KAK6003 Educational Technology: Introduction to the course

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Educational Technology course in Tallinn University. 1 November 2012.

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KAK6003 Educational Technology: Introduction to the course

  1. 1. KAK6003 Educational Technology Introduction to the course
  2. 2. Kai Pata Mart Laanpere Hans Põldoja Terje Väljataga Martin Sillaots
  3. 3. November 1, Lecture: Introduction to educational 14.15–15.45, technologyMart LaanpereNovember 1, Practical lesson: Setting up a learning16.15–17.45, environment (Dippler)Hans Põldoja
  4. 4. Lecture: Digital learning resources:November 8, learning objects, repositories,14.15–15.45, metadata, authoring tools, openHans Põldoja educational resources.November 8, Practical lesson: Using Web 2.0 tools16.15–17.45, for teaching and learning.Hans Põldoja
  5. 5. Lecture: Learning environments: the concept of learning environment; newNovember 15, trends & developments; personal & 14.15–15.45, institutionalised learning environments;Terje Väljataga open & closed learning environments; roles, control & responsibility in learning environments.November 15, Practical lesson: Creating digital16.15–17.45, learning resourcesHans Põldoja
  6. 6. November 22, 14.15–15.45, Lecture: Instructional designMart Laanpere Practical lesson: analysis of learningNovember 22, environments; exploration of 16.15–17.45, potential elements for designingTerje Väljataga environments
  7. 7. Lecture: Pedagogical aspects of learning technologies: learningNovember 29, theories and metaphors for learning14.15–15.45, in instructional design, cognitive, Kai Pata metacognitive and affective support for learningNovember 29, 16.15–17.45, Practical lesson: Instructional designMart Laanpere
  8. 8. December 6, Lecture: Game-based and project-14.15–15.45, based learningMartin SillaotsDecember 6, Practical lesson: Analyzing learning16.15–17.45, environments by pedagogical Kai Pata principles
  9. 9. December 13, Lecture: Research trends in14.15–15.45, educational technologyMart Laanpere Practical lesson: Game-based andDecember 13, project-based learning. Workshop of16.15–17.45, eAdventure - platform for designingMartin Sillaots educational adventure games.
  10. 10. Exam• Exam grading based on 5 assignments: - learning environments - digital learning resources - instructional design - pedagogical aspects of learning technologies - game-based and project-based learning• 80% of attendance required
  11. 11. Contacts• Hans Põldoja (responsible lecturer)• hans.poldoja@tlu.ee• Room T-511• Other lecturers: firstname.lastname@tlu.ee

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