Introduction
Introduction  <ul><li>Hans Kemp </li></ul><ul><li>Co-ordinator IAD, lecturer IAD and minor lecturer UXD </li></ul><ul><li>...
Programme <ul><li>9:15 – 10:15 Introduction, Q&A </li></ul><ul><li>10:15 – 10:30 Break </li></ul><ul><li>10:30 – 11.45 CMD...
For quarters, deepening, broadening (GMT) and deepening (CMD) Year 3 Q1 Q2 Q3 Q4 Minor UXD Placement Placement development...
Work load <ul><li>Meetings  (2.5 hours per week) </li></ul><ul><ul><li>Monday morning  9:15  – 11:40  </li></ul></ul><ul><...
The personal development plan (PDP) <ul><li>The basis is the CMD competency profile: </li></ul><ul><ul><li>Usability resea...
The personal development plan (PDP)  <ul><li>Which competencies should you choose?  </li></ul><ul><li>Do they provide you ...
Testing <ul><li>Your quarter grades are determined by the progress of your PDP  </li></ul><ul><li>At the end of each quart...
Testing <ul><li>Delivery of all materials is done by means of your blog </li></ul><ul><li>http://stud.cmd.hro.nl/<nummer>/...
Opdrachten <ul><li>There are various possible assignments  </li></ul><ul><ul><li>Individual  practical assignment  (in whi...
Assignments <ul><li>Every assignment has a number of review moments  </li></ul><ul><li>These review moments take place wit...
Themes <ul><li>Next to working on assignments a number of themes in the uxd field will be discussed  </li></ul><ul><li>Wor...
Themes <ul><li>Possible themes for this period:  </li></ul><ul><li>Mobile interaction </li></ul><ul><li>Emotional design <...
Q1 <ul><li>At the end of Q1 you must have made a choice which competencies you want to develop in the minor  </li></ul><ul...
Good, but what are we going to talk about?  <ul><li>A good explanation of (user) experience design by Jesse James Garrett ...
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0708 Minor User Experience English

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0708 Minor User Experience English

  1. 1. Introduction
  2. 2. Introduction <ul><li>Hans Kemp </li></ul><ul><li>Co-ordinator IAD, lecturer IAD and minor lecturer UXD </li></ul><ul><li>Marije Smits </li></ul><ul><li>Co-ordinator VID and lecturer VID </li></ul>
  3. 3. Programme <ul><li>9:15 – 10:15 Introduction, Q&A </li></ul><ul><li>10:15 – 10:30 Break </li></ul><ul><li>10:30 – 11.45 CMD: assignment 1, Marije. GMT: assignment 1, Hans. </li></ul>
  4. 4. For quarters, deepening, broadening (GMT) and deepening (CMD) Year 3 Q1 Q2 Q3 Q4 Minor UXD Placement Placement development PDP Orientation Competency development development PDP Orientation Basic competencies 15 CP 8 CP 7 CP Year 4 Q1 Q2 Q3 Q4 Minor UXD Competency development Competency development Graduation Graduation 15 CP 7 CP 8 CP
  5. 5. Work load <ul><li>Meetings (2.5 hours per week) </li></ul><ul><ul><li>Monday morning 9:15 – 11:40 </li></ul></ul><ul><ul><li>Lesson weeks 1 through 9 </li></ul></ul><ul><ul><li>Compulsory attendance </li></ul></ul><ul><ul><li>Progress interviews </li></ul></ul><ul><ul><li>Presentations </li></ul></ul><ul><ul><li>Workshops (possibly with guest speakers) </li></ul></ul><ul><li>Self-study (19 hours per week) </li></ul><ul><ul><li>2 days/week , in addition to meetings </li></ul></ul><ul><ul><li>Lesson weeks 1 through 10 </li></ul></ul><ul><ul><li>Working on assignments </li></ul></ul><ul><ul><li>Literature research </li></ul></ul><ul><ul><li>Report/reflection </li></ul></ul>
  6. 6. The personal development plan (PDP) <ul><li>The basis is the CMD competency profile: </li></ul><ul><ul><li>Usability researcher </li></ul></ul><ul><ul><li>Interaction designer </li></ul></ul><ul><ul><li>Visual interface designer </li></ul></ul><ul><li>At least 4 competencies from these CMD professional profiles </li></ul><ul><li>CMD students must at least reach level 3+ (deepening), GMT students at least level 3 (broadening) </li></ul><ul><li>Your personal choice </li></ul>
  7. 7. The personal development plan (PDP) <ul><li>Which competencies should you choose? </li></ul><ul><li>Do they provide you with a meaningful professional profile in combination with your major? </li></ul><ul><li>Do the competencies have a link with what you want to do after your study? </li></ul><ul><li>Is it possible for you to acquire these competencies at this level? </li></ul>
  8. 8. Testing <ul><li>Your quarter grades are determined by the progress of your PDP </li></ul><ul><li>At the end of each quarter you report about this progress </li></ul><ul><li>You develop your competencies within the context of your assignments </li></ul><ul><li>The material you deliver during the assignments is the evidence for your competency development </li></ul>
  9. 9. Testing <ul><li>Delivery of all materials is done by means of your blog </li></ul><ul><li>http://stud.cmd.hro.nl/<nummer>/uxdminor/ http://stud.gmt.hro.nl/<nummer>/uxdminor/ </li></ul><ul><li>The approval of the competencies you have developed is done on your initiative, by presenting the evidence you have collected </li></ul>
  10. 10. Opdrachten <ul><li>There are various possible assignments </li></ul><ul><ul><li>Individual practical assignment (in which you work with others outside your minor and you have the role of ux designer) </li></ul></ul><ul><ul><li>Team practical assignment (in which you carry out an assignment with others in the minor for a client) </li></ul></ul><ul><ul><li>Essay assignment (in which you treat a topic from the professional field in the form of an essay) </li></ul></ul><ul><ul><li>Research assignment (in which you set up and carry out research related to the professional field) </li></ul></ul><ul><li>It is possible to come up with your own suggestions for these assignments </li></ul>
  11. 11. Assignments <ul><li>Every assignment has a number of review moments </li></ul><ul><li>These review moments take place with the help of a number of your fellow students and a lecturer, at your initiative </li></ul><ul><li>Here you give each other feedback and you receive an assessment from a lecturer (this assessment counts in your competency development) </li></ul><ul><li>In the practical assignments there are at least three reviews: </li></ul><ul><ul><li>Analysis review </li></ul></ul><ul><ul><li>Concept review </li></ul></ul><ul><ul><li>Design review </li></ul></ul><ul><li>The reports of these reviews are part of the evidence in your competency development </li></ul>
  12. 12. Themes <ul><li>Next to working on assignments a number of themes in the uxd field will be discussed </li></ul><ul><li>Workshops with guest speakers during the meeting </li></ul><ul><li>Essay assignments </li></ul>
  13. 13. Themes <ul><li>Possible themes for this period: </li></ul><ul><li>Mobile interaction </li></ul><ul><li>Emotional design </li></ul><ul><li>Ubiqutous computing </li></ul><ul><li>New input technologies </li></ul><ul><li>Information designs and visualisations </li></ul><ul><li>Functional sound in interfaces </li></ul><ul><li>Interfaces for interactive TV </li></ul><ul><li>Design research </li></ul><ul><li>Design for accessibility </li></ul>
  14. 14. Q1 <ul><li>At the end of Q1 you must have made a choice which competencies you want to develop in the minor </li></ul><ul><li>To this end we do a number of orientation assignments </li></ul><ul><li>GMT students have their own programme </li></ul>
  15. 15. Good, but what are we going to talk about? <ul><li>A good explanation of (user) experience design by Jesse James Garrett at the conference ‘The Mix 2007’ in Las Vegas, March 2007. (@17min30) </li></ul>

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