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User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
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User Research 1 : UX introduction

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Transcript

  • 1. ?
  • 2. User Experience Design
  • 3. 1980 1990 2000
  • 4. Facets of the User Experience
  • 5. usefulSegway
  • 6. useful
  • 7. useful
  • 8. usable
  • 9. usable
  • 10. desirable Google Doodles Chrome browser Error messageiPod click wheel iPhone time picker
  • 11. findable
  • 12. accessible
  • 13. credibleiPhone Find my phone
  • 14. valuableiPad: Year One
  • 15. Facets of the User Experience
  • 16. The Elements of User ExperienceConcrete graphic treatment of interface elements (the "look" in "look-and- Visual Design feel") as in traditional HCI: design of interface elements to facilitate user Interface Design interaction with functionality development of application flows to facilitate user tasks, defining Interaction Design how the user interacts with site functionality Functional "feature set": detailed descriptions of functionality the device must include in order to meet user needs Specification externally derived goals for the device; identified through user User Needs research, ethno/techno/psychographics, etAbstract
  • 17. Interaction DesignInteraction design aims to define and facilitate interaction betweenhuman beings by means of a product or a service. It focuses on the possibilities to create and encourage behavior facilitating an exchange between people.
  • 18. Interaction DesignDiagram sketch
  • 19. Interaction Design Diagram
  • 20. Interface Design User interface design aims to enhance the visual, usability andtechnological qualities of an interface. It adds to the satisfaction of the person using a product or a service.
  • 21. Interface DesignWireframe sketch
  • 22. Interface DesignWireframe sketch
  • 23. Visual DesignGraphic element design
  • 24. User Experience Design Process Understanding comics
  • 25. User Experience Design Process
  • 26. User Experience Design Process
  • 27. User Experience Design ProcessAnalysis Design Implementation Deploy

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