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School 2.0: Maximizing the Use of Social Media in Teaching, Counseling and Research

School 2.0: Maximizing the Use of Social Media in Teaching, Counseling and Research

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    School 2.0 School 2.0 Presentation Transcript

    • SCHOOL 2.0 MAXIMIZING THE USE OF SOCIAL MEDIA IN TEACHING, COUNSELING AND RESEARCH Fr. Stephen Cuyos, MSC www.stephencuyos.com stephencuyos@gmail.com   
    • OBJECTIVE To introduce a variety of digital and web-based resources for content creation, communication, and collaboration.   
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    • WHAT IS SOCIAL MEDIA?   
    • MEDIA DESIGNED TO BE USED, SHARED ANDDISSEMINATED THROUGH SOCIAL INTERACTION.   
    • TRADITIONAL MEDIA VERSUS SOCIAL MEDIA   
    • TRADITIONAL MEDIA  READ ONLY  
    • SOCIAL MEDIAREAD&WRITE   
    • TRADITIONAL MEDIA  ONE WAY  
    • SOCIAL MEDIATWOWAY   
    • colleagues printed & popular digital media resourcescurriculum family/documents community TEACHER 1.0    
    • videosharing/ audiosharing social networks & wikis gaming blogs, docs & books photosharing IMs & virtual aggregation worlds TEACHER 2.0 curriculum family/ documents community popular printed & media digital    resources colleagues
    • WHY USE SOCIAL MEDIA? BECAUSE PINOY TEENS FAVOR THE INTERNET MORE THAN TV AND PRINT    Source: http://aboutmyrecovery.com/2009/03/26/yahoo-nielsen-first-ever-internet-habits-study-for-the-philippines/
    • WHY USE SOCIAL MEDIA? BECAUSE 70.04 PERCENT OF ONLINE PINOYS USE SOCIAL MEDIA    Source: http://www.socialbakers.com/facebook-statistics/philippines
    • WHY USE SOCIAL MEDIA? BECAUSE VISITING SOCIAL NETWORKING SITES IS NOW THE MOST POPULAR ONLINE ACTIVITY IN THE PHILIPPINES    Source: http://www.alexa.com/topsites/countries/PH
    • WHY USE SOCIAL MEDIA? BECAUSE 2/3 OF THE GLOBAL INTERNET POPULATION VISIT SOCIAL NETWORKS    Source: Nielsen, Global Faces & Networked Places, 2009
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. OTHER TOOLS   
    • WHAT IS SOCIAL NETWORKING   
    •    
    •    
    •    
    •    
    • MOST POPULAR SOCIAL NETWORKING SITES   
    •   www.facebook.com  
    •   www.twitter.com  
    •   www.blogger.com  
    •   www.wordpress.com  
    • TEN OF THE MOST VISITED WEBSITES IN THE PHILIPPINES (AS OF 26 JAN 2011): 1) Facebook 6) Blogger 2) Yahoo! 7) Wikipedia 3) Google.com.ph 8) Twitter 4) Google 9) Sulit 5) YouTube 10) WordPress    Source: http://www.alexa.com/topsites/countries/PH
    • 99 MILLION PINOYS 29 MILLION WITH WEB ACCESS 21 MILLION ON FACEBOOK Sources: http://www.internetworldstats.com/asia/ph.htm    http://www.socialbakers.com/facebook-statistics/philippines
    • AGES <=13 14-17 18-24 25-34 35-44 45-54 55-64 65+  PINOYS ON FACEBOOK Source: http://www.checkfacebook.com/  
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    • ADVANTAGES OF COLLABORATIVE OFFICE   
    • FREE   
    • NO NEED TO INSTALL EXTRA SOFTWARE   
    • ACCESSIBLE ANYWHERE WITH INTERNET CONNECTION   
    • CROSS-PLATFORM   
    • REAL TIME COLLABORATION   
    •   zoho.com  
    •   officelive.com  
    •   adobe.com/acom/buzzword  
    •   docs.google.com  
    •   slideshare.net  
    •   authorstream.com  
    •   prezi.com  
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    •   www.librivox.org  
    •   khanacademy.org  
    •   youtube.com/education  
    •   schooltube.com  
    •   teachers.tv  
    •   teachertube.com  
    •   freesciencelectures.com  
    •   watchknow.org  
    •   learner.org  
    •   graspr.com  
    •   learnerstv.com  
    •   kideos.com  
    •   kidstube.com  
    •   video.kidzui.com  
    •   www.gloria.tv  
    •   www.lovetobecatholic.com  
    •     www.tangle.com
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    • WHY USE DIGITAL G MES IN TEACHING & LEARNING   
    • LEARNING FROM TASKS STIMULATED BY THE CONTENT OF THE GAME   
    • KNOWLEDGE THROUGH THE CONTENT OF THE GAME   
    • SKILLS CAN BE DEVELOPED AS A RESULT OF PLAYING GAMES   
    •   nobelprize.org/educational  
    •   quizlet.com  
    •   neok12.com  
    •   kidopo.com  
    •   mindomo.com  
    •   gameclassroom.com  
    •   carrotsticks.com  
    •   whizkidgames.com  
    •   quizinator.com  
    •   kubbu.com  
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    •   www.flickr.com  
    •   www.zooomr.com  
    •   photobucket.com  
    •   pimpampum.net/bookr  
    •   pimpampum.net/bubblr  
    •   toondoo.com  
    •   kerpoof.com  
    •   sumopaint.com  
    •   aviary.com  
    • SCHOOL 2.0 1. SOCIAL MEDIA 2. SOCIAL NETWORKING 3. COLLABORATIVE OFFICE 4. AUDIO/VIDEOSHARING 5. GAMES AND QUIZZES 6. PHOTOSTORIES & TOONS   
    • SCHOOL 2.0 MAXIMIZING THE USE OF SOCIAL MEDIA IN TEACHING, COUNSELING AND RESEARCH Fr. Stephen Cuyos, MSC www.stephencuyos.com stephencuyos@gmail.com