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TIES Presentation by Gabe Zichermann on Education, Games and Gamification
 

TIES Presentation by Gabe Zichermann on Education, Games and Gamification

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The slides from the keynote I delivered at TIES in Minneapolis in December, 2011

The slides from the keynote I delivered at TIES in Minneapolis in December, 2011

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TIES Presentation by Gabe Zichermann on Education, Games and Gamification TIES Presentation by Gabe Zichermann on Education, Games and Gamification Presentation Transcript

  • kids, games & gamification gabe zichermann @gzicherm
  • CC FLICKR.COM/COMMANDERTOM
  • CC FLICKR.COM/COMMANDERTOM
  • 1987WAS A LONG TIME AGO
  • PARTIAL CLIENT LIST
  • GAMES WILL HELP KIDS
  • WHO REALLYNEEDS HELP?
  • GAMES MAKE KIDS TOO HYPERGAMES DON’T TEACH THE RIGHT KIND OFATTENTION SKILLS - SUSTAINED, NO REWARD DR CHRISTOPHER LUCAS, NYU CHILDREN HABITUATED TO GAMES MAY FINDTHE REAL WORLD UNDERWHELMING,UNDERSTIMULATING DR. DIMITRI CHRISTAKIS, UW
  • OR, OUR WORLD IS TOO SLOW
  • MULTITASKING TO THE MAX: WOW CHAT VOICE CHAT TEXT OPERATE CHARACTER MANAGE: SHORT-TERM OBJECTIVE MANAGE: LONG-TERM OBJECTIVES MANAGE INTERRUPTSCC FLICKR.COM/THATPATTI
  • JUGGLING FORNEUROPLASTICITYMAY ET AL - 2004-2008 -- JUGGLING FOR12 WEEKS MARKEDLY INCREASES GREYMATTER. THE ACT OF LEARNING NEW THINGS ISTHE TRIGGER, NOT PERFORMANCE.MULTILINGUAL CHILDREN HAVE MORE GREYMATTER, 15% BETTER STANDARDIZED TESTPERFORMANCE OVERALL CC FLICKR.COM/EL_MOMENTO_I_SITIO_APROPIADOS
  • INCREASING FLUID INTELLIGENCESEEK NOVELTYCHALLENGE YOURSELFTHINK CREATIVELYDO THINGS THE HARD WAYNETWORK Andrea Kuszewski
  • EXPONENTIAL INCREASE IN LEARNING
  • FLYNN EFFECT: RISING IQ SINCE 1990: CRYSTALLINE INTELLIGENCE - STABLE OR FALLING FLUID INTELLIGENCE - RISING & RISING FASTER
  • GAMES ARE WIRED TO PRODUCE PLEASURE THE MOTIVATION TO PERSEVERE (IN GAMES) IS THE BRAIN SEEKING ANOTHER SURGE OF DOPAMINE -- THE FUEL OF INTRINSIC REINFORCEMENT. Judy Willis MDCC FLICKR.COM/SCOTTFIDD
  • DOPAMINE: THE WONDER DRUG
  • TRAINING
  • COLLECTIVE CHANGE IS EXPONENTIAL INDIVIDUAL CHANGE IS LINEAR COPYRIGHT TIME INC
  • DESIREMASTERY
  • DESIREINCENTIVECHALLENGEACHIEVEMENT/REWARDFEEDBACKMASTERY
  • BEHAVIOR LOOP }DESIREINCENTIVECHALLENGE SOCIALACHIEVEMENT/REWARDFEEDBACKMASTERY
  • REINVENTING THE WORLD, G-STYLE
  • Gamification is: the process of using game thinking and game mechanics to solveproblems and engage users
  • ANANTH PAI - GAMIFIED LEARNING
  • AUTOMOTIVE GAMIFICATION HONDA INSIGHT NISSAN LEAF TOYOTA PRIUS FORD FUSION
  • RYPPLE, FEEDBACK, GOALS & 360 EMPLOYEE ENGAGEMENTDUEPROPS
  • PHOTO COURTESY OF DPSTYLES FROM FLICKR
  • http://bitly.com/oZhlte
  • BARTLE’S PLAYER TYPES ACTING KILLERS ACHIEVERS PEOPLE ENVIRONMENT SOCIALIZERS EXPLORERS INTERACTING
  • STATUS
ACCESS
POWER
STUFF
  • OUR FUN FUTURE FASTER PACED REWARDS EVERYWHERE COLLABORATIVE PLAY MORE GLOBALCC FLICKR.COM/SEANDREILINGER
  • THE KIDS ARE ALRIGHT
  • CC FLICKR.COM/SEANDREILINGER
  • go play!gabe zichermann @gzicherm gamification.co