Building Upon Everyday Play

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    Building Upon Everyday Play - Presentation Transcript

    1. Title Slide
    2. Collaboration Control Freaks is a Master’s Exemplar is a doctorate design thesis from Interaction project from Stanford Design Institute Ivrea. University’s HCI Group.
    3. Control Freaks Framing Transforming everyday contexts into opportunities for play Enabling new social experiences through technology
    4. Playing with the real world
    5. Playing with the real world A device that attaches onto the bus strap and transforms it into a game play device
    6. The same device could attach to any object and turn it into a game play object
    7. A microwave to play Pong?
    8. A girl to play Pacman?
    9. Concept Control Freaks are devices that attach to existing everyday things and turns them into interactive game play objects.
    10. Concept The Control Freaks device maps physical movement to game actions.
    11. The host object The Control Freak device
    12. Game Models Open system that maps movement to game actions Determining games from given actions Seeking out specific host objects to play Seeking out specific physical affordances to play
    13. Device Models as a peripheral.... as a toy character....
    14. Clamp attaches Detects motion Wireless Control Freak Clamps
    15. Control Freaks Clamp Value Propositions Generic peripheral can be mapped to any game Potential to be adopted by mainstream gamers and developers as peripheral controller Use of multiple clamps can contribute to more complex interactions
    16. Characterization and Narrative Physical qualities of the character can suggest its use Imbuing the device with character and story can be a driver for attachment and play
    17. Affordance Studies suck hug bite cling wrap
    18. Control Freak Friends
    19. Control Freak Friends Attach
    20. Getting to this point
    21. Representation DOES matter
    22. Exemplar This is where Exemplar comes in What is Exemplar? What does Exemplar do? - Thresholding, Pattern Matching, Smoothing What interface does Exemplar provide for the designer System architecture (Java <-> Flash)
    23. 3 Games at the Interactivity Demo 3 Games at the demo
    24. Title Slide

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