor game, fast robot, hand

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Wired to win

  1. 1. Wired to WinExperimentson how Human Brain responds to play with robots<br />Jose Berengueres<br />Yamagata Univesity <br />20110328 ULB<br />
  2. 2. MANDATEGOAL, Build a robot that can work with people<br />
  3. 3. Introducing the Japanese Humanoid Robotics Plattform<br />
  4. 4. Japanese OS for robots<br />openHRP <br />Precision mm<br />Componetized<br />Point2Point<br />
  5. 5. = $? <br />
  6. 6. The japanese robot OS “Loop”<br />
  7. 7. MANDATE: Build a robot that can work with people<br />
  8. 8. What is WORK?<br />
  9. 9. WORK = PLAY-FUN ?<br />
  10. 10. Where do we start?<br />
  11. 11. SIMPLE GAME<br />
  12. 12.
  13. 13. Harmonic Drive Hand: repsonse time 100ms<br />
  14. 14.
  15. 15. RSP<br />
  16. 16.
  17. 17. OpenCV<br />
  18. 18.
  19. 19. Behaviour ExperimentsHeart & brainwaves<br />
  20. 20.
  21. 21. Experiemnt Phases & Brain Wave<br />
  22. 22. Win Lose effects on EEG<br />
  23. 23. Win Lose effects on EEG ii<br />
  24. 24. Win Lose Effects on Heart Rate Variability<br />
  25. 25. Conclusions<br />Effect of game vs. robot on human autonomic nervous system<br />A controled experiment environement<br />Losing  Brain 15% down (same effect as anesthesia)<br />The Fifty seconds patience rule<br />Heart Variability  No Change<br />Humans try to find patterns on machine behaviour.<br />Humans don’t like loosing! Even if they know why they lose.<br />
  26. 26. VIDEOS http://bit.ly/ifN9Jd& QA at Twitter: @harriken<br />
  27. 27. Nuclear Vacations<br />
  28. 28. Yamagata Univeristy Lider in OLEDS<br />

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