HA4 – The SIMS College Concept Art – Production Log The SIMSThe Sims 3 is a 2009 strategic life simulation computer game developed by TheSims Studio and published by Electronic Arts. It is the sequel to the best-sellingcomputer game, The Sims 2. It was first released on June 2, 2009 simultaneouslyfor Mac OS X and Microsoft Windows - both versions on the same disc.The Sims 3 is built upon the same concept as its predecessors. Players controltheir own Sims in activities and relationships in a similar manner to real life. Thegame play is open-ended and indefinite. Sims houses and neighbourhoods areentirely in one continuous map. The developers stated, "What you do outsideyour home now matters as much as what you do within." One of the biggestchanges to the franchise is the use of rabbit-holes. Sims arent allowed to goinside the majority of city buildings; instead, they simply disappear inside for acertain amount of time—a feature known in video games as a rabbit-hole—while the player is given very basic choices on what happens inside withoutactually seeing it. The previous instalments had many types of locales in whichSims could cavort. For example, instead of walking a sim and her date inside arestaurant and watching the waiter serve them dinner as they nuzzle each otherat the table, as in The Sims 2, the player now waits outside while getting littletext alerts about the sims activities.The Sims 3 expansion packs provide additional game features and items. Therelease dates fall in line with the 88-day gap between each expansion/stuff pack.
HA4 – The SIMS College Concept Art – Production Log EA – Electronic ArtsElectronic Arts, Inc. (EA) (NASDAQ: EA) is a major American developer,marketer, publisher and distributor of video games. Founded and incorporatedon May 28, 1982 by Trip Hawkins, the company was a pioneer of the early homecomputer games industry and was notable for promoting the designers andprogrammers responsible for its games. It is one of the largest video gamepublishers in the world.Originally, EA was a home computing game publisher. In the late 1980s, thecompany began developing games in-house and supported consoles by the early1990s. EA later grew via acquisition of several successful developers. By the early2000s, EA had become one of the worlds largest third-party publishers. On May4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March2011, and on January 13, 2012, EA announced that it had exceeded $1 billion indigital revenue during the previous calendar year. In a note to employees, EACEO John Riccitiello called this “an incredibly important milestone” for thecompany.EA began to move toward direct distribution of digital games and services withthe acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EAacquired the London-based social gaming start-up Play fish, and in June 2011, EAlaunched Origin, an online service to sell downloadable games directly toconsumers. In July 2011, EA announced that it had acquired PopCap Games, thecompany behind hits such as Plants vs. Zombies and Bejewelled.
My model that I chose for this assignment is StudentArea D. First I had to go through that area and had totake a look all over there. Then I started takingmeasurements of everything in there i.e. Tables – Chairs,Computers, Doors, Walls. Then I started modelling theobjects in NewTek Lightwave – Modeler. I Started withthe layout of student area. The Symmetry of modelling isshown in pictures in following slides.
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