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User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
User Research 1 : UX introduction
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User Research 1 : UX introduction

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Transcript

  1. ?
  2. User Experience Design
  3. 1980 1990 2000
  4. Facets of the User Experience
  5. usefulSegway
  6. useful
  7. useful
  8. usable
  9. usable
  10. desirable Google Doodles Chrome browser Error messageiPod click wheel iPhone time picker
  11. findable
  12. accessible
  13. credibleiPhone Find my phone
  14. valuableiPad: Year One
  15. Facets of the User Experience
  16. The Elements of User ExperienceConcrete graphic treatment of interface elements (the "look" in "look-and- Visual Design feel") as in traditional HCI: design of interface elements to facilitate user Interface Design interaction with functionality development of application flows to facilitate user tasks, defining Interaction Design how the user interacts with site functionality Functional "feature set": detailed descriptions of functionality the device must include in order to meet user needs Specification externally derived goals for the device; identified through user User Needs research, ethno/techno/psychographics, etAbstract
  17. Interaction DesignInteraction design aims to define and facilitate interaction betweenhuman beings by means of a product or a service. It focuses on the possibilities to create and encourage behavior facilitating an exchange between people.
  18. Interaction DesignDiagram sketch
  19. Interaction Design Diagram
  20. Interface Design User interface design aims to enhance the visual, usability andtechnological qualities of an interface. It adds to the satisfaction of the person using a product or a service.
  21. Interface DesignWireframe sketch
  22. Interface DesignWireframe sketch
  23. Visual DesignGraphic element design
  24. User Experience Design Process Understanding comics
  25. User Experience Design Process
  26. User Experience Design Process
  27. User Experience Design ProcessAnalysis Design Implementation Deploy

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