Slides from my Web Directions @Media London talk, 27 May 2011.
Looking through the lenses of industrial design, architecture and animation, I talk about the skills interaction designers will need in the future and my experiments / experiences.
11. Flexibility today
Increasingly, the medium we’re
designing for is not the browser.
And these mediums are (at the moment)
are less flexible to work with.
12. Flexibility today
The plateau of profitability
Gartner’s Hype Cycle (image from BERG’s ‘Mining the Trough of Disillusionment’)
13. Flexibility today
The plateau of profitability = flexibility
Gartner’s Hype Cycle (image from BERG’s ‘Mining the Trough of Disillusionment’)
34. Investigation | The talented observer
Observation, or “just go look”
Richard Williams
From ‘T he Animator’s Survival Kit’ by
35. Investigation | The talented observer
Stills from the DVD commentary on “Up”
36. Investigation | The talented observer
Even if there’s nothing to look at, there’s
always something to see.
37. Investigation | The talented observer
Even if there’s nothing to look at, there’s
always something to see.
38. Investigation | Sketching, a conversation in…
Sketch with whatever you’ve got in
your studio.
(So keep fun things lying around).
39. Investigation | Sketching, a conversation in…
“Sketching is not putting pen to paper,
it’s the mindset you do it in”
— Bill Buxton
Sketch for ‘Valley of the Wind’ building by Benny Lee, Bread Studio
41. Communication | The art of concept drawing
Concept drawing; leaving just enough
“holes”.
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42. Communication | The art of concept drawing
Concept drawing; leaving just enough
“holes”.
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P ement
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vered 12 May
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Pierced Arrows
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The Clean
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vered 3 Jan 102
Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes Camera Obscura
Your stats: 98 scrobbles, disco
vered 10 May 200
43. Communication | The art of concept drawing
Concept drawing; leaving just enough
“holes”.
Your Recommended Lineup (sho
w complete line
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P ement
av
Your stats: 500 scrobbles, disco
vered 12 May
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Broken Social Scene
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vered 14 June
Pierced Arrows
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covered 20 Feb 2
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The Clean
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vered 3 Jan 102
Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes Camera Obscura
Drawing by Spencer Nugent, www.spencernugent.com
Your stats: 98 scrobbles, disco
vered 10 May 200
44. Communication | The art of concept drawing
Concept drawing; leaving just enough
“holes”.
Your Recommended Lineup (sho
w complete line
Email Print
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P ement
av
Your stats: 500 scrobbles, disco
vered 12 May
You’ve seen this artist 8 times
Broken Social Scene
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vered 14 June
Pierced Arrows
Your stats: 320 scrobbles, dis
covered 20 Feb 2
You’ve seen this artist 1 time
The Clean
Your stats: 215 scrobbles, disco
vered 3 Jan 102
Mobile phone concept drawing from “Drawing for Designers” by Alan Pipes Camera Obscura
Drawing by Spencer Nugent, www.spencernugent.com
Your stats: 98 scrobbles, disco
vered 10 May 200
45. Communication | The art of concept drawing
Focus on the important parts; create
rich stories around them.
Architectural concept by Benny Lee, Bread Studio
46. Communication | The art of concept drawing
Focus on the important parts; create
rich stories around them.
Architectural concept by Benny Lee, Bread Studio for Designers” by Alan Pipes
Drawing by Oscar Tusquets Blanca from “Drawing
47. Communication | Technical drawings for all
Wireframes are our technical drawings,
but what are they exactly?
48. Communication | Technical drawings for all
Wireframes are our technical drawings,
but what are they exactly?
49. Communication | Technical drawings for all
Getting technical.
Engineering drawing from 1775, Brompton GA, “Drawing for Designers” by Alan Pipes
50. Communication | Technical drawings for all
Getting technical.
Engineering drawing from 1775, Brompton GA, “Drawing for Designers” by Alan Pipes
54. Validation | Our users, our characters
We love looking at people.
Disir character design for ‘Siege: Loki’ by Jamie McKelvie
55. Validation | Our users, our characters
We love looking at people.
Disir character design for ‘Siege: Loki’ by Jamie McKelvie
Character design for ‘Batman the Animated Series’ by Bruce Tim
56. Validation | Our users, our characters
From characters to storyboard
Storyboards from ‘Batman the Animated Series’
63. Being like the shark
So, how do we be like the shark? How
do we find our 3/4 view?
64. Being like the shark
As the ‘youngest’ group of designers
I’ve talked about today; I don’t think we
have it yet.
But we absolutely need to find it,
because what we do is important.
65. Being like the shark
Investigation:
• ‘Just go look’ observation
• Sketching, a conversation in…
66. Being like the shark
Communication:
• The art of concept drawing
• Technical drawing for all
67. Being like the shark
Validation
• Our users; our characters
• Roughing it;sketch prototyping
68. The makers of things
10 years ago we were pushing
“invisible pixels” around.
69. The makers of things
10 years ago we were pushing
“invisible pixels” around.
Today we’re building products that
people depend on as part of their lives.
70. The makers of things
We’re working with materials that are
as impactful and consequential as the
stuff that films, objects and buildings
are made of.
71. The makers of things
As product designers of a mature
medium—the web—it’s time for us to
break out of our silos.
And to learn from and experiment with
other designer’s techniques to find our
3/4 view.
72. The makers of things
As product designers of a mature
medium—the web—it’s time for us to
break out of our silos.
And to learn from and experiment with
other designer’s techniques to find our
3/4 view.
73. Thanks!
Special thanks to the designers who let me
interview them & those who helped along the
way: Monika Wensel, Benny Lee, Matt Sheret,
Matthew Ogle & Jamie McKelvie.