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This presentation was delivered on the 5th of November in Strasbourg. It contains a crash course in learning design, focusing on needs assessment, learning theories and tools. It finishes with a......

This presentation was delivered on the 5th of November in Strasbourg. It contains a crash course in learning design, focusing on needs assessment, learning theories and tools. It finishes with a set of e-learning examples that can be compared to each other.

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  • 1. Best Practices Examples of E-Learning Courses Hans de Zwart
  • 2. Who am I?
  • 3. Things I like to talk about Books, books, books, The Internet Revolution, Popular science, Free software (think free speech, not free beer), Nintendo (relevant for learning), Michael Jordan, Juggling, Digital civil rights, The Big Lebowski
  • 4. A crash course in Learning Design...
  • 5. Warning! It will be too much, you will have to revisit these slides
  • 6. Concepts of knowledge
  • 7. Bloom's Taxonomy Affective, Psychomotor and Cognitive
  • 8. Dale's Cone of Experience
  • 9. Data → information → knowledge → wisdom
  • 10. Competency levels awareness → knowledge → skill → mastery
  • 11. Learning theories
  • 12. Turn participants into producers not consumers (this is one of 3 things you must remember)
  • 13. Text-focus of law professionals
  • 14. SQ3R Survey, Question, Read, Recite, and Review
  • 15. PQRST Preview, Question, Read, Summary, Test
  • 16. Capturing the most relevant passages
  • 17. Looking at the problems that face your audience
  • 18. Cynefin framework Dave Snowden – Cognitive Edge
  • 19. Process versus information
  • 20. Learning versus learning to learn
  • 21. Knowledge worker versus transactional worker versus „blue collar“ worker
  • 22. Instructional design principles
  • 23. ADDIE
  • 24. First principles of instruction David Merrill
  • 25. Performance consulting For example: looking at the best performers
  • 26. What does the best judge / prosecutor do that makes him / her the best in the country?
  • 27. Spectrum of learning interventions
  • 28. Virtual versus face-to-face
  • 29. Synchronous versus asynchronous
  • 30. Single person versus multi person
  • 31. Passive engagement versus active productivity
  • 32. Different archetypes e-learning module, classroom training, distance course, webcast/virtual classroom, serious game
  • 33. Focusing on e-learning...
  • 34. Clark & Mayer e-learning quality guidelines
  • 35. Make conscious design choices (the second thing to remember)
  • 36. Toolkit for Rapid Development
  • 37. MS Word, MS PowerPoint or the OpenOffice alternatives
  • 38. A couple of words on SCORM... short form: don't be bothered
  • 39. Articulate
  • 40. Slideshare.net
  • 41. Let's look at some examples
  • 42. ITU and climate change Kineo
  • 43. Social networking in plain English Common Craft
  • 44. Human Rights 101
  • 45. Case Study Article 10 Lindon HELP programme
  • 46. Nikon D5000 Kineo
  • 47. Help a friend who gets arrested in the middle of the night WikiHow
  • 48. Virtual Knee Injury EdHeads
  • 49. MIT Open Courseware see here
  • 50. Leadership training in 3D IBM in Second Life
  • 51. Please stay in touch
  • 52. http://www.slideshare.net/hansdezwart (the last thing to remember: location of these slides)
  • 53. Image credits DIK: http://choo.fis.utoronto.ca/kluwer/ Socail knowledge: http://choo.fis.utoronto.ca/kluwer/ Cone of experience: http://web.utk.edu/~mccay/apdm/selusing/selusing_d.htm ADDIE: http://bit.ly/9lY5zb First principles of instruction: http://bit.ly/bTL98W Brain rules: http://www.brainrules.net/the-rules' Bloom's taxonomy: http://en.wikipedia.org/wiki/Bloom's_Taxonomy Cynefin: http://en.wikipedia.org/wiki/Cynefin Learning theories: https://docs.google.com/Doc?id=anw8wkk6fjc_14gpbqc2dt