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Elearning Elearning Presentation Transcript

  • Welcome Introduction to Basics of E-Learning basics & Interaction Design Presenter: Haobam Martin
  • E-Learning
  • Brief History
    • Instructor Led Training (ILT)
    • CBT, WBT
    • Next wave of E-learning (ILT + CBT)
    • AICC - Aviation Industry CBT Committee
    • SCORM - Sharable Content Object Reference Model
    SCORM - Sharable Content Object Reference Model
    • Collection of standards and specifications
    • LMS (Learning Management System): It defines how client side content and a host system may communicate with each other, as well as how content may be packaged (Digital Think - L5-2.5 , Knowledge Planet)
    View slide
  • E-Learning SERVER LMS Users Users Users Users View slide
  • E-learning Basics
    • Based on rich media
    • SCROM compliant
    • Element count
    Header Navigation Content LMS
  • E-learning Interactivities
    • Flip book
    • Guide
    • Simulation
    E-learning Assessments
    • Radio button
    • Check box
    • Text input
  • Interaction Design/Usability
  • Brief History
    • 1980: Hardware Boom
    • 1990: Software Boom
    • 2000: User-Centered Solution
    Usability Is Next to Profitability
    • More and more companies are now investing money on usability to increase their ROI
    • Businesses that don't have their own user-interface departments are hiring outsiders to get the job done.
    • A 5% improvement in usability could increase revenues by 10% to 35%, according to studies by NetRaker, a usability and market-research firm.
  • Bad Design Example
  • Some tips on Web Usability
    • User task flow: Who are your users? What are their tasks and online environment? For a site to be usable, page flow must match workflow.
    • Usability test along the way :   Test early in design using low-fidelity prototypes. Don't wait until the end when it's too late.
    • Know user tolerances : Users are impatient. Design for a 2-10 second maximum download. Reuse header graphics so they can load from cache. Avoid excessive scrolling.
    • Architecture – it's 80% of usability : Build an efficient navigational structure. Remember – if they can't find it in 3 clicks, they're gone.
    • Navigational Structure
    • Button Consistency
    • Ten Usability Heuristics by Jakob Nielsen (http://www.useit.com)
  • Infographics
    • Information graphics reveal the hidden, explain the complex and illuminate the obscure.
    • Constructing visual representation of information is not mere translation of what can be read to what can be seen.
    • Example:
    • How to assemble your table,
    • Working of machine
  • Typography
    • Avoid color of similar lightness
    • Exaggerate lightness difference between foreground and background color
    • Neighboring colors always affect
    • Times New Roman is for newspapers
    • Verdana – the best font for everyone (sans serif)
  • Usability for Mobile Devices
    • Taking the device into use
    • Learning to use it
    • Daily use
    • UI Elements (mobile)
      • Input
        • Numeric keypad
        • Control keys
      • Output
        • Display
        • Earpieces
        • Hand free
        • Buzzer
        • Vibrators
      • Market building
  • New Media Design
  • Brief History
    • Short attention span
    • Broadband connectivity
    • Higher processing power
    • More interactive way of learning
    • Product simulation
    • Motion picture
    New Media Design Tools
    • Adobe Photoshop
    • Macromedia Flash
    • Adobe After Effects
    • Discreet Combustion
    • 3D Max
  • Applications
    • Product simulation/demo
    • Online learning
    • Promotional Interactive campaign
    • On demand learning
    • Graphic Design & Marketing
    • Content Management Systems
    • Custom Application Development
  • Thank You