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  • We comparing B.F. Skinner and Albert Bandura 각각 어떤 사람인지 간략히 설명 ..
  • 밑에 하얀 글씨 내용 수정 필요 !
  • 표 빈칸 내용 채워 넣을 것
  • 뭔가 내용 더 넣어야 함 !
  • 이건 이론적으로 뭐지 ???
  • Transcript

    • 1. We conquered Skinner & Bandura Group No.4 Prof. Lee JungMin ♥ 1146015 박지혜 1146009 김하경 1146014 박지윤 1146029 주현정
    • 2. Ⅰ COMPARE Ⅱ DESIGN PLAN Ⅲ Video Clip
    • 3.  
    • 4.
      • B.F. Skinner
      • (1904~1990)
      • Operant Conditioning
      • Theory
      • Albert Bandura
      • (1925~ )
      • Social Learning
      • Theory
    • 5.  
    • 6. Standard Skinner Bandura Key factors of learning Direct reinforcement -one to one Indirect reinforcement through the modeling Basic Strategies Reinforcement Type Modeling Positive Reinforcement Negative Reinforcement Positive Punishment Negative Punishment
    • 7. Standard Skinner Bandura The role of Instructor Provide reinforcement
      • Can be one of model
      • When learner failed, offer help / When learner succeed offer reward
      • Indicate learner to follow model’s behavior
      The role of Learner Passive -Response to reinforcement Active
    • 8. Standard Skinner Bandura Strengths Skinner studied about reinforcement seriously -> reinforcement type, reinforcement schedule
      • Considering personal factors
      • Accepting various situation
      • Existing many types of model; not only direct but also indirect modeling
    • 9. Standard Skinner Bandura Weakness
      • Overlooking of students’ internal cognitive process
      • Overlooking of the side effect(opposite effect)
      • Ignoring student’s personal factors
      To interact with environment, self-efficacy is so important element but in class where many students attended, it is difficult to develop self-efficacy, individually
    • 10.  
    • 11. We apply Skinner’s theory and Bandura’s theory to physical education. It’s the assumable situation that class for learning some gymnastic movement with a specific device like Nintendo-Wii that can catch user’s pose and give immediate feedback to user.
    • 12. Learning Step Teaching-Learning Process Application with Theories Introduction
      • Straightening up a row of students
      • Stretching and running for warming up
      • Providing learning goal
      • gaining attention
      • Teacher’s demonstration
      • Explaining the division of motion
      • State learning contents
      • Modeling
    • 13. Learning Step Teaching-Learning Process Application with Theories Application (Practice)
      • Individual practice with Nintendo –Wii
      • Using the principle of teaching machine
      • -> providing immediate feedback individually
      • -> complement for improving self efficacy
    • 14. Learning Step Teaching-Learning Process Application with Theories Application (Practice)
      • Public praise for excellent-doing students
      • punishment for poor-doing students.
      • Offer reinforcement and punishment for students
      • -> Direct reinforcement
      • Observing and feeling
      • -> Indirect reinforcement
    • 15. Learning Step Teaching-Learning Process Application with Theories Application (Practice)
      • Providing opportunities for student to fix their performances spontaneously by observing other excellent-doing friends’ motion
      • Teacher’s coaching for individual students
      • Observing and repeating other students’ performance
      • -> Modeling
      • Direct feedback & coaching
    • 16. Learning Step Teaching-Learning Process Application with Theories Evaluation
      • Final evaluation for students’ performance (Grading)
      • Finishing stretching
    • 17.