Touch Research 1: Inspiration and History. Harald Felgner

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    Touch Research 1: Inspiration and History. Harald Felgner - Presentation Transcript

    1. ⁄ A Project ⁄ Communication Design M1 ⁄ HTWG Constance Touch Research
    2. Introduction
    3. ⁄ Digital Marketing IT Consultant ⁄ A spectrum of projects, from international marketing to IT. ⁄ http://about.felgner.ch
    4. ⁄ Dani Costa Filipe ⁄ Felix Seyfarth ⁄ Fan Zhang ⁄ Florian Roebig ⁄ Joel Lück ⁄ Laura Pabst ⁄ Liesa Maier ⁄ Stefan Herzet
    5. ⁄ On Wednesdays ⁄ 8:45 AM - 11:15 AM ⁄ M003
    6. ⁄ Organisation & Private Presentations/ Results: http://ww.serverkd.de ⁄ Public Results: http://tinyurl.com/4ufc7c and http://www.slideshare.net/haraldf
    7. P1: Inspiration
    8. History
    9. ⁄ Goal: Understand the history of human computer interfaces ⁄ Approach: ⁄ Form groups of 1 or 2 ⁄ Choose a topic ⁄ Prepare a 15-minute preparation
    10. 1. How did humans interact with computers between 1940 and 1970? Were there computers anyway? ⁄ Dani & Florian ⁄ Results: Binary; Transistors & ICs; there was always a keyboard!; we had no GUI before 1970 2. How could one interact via a command line interface? Disadvantages? Advantages? ⁄ Fan ⁄ Results: You need to control technology!; a CLI can be faster/ more efficient; you need to speak the language
    11. 3. Who invented the mouse? How did ancient mice look like? ⁄ Laura & Felix ⁄ Results: Technology is always invented for military purposes; there was no need for the (existing) mouse for quite some time; it was developed for zero gravity 4. Are there alternatives to the mouse? ⁄ Joel ⁄ Results: The trackball has the highest market share among the rest of pointing devices; speech control works only in silence; brain mouse might be the future!
    12. 5. Present the iPhone. What is special concerning HCI? ⁄ Liesa ⁄ Results: Sometimes, using fingers is less efficient; 2 fingers is the innovation; there is only one hardware interface element left 6. Present Bill Buxton’s overview of multi-touch. ⁄ Stefan
    13. Links
    14. ⁄ http://en.wikipedia.org/wiki/Konrad_Zuse ⁄ http://en.wikipedia.org/wiki/ENIAC ⁄ http://en.wikipedia.org/wiki/Command_line_interface ⁄ http://en.wikipedia.org/wiki/Douglas_Engelbart ⁄ http://discuss.fogcreek.com/joelonsoftware/default.asp ?cmd=show&ixPost=56366
    15. ⁄ http://www.apple.com/iphone/ads/ad5/ ⁄ http://www.edwardtufte.com/bboard/iphone- video.adp ⁄ http://www.billbuxton.com/multitouchOverview.html ⁄ http://www.youtube.com/watch?v=UcKqyn-gUbY ⁄ http://www.youtube.com/watch?v=Id43juZ3_o0 ⁄ http://www.youtube.com/watch?v=v4Kl3_aU1bY ⁄ http://www.youtube.com/watch?v=ttQOQDu-IQs
    16. Faces
    17. ⁄ 1934 – Paul Otlet: Information science ⁄ 1945 – Vannevar Bush: Memex machine ⁄ 1960 – J.C.R. Licklider: Man computer symbiosis ⁄ 1965 – Ted Nelson, Hypertext as an idea ⁄ 1968 – Doug Engelbart, First hypertext system (and mouse) ⁄ 1969 – ARPANET (2 Computer am Internet) & GML (IBM)
    18. \"Our ineptitude in getting at the record is largely caused by the artificiality systems of indexing. Where data of any sort are placed in storage, they are filed alphabetically or numerically, and information is found (when it is) by tracing it down from subclass to subclass. It can be in only one place, unless duplicates are used; one has to have the rules as to which path will located it, and the rules are cumbersome. The human mind does not work that way. It operates by association.”
    19. ⁄ 1981 – An Internet of 213 computers ⁄ 1984 – HyperCard on MacOS ⁄ 1989 – A physicist develops HTTP; an Internet of 376 thousand computers ⁄ 1991 – Tim Berners-Lee, World Wide Web, HTML ⁄ 1994 – Marc Andreessen & Jim Clark, Mosaic ⁄ 1998 – XML & XHTML 1.0 ⁄ 2003 – An Internet of 172 million computers ⁄ 2005 – An Internet of more than 400 million users
    20. ⁄ 2008 – We count 1 billion computers now and 3.3 billion cell phones. ⁄ The mobile Web is coming.
    21. P2: HCI
    22. Overview
    23. Psychology
    24. Context/ Environment Situation: Encoding Interface or Decocding Action: Information Behavior User
    25. Context/ Environment Situation: Encoding Interface or Decocding Action: Information Behavior User User Visceral Behavioral Cognitive Affective
    26. User Visceral Behavioral Cognitive Affective
    27. Motivation – Emotion – Perception Cerebration Behavior Learning Spoken Terms Acquisition Motor Language Social Context – Activity Reasoning PhysiologyMemory Text Decision Speech Images Making Problem Solving
    28. Perception Situation: Interface or Information Cerebration Motivation – Emotion – Social Context – Physiology Aquisition Action: Behavior Memory
    29. Software
    30. Information Architecture
    31. Goal
    32. ⁄ Next Milestone (#2) ⁄ Please send me your presentations! ⁄ Sort the inspirations and brainstorms according to the ACM SIGCHI Curricula HCI areas . ⁄ Prepare a main idea for a multi-touch application. ⁄ Think of personas. ⁄ What elements do we need for a concept?
    33. Credits
    34. /libraryman/718450202/ /mac/18590268/ www.flickr.com/creativecommons /photocapy/250355140/ /jimgris/65769319/ /phitar/7201140/ /scobleizer/2256358640/ /residae/2560241604/ /kitcowan/712113879/ /joesflickr/711358450/ /onkel_wart/2377883376/ /bitzcelt/1450900070/ /liewcf/894035077/ /raindog/532177285/ /cssa_ucsd/150160784/ /matlocktest/37349112/ /jordanfischer/61429449/ /hyoga/1165367241/ /sparktography/374064022/
    35. /mathoov/2429735842/ www.flickr.com/creativecommons /keylosa/184606430/
    36. ⁄ ACM SIGCHI Curricula for Human-Computer Interaction: ⁄ http://sigchi.org/cdg/cdg2.html ⁄ Original Print Media: Copyright © 1992 by the Association for Computing Machinery, Inc. ⁄ Web Version: Copyright © 1996 by the Association for Computing Machinery, Inc. ⁄ University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research” ⁄ http://www.htwg-konstanz.de ⁄ http://www.kd.fh- konstanz.de/dina8/daten_e.php?wodenn=will ⁄ http://www.felgner.ch/2008/04/touch_research.html

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