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Making a Game: Start with Constraints
 

Making a Game: Start with Constraints

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How to use constraints to design a game quickly and painlessly. ...

How to use constraints to design a game quickly and painlessly.

When you don't have a lot of time to make a game, you need to limit the scope of the game.

What kind of constraints do you need to consider and what kind of options do you have?

- Goals
- Audience
- Features
- Platform

Talk by @devilherdue on 9/9/2013 @hacknjill Build'n Play Park 1.

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    Making a Game: Start with Constraints Making a Game: Start with Constraints Presentation Transcript

    • Make Your Life Easier. Start with Constraints! Nicole Leffel @devilherdue
    • Hi! I’m Nicole. This time last year, I went from: ~10 Employees
    • Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that.
    • Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that. Well, sort of.
    • Hi! I’m Nicole. This time last year, I went from: ~10 Employees ...more than 1000 times that. Well, sort of.Thanks Naomi!
    • 2013: Six New Games QUANTITY
    • 2013: Six New Games QUANTITY SCOPE
    • 1) Goal Constraint What do you want the game to do?
    • 1) Goal Constraint What do you want the game to do? • Make money?
    • 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something?
    • 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior?
    • 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior? • Just be fun?
    • 1) Goal Constraint What do you want the game to do? • Make money? • Teach the player something? • Change a player’s behavior? • Just be fun? Our Goal: Build a game that encourages players to engage with the brand.
    • 2) Audience Constraint Who do you want to play your game?
    • 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games
    • 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games DO NOT GET TRAPPED HERE.
    • 2) Audience Constraint Who do you want to play your game? Conventional “wisdom”... • Women: Casual Puzzle Games • Men: Casino Card Games Our Audience: Changes with brands, but generally more female skewed. DO NOT GET TRAPPED HERE.
    • 3) Feature Constraint What can’t your game live without?
    • 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural Generation
    • 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural GenerationMake a big ole list. Then pick a couple.
    • 3) Feature Constraint What can’t your game live without? • Location-based Play • Sync Multiplayer • Accelerometer Controls • Branching Narrative • Realistic Physics • Procedural GenerationMake a big ole list. Then pick a couple. Our Features: We wanted a player vs player game that could be easily re-skinned.
    • 4) Platform Constraint What platform does your game need to be on?
    • 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop • Mobile • Console and PC • Physical Space
    • 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop • Mobile • Console and PC • Physical Space Our Platform: We wanted a mobile game and felt confident going with iOS only.
    • 4) Platform Constraint What platform does your game need to be on? • Web-based • Tabletop •Mobile!!! • Console and PC • Physical Space Our Platform: We wanted a mobile game and felt confident going with iOS only.
    • Our Constraints Goal: Have players engage with USA brand. Audience: Female skewing, but not too gendered. Features: Multiplayer and easily reskinnable. Platform: Mobile.
    • Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. Features: Multiplayer and easily reskinnable. Platform: Mobile.
    • Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. Platform: Mobile.
    • Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. > Solution: Game only playable with other people. Card assets are super easy to swap. Platform: Mobile.
    • Our Constraints Goal: Have players engage with USA brand. > Solution: Card decks for each show. Audience: Female skewing, but not too gendered. > Solution: Familiar casino-like game without casino-like graphics. Features: Multiplayer and easily reskinnable. > Solution: Game only playable with other people. Card assets are super easy to swap. Platform: Mobile. > Solution: We went iOS only to focus on animations.
    • Our Team Created... USA Character Cards (available in the App Store!)
    • Four Main Constraints 1) Goal 2) Audience 3) Feature(s) 4) Platform
    • Four Main Constraints 1) Goal 2) Audience 3) Feature(s) 4) Platform Questions? :) Nicole Leffel @devilherdue